Crusader Kings III

Crusader Kings III

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Barbarian Invasion
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Feb 2, 2024 @ 5:47pm
Feb 12, 2024 @ 2:29am
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Barbarian Invasion

Description
Nomads will be nomadic.

EN(TRANSLATED):
For Players
- Independent rulers of tribal governments with Turkic, Mongolian, or Magyar pillar cultures and adhering to an unreformed religion have access to the "Barbarian Migration" CB. This is a "Varangian Adventure" that can only be used by non-tribal rulers of adjacent lands.

For AI
- AI can access "Barbarian Migration" under the same conditions as the player. They can only use it on rulers who have richer land than they control. Thus, they are more likely to repeat small migrations toward richer lands.
- After multiple migrations, a character will have access to the "Barbarian Settlement" CB. This is a kingdom-based CB that mimics the Magyar invasion of Pannonia and targets adjacent kingdom titles, waging war simultaneously against all rulers with lands belonging to that title. It mimics the Crusades. If it wins, the AI will convert to the religion of the original ruler or the religion of the targeted kingdom's capital. At this time, if the main religion is Islamic, it will move to a clan government; otherwise, it will move to a feudal government. They may also merge the culture of the capital city with their own culture.


After 1066.1.1, characters who follow Islamic religions as well as unreformed religions will be able to access the CB.
--
JA(ORIGINAL):
プレイヤー用
- テュルク、モンゴル、マジャールの支柱を持つ文化を持っていて、かつ未改革の宗教を信仰する部族政体の独立した統治者は"Barbarian Migration"のCBにアクセスできます。これは隣接する土地を支配する部族政体ではない支配者にしか使用できない"Varangian Adventure"です。

AI用
- プレイヤーと同じ条件で"Barbarian Migration"にアクセスできます。かれらは自らの支配する土地より豊かな土地を持つ支配者にしかこれを使用できません。したがって、より豊かな土地に向かって小規模な移住を繰り返す可能性が高くなります。
- 移住を複数回繰り返したキャラクターは"Barbarian Settlement" CBにアクセスできるようになります。これは王国を対象としており、マジャール人によるパンノニア侵攻を模倣したものです。CBは隣接する王国タイトルを対象とし、そのタイトルに属する土地を持つ全ての支配者に対して一斉に戦争を仕掛けることになります。十字軍を模倣してあります。これに勝利した場合、AIは、元の支配者の宗教、あるいは対象とした王国の首都の宗教に改宗します。このとき、主教がイスラム教系であれば氏族政体に、そうでなければ封建政体に移行します。また、首都の文化と自らの文化を融合する可能性があります。

1066.1.1以降、未改革宗教だけでなくイスラム系宗教を信仰するキャラクターもCBにアクセスできるようになる。
Popular Discussions View All (1)
1
Feb 4, 2024 @ 9:44am
BUG
x0y14
24 Comments
Cugitay 4 hours ago 
sadly crashes my game, needs an update
Cugitay May 7 @ 4:02pm 
Nomads who turned into tribals with the new dlc are unqualified. This mod is still my favourite
x0y14  [author] May 13, 2024 @ 7:27am 
@Speedweedz
Thank you for contacting me!
Feel free to use my code. No credit needed either!
Sorry for the dirty code!
Speedweedz May 12, 2024 @ 2:01pm 
@x0y14 Would you mind if I incorporated the duchy level invasion CB from this into my own mod? I would give you credit for it.
Dere Feb 16, 2024 @ 10:35pm 
Amazing. Have wanted something like this ever since CK3 came out, since I loved the Horse Lords DLC in ck2.
x0y14  [author] Feb 15, 2024 @ 5:53pm 
@eztoom
Settlement CBs now indiscriminately select titles in adjacent kingdoms.
Migration CBs must be used at least 3 times in order to use a Migration CB.
Migration CBs can only be used in places that are more developed than they are.
Based on the above, if an AI uses a settlement CB, it is considered to have moved at least 3 times to a more developed location than itself.
Therefore, the AI is expected to settle in a land with a relatively high probability of higher development than the first.
However, since we are only adding CBs, it is actually entirely up to the AI's character.

i have not created a story cycle like the Mongol Empire, so it is really all left to luck.
x0y14  [author] Feb 15, 2024 @ 5:44pm 
@Knightkirk
Detailed conditions are shown below.

AND = {
has_government = tribal_government # GOV
OR = { # CULTURE
culture = { has_cultural_pillar = heritage_turkic }
culture = { has_cultural_pillar = heritage_mongolic }
culture = { has_cultural_pillar = heritage_magyar }
}
OR = { # FAITH
AND = {
current_date >= 1066.1.1
faith.religion = religion:islam_religion
}
faith = { has_doctrine_parameter = unreformed }
}
is_ai = no
highest_held_title_tier <= tier_duchy # NO KINGDOM, NO EMPIRE
}
Knightkirk Feb 14, 2024 @ 10:56pm 
I dont understand this mod.

I can't see the CB on any ruler, its probably a mod conflict but I'm struggling to work out what the cause is.

How does it work? Add a cultural tradition like vikings?
eztoom Feb 13, 2024 @ 4:54pm 
Can you push the ai to attempt to settle in high development land? You are doing great work.
x0y14  [author] Feb 8, 2024 @ 1:43am 
GameRule implemented.
support 1.11.5.

We are working on a Turkic nomad version of Scandinavian Adventure, but it will take time.