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Lumbrada Mercenaries 1.3
   
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Jan 26, 2024 @ 1:10am
Jan 28, 2024 @ 8:33am
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Lumbrada Mercenaries 1.3

Description
1.0 Mercenary Network. Adds a town and faction. Expanded ally mercenary options. Allying them causes them and 5 other factions (if neutral/ally) to send you random base protection. To be honest, I haven't tested the campaigns, but I didn't see any mistakes. Will test asap.

*Note: The town is the only place the regular mercs spawn and you're limited to 2 groups.

1.1 Ally Campaign "Contracts" tested and fixed to work properly. You now have 6 factions (depending on your relations) who will send base guards to your outpost automatically. Mongrel, HN Outlaws (Trade Ninjas), Black Dog, Hounds, Tech Hunters and of course, Lumbrada themselves. Enjoy.

1.2 Tested lowering the campaign chance per day, from 0.7 to 0.4. For this update I've decreased it to 0.2 - untested. The idea is to have them arrive often enough to relieve eachother, not to congest your base completely. Also, next update I'm going to decrease the amount of guards per visit, since some of these factions have characters with 60's in stats. Maybe 5 max per contract visit.

1.2.1 Tested chance per day rate of 0.2. Acceptable. I've changed the squad sizes to be smaller, though I noticed HNO Trade Ninjas arrived with 2 squads. I'm not sure why that's happening. The rate feels good but I may raise it up to 0.25.

1.2.2 Chance per day changed to 0.25. I've also overlooked a variable repeat limit, which I've set to a ridiculous number thats a stand in for infinity. The events should loop forever.

1.2.3 Added an Escaped Ronin start. Added loot to Sylphon's buildings, as well as converted the General Storage building into an armory with a vendor. Added recruits to the bar squads.

1.3 Greatly improved the town AI. The gate guards are dedicated to the gate and static town guards, the police station are dedicated to patrolling and making arrests, there is a squad of 2 for the gate turrets, the residential tower is set to stay home/protect the tower. It all functions a lot better, especially with less glitching (as before, gate guards would "arrest," but just pick up and put down unconscious troublemakers).
6 Comments
泱溟 Feb 3, 2024 @ 11:14pm 
你好,我用60个人把城镇里的人都杀光了,你这个MOD还生效吗?
pnciampo  [author] Jan 28, 2024 @ 8:42am 
Another previous unmentioned change from 1.2.3 - the campaign contract events "minimum number of men required" was changed from 10, down to 6 (since the base guarding contracts send you one squad of 6 each, usually).
pnciampo  [author] Jan 28, 2024 @ 8:35am 
New version up with improved town AI. Spending time in Slyphon is a much better experience now... less glitching and different town guard squads have one job, instead of sharing them.
bcbrown1013 Jan 27, 2024 @ 4:40pm 
im gonna try it in my current save
pnciampo  [author] Jan 26, 2024 @ 7:10pm 
I've upgraded this multiple times, getting it closer to what I've wanted it to be. The current version is pretty damn functional. The only detail I could improve is adding loot to the buildings in the towns, otherwise it's done.
pnciampo  [author] Jan 26, 2024 @ 11:17am 
Updated and working properly. May require an import. Hmm.