Dominions 6

Dominions 6

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Sheseba
   
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Feb 11 @ 3:28pm
Feb 13 @ 9:18am
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Sheseba

In 2 collections by Mormacil
Mormacil's Nation Mods
5 items
SNM nations
7 items
Description
Sheseba is a new EA nation I created for Dom6. It's main feature are it's mechanical metal men with no normal human troops at all. That means no need for food, not armor and no helmets to cover their headless faces.

"Sheseba is a nation of constructs abandoned by their forgotten creators. It was a unity of two great lineages gifting their descendents with great magical power. This Scholomanic tradition allowed them to control the weather, speak to animals and bind spirits to metallic containers. Now the palaces and towers lay largely abandoned. As the Pantokrator send the creators away with a great task their servants remained. Metal men powered by the spirits trapped within their shells.

The constructs of Sol Aut tirelessly await the return of their creators. The arrival of the Awakened God has given them a new purpose. They now serve the holy war of their new patron, fielding the many wonders from the vaults of their creators against the enemies of the Awakened God."

Nation has all the things you could expect of one, new summons, a new pretender, bunch of unique heroes and some national items.

The nation didn't start as one strongly tied to any real world mythologies. But it's now firmly rooted in them, some more obvious than others. The hero names certainly should spell it out clearly. It also made me plan two widely different MA successors based on other cultures.
34 Comments
Cyber_Chupacabra May 4 @ 11:03am 
Very unique nation, love it!
Mormacil  [author] Feb 22 @ 6:48am 
Checked and filed a big report with Illwinter. It seems an interaction between immobile riders and storming sieges.
Mormacil  [author] Feb 22 @ 12:09am 
I'll have to verify but I think I know what that is. That would be a game bug I can't fix on my own but I'll have to check before filing a big report.
Liz (Strv103D) Feb 21 @ 9:56pm 
Very neat mod, just one minor issue I appear to be having. The Great Vessels are unable to take part in sieges, even with a bodyguard, haven't tested for leading an army.
Mormacil  [author] Feb 19 @ 8:45am 
Glad to hear it
mauritzfredrikvonsydow Feb 19 @ 7:33am 
Okay, my bad, get it now :) having lots of fun with this nation rn
Mormacil  [author] Feb 19 @ 4:34am 
Trogs have a face to hit I think like eye loss but they do not have a head or a crown slot. Mine can't take crowns or helmets.
mauritzfredrikvonsydow Feb 19 @ 4:25am 
Oh, maybe Im confused, since seeing that they have protection values for their head. Maybe thats still there even if you use the troglodyte body
Mormacil  [author] Feb 19 @ 3:10am 
They don't have a head slot? As for the brass plates, it's a thin brass layer, not sure that warrants extra armor. But I could dump their armor by a point in theory. That shouldn't swing balance to much.
mauritzfredrikvonsydow Feb 19 @ 2:34am 
Are you sure that the chassis should have a headslot?
Also I would love to see the high sorcerers and commanders have some innate armour to account for the brass face plate. If they have heads, that is!