Palworld

Palworld

31 ratings
Optimized Settings (Better AA, Upscaling, Graphics & Performance)
By grizzlyyy
Optimized settings and tweaks to help you run Palworld smoothly and achieve a better looking game.
2
   
Award
Favorite
Favorited
Unfavorite
Optimized Settings


Optimized Quality Settings
Motion Blur: Subjective

Anti-Aliasing: TSR or FXAA (Subjective. FXAA has better clarity but vegetation flickers. Both these AA solutions can be improved further in the Optimization Tips section)

View Distance: High

Grass Details: Epic

Shadows: High

Effects Quality: Medium

Texture Quality: Highest VRAM Can Handle

DLSS: Subjective (If more performance is needed then yeah, start from the highest value then work your way down)



Optimized Balanced Settings
Optimized Quality Settings As Base

Grass Details: High



Optimized Performance Settings
Optimized Balanced Settings As Base

Grass Details: Medium

Shadows: Medium

Effects Quality: Low



Optimization Tips
Refer to "Better AA, Upscaling, Graphics & Performance" section for config tweaks. It includes:
  • Ultra graphics+
  • Anti-aliasing improvements
  • Cartoonify game
  • Performance optimizations

Improved Graphics[www.nexusmods.com]

FSR2 & XeSS Upscaling[www.nexusmods.com]

Improved Anti-Aliasing[www.nexusmods.com] (Already included as part of the Improved Graphics mod).



Epic vs Optimized Presets vs Low[imgsli.com]

Note: The lighting constantly changed between screenshots so it's difficult to accurately compare, but it's the best I can do. Lighting changes fast in this game.

35-49% Performance Uplift (Depending on preset)
Better AA, Upscaling, Graphics & Performance


Engine.ini Tweaks
1 - Go to your file explorer and paste the following:

