Don't Starve Together

Don't Starve Together

163 ratings
Basements
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File Size
Posted
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844.658 KB
Feb 7, 2024 @ 4:53am
Apr 2, 2024 @ 5:20am
30 Change Notes ( view )

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Basements

Description
Origin Mod Url:
https://steamcommunity.com/sharedfiles/filedetails/?id=1349799880

The interior has unique effects:
  • Provides safety... from outside danger
  • Completely weatherproof, including daylight, snow, earthquakes, lightning.be compatible with uncompromising's snowstorm and tornado
  • Warm in winter, cool in summer.
  • Food does not rot in the basement.
  • Multi-Language Support.
  • Fix TechTree.
  • Remove basement mist.
  • Add light.
  • Add basement_lake.
  • No hound in the basement.
  • No witherable in the basement.
  • Disable minimap in the basement.
  • [Plants] All Seasons Farm Plant
  • [Plants] Quick Farm Plant
  • [Plants] Oversized Plant Never Rotte
  • [Plants] Always Oversized Plant
  • [Plants] Get a [number] x [number] grid if using farm_plow_item in basement




Artwork by neronsial [vk.com]

Only the official version of uncompromising is supported, workshop ID: workshop-2039181790, the other versions are not compatible.
If you think the color strange, we recommend using this mod
https://steamcommunity.com/sharedfiles/filedetails/?id=2485714729



About crashes or abnormalities:
Simply telling me "it crashed" or "something is wrong" won't allow me to fix it.
1 For functionalities that are not working properly, try to test which mod it conflicts with and provide the mod's ID number.
2 If the game issues a warning and closes, you can find information similar to the following in the client_log.txt file within the %USERPROFILE%\Documents\Klei\DoNotStarveTogether folder by searching for 'LUA ERROR'. It would be helpful to copy a few lines before and after this message and post them in the comments.
LUA ERROR stack traceback:
=[C] in function 'assert'
../mods/workshop-609051112/modmain.lua(20,1) in function 'fn'
scripts/modutil.lua(339,1)
=(tail call) ?
=[C] in function 'xpcall'
scripts/mods.lua(123,1) in function 'prefabpostinitany'
scripts/mainfunctions.lua(170,1)
=[C] in function 'SendResumeRequestToServer'
scripts/prefabs/world_network.lua(26,1) in function 'fn'
scripts/scheduler.lua(194,1) in function 'OnTick'
scripts/scheduler.lua(406,1) in function 'RunScheduler'
scripts/update.lua(166,1)
Popular Discussions View All (2)
4
Jan 11 @ 7:22pm
Report bugs
火锅超人!!!
1
Dec 4, 2024 @ 6:37pm
递交Bugs
火锅超人!!!
127 Comments
mono May 25 @ 8:01pm 
几点建议,希望作者大大能采纳下:
1、增加地下室地板皮肤种类(纯白贴图?牛毛地毯外观等)
2、地下室的墙,可以换成inst.AnimState:SetBuild("wall_stone_2")(档案馆石墙),或者档案馆铥矿墙,更好看些:happyio:
3189337291 Mar 9 @ 10:31pm 
地下室进入后会卡在楼梯后的角落里,能把楼梯改成传送阵吗
人工湖怎么建造啊?需要一个金铲子然后没反应,做出金铲子然后呢
lasolhme Dec 10, 2024 @ 8:18pm 
和元素反应冲突了会报错
hunterwms Dec 10, 2024 @ 5:48am 
开采墙壁以及放置墙壁会偏移一格,比如敲击面前的,结果是左边的碎了, 放置也是如此,导致很多墙壁无法敲碎
Zork Nov 23, 2024 @ 9:54am 
Unable to place blocks, nor does mining the walls do anything. All large basement walls blocks are missing textures in the middle and are fully black. No lua errors. Other basement mod did this as well so I assume somethings out of date?
znak Nov 21, 2024 @ 7:56pm 
баг — черные стены, лестница нет
Lierre Nov 18, 2024 @ 7:15am 
无法使用耕地机
爱睡觉的笔墨 Nov 17, 2024 @ 7:05am 
有时候地下室生成后进去没有围墙,楼梯生成在围墙里上不去了
1066095846 Sep 22, 2024 @ 4:17am 
与模组“悠”冲突,用其他模组的时候是好的,加上“悠”之后地下室出现bug,下边的石墙没了,上边的石墙变成黑块,挖不掉,楼梯会被卡没,上不去地面