American Truck Simulator

American Truck Simulator

42 ratings
McDonalds trailers
   
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Type: AI Traffic
File Size
Posted
Updated
2.517 MB
Feb 2, 2024 @ 9:05pm
Mar 23 @ 2:35am
6 Change Notes ( view )

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McDonalds trailers

Description
Adds 3 McDonalds trailers (Dryvan, Insulated and Reefer) to AI traffic and the freight market.

Not ownable.
Mod is standalone and does not replace stock paintjobs. Should be compatible with all other mods.

18 Comments
Madkine  [author] Apr 28 @ 4:44pm 
I don't do truck skins, sorry.
Floxii Apr 28 @ 7:55am 
please add this to trucks
trainguy_modding Feb 19, 2024 @ 11:36pm 
@Madkine ok I'll message you tomorrow.
Madkine  [author] Feb 19, 2024 @ 11:32pm 
Forum maintenance finished 8 hours or so ago and I've just seen your message here now. PM me on the forums.
trainguy_modding Feb 19, 2024 @ 1:22pm 
@Madkine I love the mod. I sent a friend request one more time, as I don't have access to the forums due to it's under maintenance. I gotta tell you something.
NicktheL8nightgamer Feb 16, 2024 @ 8:12pm 
thanks man been looking for a trailer like this thanks keep up the great work looking to see what other mod you come out with
JimmyTheGeekXL Feb 12, 2024 @ 4:22am 
Just sent, thanks for the kindness. :)
Madkine  [author] Feb 11, 2024 @ 4:31am 
Madkine  [author] Feb 10, 2024 @ 3:21pm 
I use the SCS event trailers as they have a double sided skin template (normal trailers have a single side which is reflected on the other side of the trailer). This means that the skin needs to be applied using blender.

I build the mod files by hand from a pre-saved template set.

Send me a friend request and we can talk about how I might be able to help you.
JimmyTheGeekXL Feb 10, 2024 @ 1:48pm 
Hi. Nice work. If you don't mind me asking - which template did you use and did you follow a specific tutorial to make AI traffic skins? And lastly, did you use a utility like Paint Job Packer or Mod Studio to package the files? I ask due to having some friends who I'd like to make very personal trailers for and the paint job doesn't look like what is used with Mod Studio. Thanks.