Steam: C:\Users\%username%\AppData\Local\Pal\Saved\Config\Windows

Xbox: C:\Users\%username%\AppData\Local\Pal\Saved\Config\WinGDK

2 - Copy the commands from one of the sectiins below then paste them at the bottom of the Engine.ini file then save (Some games will automatically remove the commands. If this happens right click > Properties > General > Read-only)
Universal
[/script/engine.renderersettings] r.TemporalAACatmullRom=1 r.TemporalAAPauseCorrect=1 r.TemporalAA.Quality=2 r.TSR.History.SampleCount=8 r.TSR.ShadingRejection.SampleCount=0 r.TSR.History.GrandReprojection=1 r.TSR.RejectionAntiAliasingQuality=1 r.TSR.Velocity.WeightClampingSampleCount=2.0 r.BasePassForceOutputsVelocity=1 r.FXAA.Quality=5 r.ContactShadows=0 r.SceneColorFringeQuality=0 r.LensFlareQuality=0 r.FilmGrain=0 r.MotionBlur.Amount=0.39 r.MotionBlur.Max=5 r.MotionBlurSeparable=1 r.MotionBlurFiltering=0 r.MotionBlur.HalfResGather=0
These are your baseline tweaks, always use these.
Anti-aliasing
TAA/TSR
[/script/engine.renderersettings] r.TemporalAA.Upsampling=1 r.Upscale.Quality=5 r.Tonemapper.Sharpen=1
FXAA/AA Off
[/script/engine.renderersettings] r.TemporalAA.Upsampling=0 r.Upscale.Quality=4 r.Tonemapper.Sharpen=0.5 r.MinRoughnessOverride=1 r.SSR.Quality=0 r.VRS.Enable=0 r.BloomQuality=2 r.CapsuleShadow=0 r.ContactShadows=0 r.Reflections.Denoiser=2 r.AmbientOcclusion.Compute=1 r.AmbientOcclusion.Denoiser=2 r.AmbientOcclusion.Compute.Smooth=1 r.Shadow.EnableModulatedSelfShadow=1 r.Lumen.Reflections.MaxRoughnessToTrace=0 r.Lumen.Reflections.Temporal=1 r.Lumen.Reflections.BilateralFilter=1 r.Lumen.Reflections.DownsampleFactor=1 r.Lumen.ScreenProbeGather.ShortRangeAO=0 r.Lumen.ScreenProbeGather.TemporalFilterProbes=1 r.Lumen.Reflections.MaxRayIntensity=0.2 r.Lumen.ScreenProbeGather.MaxRayIntensity=0.3 r.Lumen.ScreenProbeGather.Temporal.MaxFramesAccumulated=64
DLSS
[/script/engine.renderersettings] r.NGX.Enable=1 r.NGX.DLSS.Enable=1 r.NGX.DLSS.DilateMotionVectors=1 r.NGX.DLSS.EnableAutoExposure=1 r.NGX.DLSS.Preset=3 r.TemporalAA.Upscaler=1 r.Reflections.Denoiser=2 r.NGX.DLSS.Reflections.TemporalAA=1 r.NGX.DLSS.WaterReflections.TemporalAA=1 r.NGX.LogLevel=0 r.NGX.EnableOtherLoggingSinks=0 r.Velocity.ForceOutput=1 r.BasePassOutputsVelocity=1 r.BasePassForceOutputsVelocity=1 r.VelocityOutputPass=1 r.SelectiveBasePassOutputs=0 r.Velocity.EnableVertexDeformation=1 r.VertexDeformationOutputsVelocity=1 r.Tonemapper.Sharpen=0.5
Ultra Graphics+
[/script/engine.renderersettings] r.Lumen.DiffuseIndirect.Allow=1 r.Lumen.Reflections.Allow=1 r.Lumen=1 r.AmbientOcclusion.Method=1 r.GTAO.Downsample=0 r.SSGI.HalfRes=0 r.SSGI.Quality=4 r.SSGI.Enable=1 r.SSR.Quality=4
Compatible with the "Cartoon" preset but pointless to use with the "Cartoon + Potato Graphics" one.
Cartoonify
Cartoon
[/script/engine.renderersettings] r.MipMapLODBias=9 r.ParticleLODBias=15 r.Streaming.Boost=6 r.Streaming.UseAllMips=1 r.Streaming.MaxTempMemoryAllowed=1 r.Streaming.UsePerTextureBias=1 r.Streaming.FullyLoadUsedTextures=0 r.TextureStreaming=1 r.Streaming.PoolSize=4
Cartoon + Potato Graphics
[/script/engine.renderersettings] r.FastBlurThreshold=0 r.Tonemapper.GrainQuantization=0 r.Tonemapper.Quality=0 r.SceneColorFringeQuality=0 r.DepthOfFieldQuality=0 r.DisableDistortion=1 r.BloomQuality=0 r.FilmGrain=0 r.SubsurfaceQuality=0 r.LensFlareQuality=0 r.SSGI.Enable=0 r.SSGI.HalfRes=1 r.SSGI.Quality=1 r.SSS.SampleSet=0 r.SSS.Quality=0 r.SSS.HalfRes=1 r.GTAO.Downsample=1 r.SSR.Quality=0 r.SSR.HalfResSceneColor=1 r.HalfResReflections=1 r.VolumetricFog.VoxelizationShowOnlyPassIndex=0 r.VolumetricFog=0 r.VolumetricFog.GridPixelSize=0 r.VolumetricFog.GridSizeZ=0 r.VolumetricFog.HistoryMissSupersampleCount=0 r.Fog=0 r.FogDensity=0 r.AmbientOcclusion.Method=0 r.AmbientOcclusionLevels=0 r.AmbientOcclusionMipLevelFactor=0 r.AmbientOcclusionMaxQuality=0 r.AmbientOcclusionRadiusScale=0 r.AmbientOcclusion.Denoiser=2 r.AmbientOcclusion.Compute=1 r.AmbientOcclusion.Compute.Smooth=1 r.ShadowQuality=1 r.Shadow.CSM.MaxCascades=0 r.Shadow.MaxResolution=0 r.Shadow.MaxCSMResolution=0 r.Shadow.RadiusThreshold=0 r.Shadow.CSM.TransitionScale=0 r.Shadow.PreShadowResolutionFactor=0 r.Shadow.EnableModulatedSelfShadow=1 r.CapsuleShadows=0 r.ContactShadows=0 r.TranslucencyLightingVolumeDim=0 r.RefractionQuality=0 r.TranslucencyVolumeBlur=0 r.MaterialQualityLevel=0 r.ParticleLightQuality=0 