Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Thank you for contacting me!
Feel free to use my code. No credit needed either!
Sorry for the dirty code!
Settlement CBs now indiscriminately select titles in adjacent kingdoms.
Migration CBs must be used at least 3 times in order to use a Migration CB.
Migration CBs can only be used in places that are more developed than they are.
Based on the above, if an AI uses a settlement CB, it is considered to have moved at least 3 times to a more developed location than itself.
Therefore, the AI is expected to settle in a land with a relatively high probability of higher development than the first.
However, since we are only adding CBs, it is actually entirely up to the AI's character.
i have not created a story cycle like the Mongol Empire, so it is really all left to luck.
Detailed conditions are shown below.
AND = {
has_government = tribal_government # GOV
OR = { # CULTURE
culture = { has_cultural_pillar = heritage_turkic }
culture = { has_cultural_pillar = heritage_mongolic }
culture = { has_cultural_pillar = heritage_magyar }
}
OR = { # FAITH
AND = {
current_date >= 1066.1.1
faith.religion = religion:islam_religion
}
faith = { has_doctrine_parameter = unreformed }
}
is_ai = no
highest_held_title_tier <= tier_duchy # NO KINGDOM, NO EMPIRE
}
I can't see the CB on any ruler, its probably a mod conflict but I'm struggling to work out what the cause is.
How does it work? Add a cultural tradition like vikings?
support 1.11.5.
We are working on a Turkic nomad version of Scandinavian Adventure, but it will take time.