Left 4 Dead 2

Left 4 Dead 2

334 ratings
TF2 Style L4D1 Hunter
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Game Content: Textures
File Size
Posted
Updated
5.613 MB
Feb 8, 2024 @ 7:37pm
Mar 13, 2024 @ 7:57pm
2 Change Notes ( view )

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TF2 Style L4D1 Hunter

In 1 collection by gaming56798
Gaming98's Team Fortress addons
3 items
Description
A version of the L4D1 Hunter styled after Team Fortress 2. Only replaces the L4D1 Hunter. Also includes a TF2 Lightwrap.

Made this as a test partly to see how difficult doing something like this would be. The texture does unfortunately contain a few spots on it where the texture looks a bit jarring, this is because I'm pretty inexperienced with proper texture creation.

Sorry if anything on it is broken.

After 13 days in development, hopefully it will have been worth the wait. Thanks and have fun
31 Comments
luigiivon Oct 25, 2024 @ 8:20am 
can you do one for l4d2 hunter
Sea salt Mar 30, 2024 @ 8:21pm 
Is this the 10th class?
gaming56798  [author] Mar 13, 2024 @ 7:59pm 
Fixed the issues with the Lightwrap not showing up. It should work now
INF-Scanner Man Mar 6, 2024 @ 7:46pm 
I would like someone to make a port of this for sfm or gmod.
gaming56798  [author] Mar 4, 2024 @ 7:09pm 
https://steamcommunity.com/sharedfiles/filedetails/?id=3173384599

Here is a picture of how it looked, In case anybody wanted to see it
gaming56798  [author] Mar 4, 2024 @ 7:06pm 
Because of both me not being happy with it, and also some unfortunate circumstances in my personal life, the Tank is being delayed. I have no idea when I'll be able to work on it again.

I'll update this after I finish the Tank when I'm able to.

I don't want to release the Tank in an unfinished state
浮游动物 Feb 15, 2024 @ 6:27pm 
6
VitorinhaProPai Feb 15, 2024 @ 12:41pm 
bom
VitorinhaProPai Feb 15, 2024 @ 12:41pm 
kk
hedy Feb 15, 2024 @ 4:01am 
texture work is a little muddy, where most tf2 textures are pretty smooth. My suggestion would be to, in the future, use a square brush for smaller details. If I'm correct, I think you blurred some things too, which is fine but be a bit more conservative for it for later TF2 style projects. Also, I'm sure this goes beyond the scope of the project, but scaling the hands up a little bit would make them look more accurate to TF2.