r.MaxAnisotropy=0 r.Upscale.Quality=4 r.LightShaftQuality=0 r.DistanceFieldShadowing=0 r.DistanceFieldAO=0 r.AOQuality=0 r.LightMaxDrawDistanceScale=0 r.LightFunctionQuality=0 r.DetailMode=0 r.Lumen.ScreenProbeGather.ShortRangeAO=0 r.Lumen.ScreenProbeGather.TemporalFilterProbes=1 r.Reflections.Denoiser=2 foliage.LODDistanceScaleGrass=0 foliage.DensityScale=0 grass.densityScale=0 grass.Enable=0 grass.CullDistanceScale=0.5 grass.DisableDynamicShadows=1 grass.DiscardDataOnLoad=1 r.LightShafts=0 r.MaxCSMRadiusToAllowPerObjectShadows=0 r.ReflectionEnvironment=0 r.Shadow.RadiusThresholdRSM=0 r.Shadow.SpotLightDepthBias=0 r.Shadow.TexelsPerPixel=0 r.SimpleDynamicLighting=0 r.SSS.Scale=0 r.SeparateTranslucency=0 r.Shadow.PerObject=0 r.AllowLandscapeShadows=0 r.ParallelShadows=0 r.Shadow.PreshadowExpand=-1 r.Shadow.Preshadows=0 r.Shadow.SpotLightTransitionScale=0 r.AOApplyToStaticIndirect=0 r.Shadow.PerObjectCastDistanceRadiusScale=0 r.CapsuleDirectShadows=0 r.CapsuleIndirectShadows=0 r.CapsuleMaxDirectOcclusionDistance=0 r.CapsuleMaxIndirectOcclusionDistance=0 r.Shadows.SpotLightTransitionScale=1 r.TranslucentLightingVolume=0 r.TriangleOrderOptimization=1 r.Atmosphere=0 r.MipMapLODBias=9 r.ParticleLODBias=15 r.Streaming.Boost=6 r.Streaming.UseAllMips=1 r.Streaming.MaxTempMemoryAllowed=1 r.Streaming.UsePerTextureBias=1 r.Streaming.FullyLoadUsedTextures=0 r.TextureStreaming=1 r.Streaming.PoolSize=4
Choose one. The r.MipMapLODBias value is pivotal to the function of the Cartoon aesthetic however can cause UI problems in this game sadly.
Potato Graphics
[/script/engine.renderersettings] r.FastBlurThreshold=0 r.Tonemapper.GrainQuantization=0 r.Tonemapper.Quality=0 r.SceneColorFringeQuality=0 r.DepthOfFieldQuality=0 r.DisableDistortion=1 r.BloomQuality=0 r.FilmGrain=0 r.SubsurfaceQuality=0 r.LensFlareQuality=0 r.SSGI.Enable=0 r.SSGI.HalfRes=1 r.SSGI.Quality=1 r.SSS.SampleSet=0 r.SSS.Quality=0 r.SSS.HalfRes=1 r.GTAO.Downsample=1 r.SSR.Quality=0 r.SSR.HalfResSceneColor=1 r.HalfResReflections=1 r.VolumetricFog.VoxelizationShowOnlyPassIndex=0 r.VolumetricFog=0 r.VolumetricFog.GridPixelSize=0 r.VolumetricFog.GridSizeZ=0 r.VolumetricFog.HistoryMissSupersampleCount=0 r.Fog=0 r.FogDensity=0 r.AmbientOcclusion.Method=0 r.AmbientOcclusionLevels=0 r.AmbientOcclusionMipLevelFactor=0 r.AmbientOcclusionMaxQuality=0 r.AmbientOcclusionRadiusScale=0 r.AmbientOcclusion.Denoiser=2 r.AmbientOcclusion.Compute=1 r.AmbientOcclusion.Compute.Smooth=1 r.ShadowQuality=1 r.Shadow.CSM.MaxCascades=0 r.Shadow.MaxResolution=0 r.Shadow.MaxCSMResolution=0 r.Shadow.RadiusThreshold=0 r.Shadow.CSM.TransitionScale=0 r.Shadow.PreShadowResolutionFactor=0 r.Shadow.EnableModulatedSelfShadow=1 r.CapsuleShadows=0 r.ContactShadows=0 r.TranslucencyLightingVolumeDim=0 r.RefractionQuality=0 r.TranslucencyVolumeBlur=0 r.MaterialQualityLevel=0 r.ParticleLightQuality=0 r.MaxAnisotropy=0 r.Upscale.Quality=4 r.LightShaftQuality=0 r.DistanceFieldShadowing=0 r.DistanceFieldAO=0 r.AOQuality=0 r.LightMaxDrawDistanceScale=0 r.LightFunctionQuality=0 r.DetailMode=0 r.Lumen.ScreenProbeGather.ShortRangeAO=0 r.Lumen.ScreenProbeGather.TemporalFilterProbes=1 r.Reflections.Denoiser=2 foliage.LODDistanceScaleGrass=0 foliage.DensityScale=0 grass.densityScale=0 grass.Enable=0 grass.CullDistanceScale=0.5 grass.DisableDynamicShadows=1 grass.DiscardDataOnLoad=1 r.LightShafts=0 r.MaxCSMRadiusToAllowPerObjectShadows=0 r.ReflectionEnvironment=0 r.Shadow.RadiusThresholdRSM=0 r.Shadow.SpotLightDepthBias=0 r.Shadow.TexelsPerPixel=0 r.SimpleDynamicLighting=0 r.SSS.Scale=0 r.SeparateTranslucency=0 r.Shadow.PerObject=0 r.AllowLandscapeShadows=0 r.ParallelShadows=0 r.Shadow.PreshadowExpand=-1 r.Shadow.Preshadows=0 r.Shadow.SpotLightTransitionScale=0 r.AOApplyToStaticIndirect=0 r.Shadow.PerObjectCastDistanceRadiusScale=0 r.CapsuleDirectShadows=0 r.CapsuleIndirectShadows=0 r.CapsuleMaxDirectOcclusionDistance=0 r.CapsuleMaxIndirectOcclusionDistance=0 r.Shadows.SpotLightTransitionScale=1 r.TranslucentLightingVolume=0 r.TriangleOrderOptimization=1 r.Atmosphere=0 r.Streaming.Boost=6 r.Streaming.UseAllMips=1 r.Streaming.MaxTempMemoryAllowed=1 r.Streaming.UsePerTextureBias=1 r.Streaming.FullyLoadUsedTextures=0 r.TextureStreaming=1 r.Streaming.PoolSize=4
Same as Cartoon + Potato Graphics but Cartoon component is removed.
Mods
Improved Graphics[www.nexusmods.com]

