Teardown

Teardown

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[TABS] Vehicle Framework
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Type: Global
Category: Gameplay, Vehicle
File Size
Posted
Updated
1.350 GB
Jan 27 @ 12:07am
Mar 31 @ 7:51pm
12 Change Notes ( view )

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[TABS] Vehicle Framework

Description
Read the documentation FOR MODDERS below:
[docs.google.com]

DO NOT REUPLOAD WITHOUT PERMISSION

PLEASE DISABLE ANY AND ALL MODS THAT CONFLICT WITH OUR MOD AND USE VERSION 1.5 OR HIGHER
If DirectX 12 is causing you issues in 1.5, go into the game's graphics settings and switch back to OpenGL.

Mod conflicts we know about:
  • "Spray" spray-paint mod (only if used on the tanks)
  • No Jitter Vehicle Camera by DangerKiddy

TABS Controls
  • B for Spawn Menu
  • SHIFT to Aim in sights
  • O show Parts Damaged
  • Q for Shell penetration debug
  • P for Rewind Debug
  • Ctrl+Q For Clear Shell penetration debug
  • R for weapon Selection
  • MMB To switch sights
  • T to range target
  • N To switch to night & or thermal sights
  • K to turn IR lights on/off
  • M to turn lights on/off
  • G for Smoke Launchers
  • V for Smine Launchers
  • H for ESS
  • C for Free look. (Like War Thunder.)
  • F1 for TABS options in game
  • F2 for TABS Dev Vehicle Debug

What is TABS?
TABS (Teardown Armor and Ballistics Simulator) is a vehicle framework focusing on realistic armor and ballistics simulation, as the name suggests! This includes many different types of warheads, fuzes, projectiles, optics, armor, turrets and other vehicle features.

What is it for?
Along with the framework, the TABS dev team has made a vehicle pack with well over 300+ vehicles that utilises all of the features of the framework. The pack is linked in the required items on the right-hand sight of the screen.

Current Features
  • Overhauled framework with accurate armor ballistics simulations
  • Amphibious vehicles
  • Improved UI
  • Keybinds and settings
  • TABS small arms
  • Vehicles parts with damage and other effects
  • Night vision and thermals
  • Handling of multi-turret vehicles
  • Better smoke grenades and ESS
  • Dynamic tracks + Tank steering (experimental)
  • Crew voices
  • Debug similar to GHPC
  • Improved explosion effects
  • Backup sights and secondary sights

Planned Features
  • Crew
  • Vehicle AI
  • Use AttachCameraTo() to reduce camera jitter
  • Armor damage retention
  • Radar (proximity) fuzes
  • Option for tracer alternation
  • Customiseable casing length
  • Multiple crew views to switch between
  • Laser warning systems



Our Team
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Jacob Mario
PleasePickAName
OzJackaroo
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Extra Credits
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