Victoria 3

Victoria 3

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Economic and Financial Mod (E&F) - V3
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316.744 MB
20. jan. kl. 8.24
17. mars kl. 12.38
10 endringslogger ( vis )

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Economic and Financial Mod (E&F) - V3

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Diver list:







































































TUTO, FAQ, Discord, Donation

I am aware that this mode can be difficult to master so I will do tutorials on DISCORD. Additionally, I would eventually like to have co-modders. The same way for requests for ideas... I'm open to anything. So don't hesitate.

DISCORD: https://discord.gg/PPwYGq5N89
Buymeacoffee: https://www.buymeacoffee.com/ebtx
Populære diskusjoner Vis alle (9)
13
21. mars kl. 10.54
Producing bonds/shares inflates GDP
Mazutaki
1
31. mai kl. 9.09
Central Bank level cap
Mr. Güler
4
1. mars kl. 2.45
idk where to post bugs D: pls help
Gedi
427 kommentarer
Henrique Lique 12. juni kl. 18.50 
Great mod, but in my gameplay ai struggles a lot with this. All the medium and smaller nations will always be in unrest due to quality of life issue.

This is due to currency fluctuations and also mostly due to the fact that uni make their life more expensive and the cost of buying currency reduce the profitability.
Henrique Lique 11. juni kl. 11.37 
How AI handling?
Monty_Chan 11. juni kl. 6.47 
Very great mod
But the USA is bugged which makes it unable to buy 5 years Bond :(
Please fix it.
ConstantlyDisappointed 7. juni kl. 12.02 
For anyone that is frustrated with the financial center not spawning, put this:

financial_centre_mouve_to_new_capital = {
is_shown = {
}
possible = {
has_technology_researched = stock_exchange
not = {
has_building = building_financial_centre
has_building = building_financial_centre_fra
has_building = building_financial_centre_gbr
has_building = building_financial_centre_usa
has_building = building_financial_centre_net
has_building = building_financial_centre_ger
has_building = building_financial_centre_aus
has_building = building_financial_centre_ita
has_building = building_financial_centre_chi
has_building = building_financial_centre_jap
}
}

ai_chance = {
base = 100
}
when_taken = {
capital = {
create_building = {
building = building_financial_centre
level = 2
#reserves=1
}
}
}
}

into C:\yada-yada\workshop\content\529340\3143591632\common\decisions\"10_player_central_bank_mouve_to_new_capital_decisions"
schmilly 5. juni kl. 1.53 
Hey bro just wanted to say I really appreciate this mod as an education tool. Was in 3rd year uni international finance class; And the question came up of "why would someone devalue their currency" and thanks to this mod I knew in *detail* why a country would want to do that; Also helps me understand inflation a lot better as well as some other financial stuff so appreciated.

Also in the tooltip on inflation so spelt inflation wrong; with an e on the end where there's not supposed to be one.

Good mod; Excellent education tool. Ur da best.
肉包子 2. juni kl. 5.29 
some data in buy-packages needs fix (there are 2 "wealth50" in it )
outlawer11 31. mai kl. 8.44 
thanks for this great mod, but i have a question that when i'm playing in 1924, almost the complete gold reserve in my national bank, for some reason, into nowhere. I really doubt why this would happen...I've tried a variety of ways to address to the issue like lowering gold parity and cancelling intervention policies and so on, but none of these attempts worked out, is this a bug or something too complex for me to deal with. It never happened once but in 1924. Though it's still possible to carry on playing, while experiencing a sharp fall in GDP, an ever-dropping living standard, a currency suffering from hyperinflation with a rate of up to 65%. and a great drop of the national capacity which directly leads to the dominance of russian rubles in the currency market, is the russians who stole my money??? Some say that it's because some foreign country which owns my money exchanges the money for my gold reserve, is that true?
Peregrinus Pylgrasyn 30. mai kl. 6.42 
Hello, The mod is great, I just have a very slight suggestion, I like playing extremely small nations ( I am aware that the mod could make them impossible to play), but some nation such as Cyprus doesn't have an icon for their currency and just writes "money_texture" everywhere. Could you please put back the English Sterling as a placeholder currency icon, or tell me how to do it myself?
ItsHarry 30. mai kl. 6.05 
It also seems unrealistic for Spain to start with such a huge stockpile of resources such as 2.7 million iron when they produce well under 1k at the start of the game. I do like the mechanics of the mod, just needs tweaking, but thank you!
ItsHarry 30. mai kl. 5.44 
I am playing this instead of revising for my Economic degree exams. :steamhappy:

Whenever my central bank size level increases from 10-15 (playing as Spain year 1849), 3 Billion gold spawns out of no where and into my central bank gold reserves. If only this were the case in real life...