FSR2 & XeSS Upscaling[www.nexusmods.com]

Improved Anti-Aliasing[www.nexusmods.com] (Already included as part of the Improved Graphics mod).
Happy Hunting!
Guide created by Hybred[linktr.ee]

Updated 1/29/23
12 Comments
MEPiK Mar 11 @ 10:21am 
Would be nice to include wtf do they even do. and if for ex. 3 is highest or lower bc it is different in some games.
VANHARDINER Mar 5 @ 6:58pm 
this does nothing.
OnTaiL Feb 6 @ 5:47pm 
Ok. Thanks.
grizzlyyy  [author] Feb 6 @ 5:11pm 
You should be able to edit your view distance settings from the Options Menu. I believe the command for view distance is: r.ViewDistanceScale
OnTaiL Feb 6 @ 4:09pm 
can you please*
OnTaiL Feb 6 @ 4:08pm 
Hi, you please tell me how to change the view distance?
grizzlyyy  [author] Feb 5 @ 5:05pm 
/home/deck/.local/share/Steam/steamapps/compatdata/1623730/pfx/drive_c/users/steamuser/AppData/Local/Pal/Saved/Config/Windows
Bruxinth Feb 5 @ 4:59pm 
Where do I find Engine.ini on the Steam Deck? I don't know the linux equivalent to the windows user AppData folder.
Mozfoo Feb 1 @ 8:29pm 
Thank you.
grizzlyyy  [author] Feb 1 @ 5:03pm 
r.AllowLandscapeShadows=0 to r.AllowLandscapeShadows=1 might be what you are looking for.