Dwarf Fortress

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Masterwork Skaven
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25. jan. 2024 kl. 20.00
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Masterwork Skaven

Beskrivelse
Long long ago I saw that DF Masterwork had an (unfinished) Skaven civilization in it's raws. So, I decided... why don't I just continue to develop this?

Right now, it doesn't feature much, and doesn't have much art... but it DOES have a few DFHack scripts.

I am DESPERATELY seeking testers and art contribution, as everything besides the Skaven themselves are without sprites. Also because I'm bad at testing things and I'd appreciate an extra set of eyes on the matter.

THIS MOD !!REQUIRES!! DFHACK FOR PROPER USAGE!

Quick Guide for new players:

First thing you're going to want to do is set up a Clan Totem, and then get enough Totems of one Clan to create some of their workshops, preferably one of the ones that requires 10 Clan Totems instead of 5, since (IIRC) those are the ones which let you rank up clanless Skaven to be able to take important noble positions. Aside from that basic thing to get started, you should be trying to get as many Skaven as you can into Clans, because they're more powerful than their clanless variety. Clanless Skaven should be your brute workforce/meatshields, Skryre Skaven should be your craftsrats, Pestilens, Mors, and Eshin should be put into your military, and Moulder should be your doctors/animal handlers.
21 kommentarer
7isAnOddNumber 2. okt. 2024 kl. 14.19 
How is progress looking on this mod? It's very interesting conceptually.
Fantastic Fwoosh 20. mars 2024 kl. 13.16 
Sorry to hear about the art delay, Id recommend looking into Topple's and Boltgun's dfhack implemented mod's in order to get a idea on how you could get around to restoring some of the cut content and broken pieces as well as the new standard conventions for DFhack scripts. (module=on works but as far as i can tell its not being loaded up because on.map.load is outdated).

A warpstone Topples quarry compatch perhaps could be a good band-aid? If the onmap doesn't load, rough warpstone-gems can't 'generate', so it'd be a nice manual alternative to have lots of rats obsessively quarry-mining for it & turning it into totems etc.
stormwolf442 13. mars 2024 kl. 14.20 
oof... That's frustrating, I'm sorry you gotta deal with that mayonnaise. Hiring an artist can be very hit or miss in my experience.
mayonnaise  [skaper] 8. mars 2024 kl. 15.49 
no problem! currently though i have to talk to the guy who is doing the spritesheets, as he is uh... painfully late with the delivery of them :X
stormwolf442 8. mars 2024 kl. 6.02 
Mayonnaise, I want to offer you my most sincere gratitude that you have swept up this project and want you to know I wish you the best of luck in the development. I'm going to be watching this mod like a hawk, I'm really eager to see it flourish!
mayonnaise  [skaper] 14. feb. 2024 kl. 8.52 
for now it's mostly just clan rank ups. but in the future i plan to add things like skill training to some of the workshops, not sure what else.
Winters 13. feb. 2024 kl. 18.09 
ah, I just figured you needed the buildings to exist to open things up. So do the buildings themselves do anything or do they just open up the rats using them to more career options?
mayonnaise  [skaper] 12. feb. 2024 kl. 13.40 
@Winters sorry, i should have explain this in the description.

first you're supposed to get a Skaven from the second rank of Clan castes (so for Eshin it'd be an assassin, for Skryre it would be a Warp-Engineer, etc) and then since they have the [RATNOBLE] tag it will let you assign them to certain noble positions. my bad, i will put a basic guide in the description for here on.
Winters 12. feb. 2024 kl. 1.02 
I'm trying to create a militia to help defend against the other factions but it won't let me pick anyone to act as militia leader. Is there something I'm supposed to set up beforehand?
Fineapple 5. feb. 2024 kl. 12.34 
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