The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

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Declutter: Snow & Ice
   
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13. Sep. 2014 um 14:44
17. Sep. 2014 um 7:23
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Declutter: Snow & Ice

In 1 Kollektion von Team Vladof
Performance & Optimization (Low End / Old Comps)
24 Inhalte
Beschreibung
Removes:

* flat snow patches (most noticeable at Winterhold Mages College)
* small snow drifts
* snow drift winds
* icicles
* ice floes (patches of ice in frozen northern sea)

v.1 removed all snow drifts, but I noticed gaping holes in the terrain outside and in caves sometimes. So, I edited this to v.2 to only remove small snow drifts. There's not many in the game. They're mostly just some snow piled in a corner and such. I removed the ice floes from the north, because those objects have a lot of polygons. When you have a lot in one area (like the frozen northern sea) it can impact FPS.
6 Kommentare
TigerInMansClothing 16. Aug. 2017 um 15:40 
I've noticed a few places where removing the ice sheets leads to falling through the planet. But that is a very small problem compared to the useless graphic details that are removed.
Team Vladof  [Autor] 29. Sep. 2014 um 17:16 
@DOSIDOS ... yes, because it globally removed the ice sheets. You can still jump up out of the water to the door, though. (I tested this). "Adding it back" means adding the objects back globally, then individually deleting objects through-out the entire game... which would take forever.

My suggestion is to disable the mod while performing the "hermaeus mora" quest, then re-enabling it after you're done. (Since a lot of that quest has to do with hunting down blood from the various species, you can enable/disable the mod as you see fit).
ᶠaͬdͥyͤᵈ 29. Sep. 2014 um 6:33 
it removes the ice path on the way to septimus signus cave please add it back
Team Vladof  [Autor] 24. Sep. 2014 um 19:25 
@Tigra I agree to some extent, but a) not everyone can throw money at a problem, thus can't upgrade to a better solution, and b) removing simple objects zero's out their poly's instead of reducing them. Plus, there's no pop-in from using a lower object fade distance (the objects were never there, thus never fade in or out). There's also people like me that run a beefy computer, but like to remove details from the game in order to make it easier for more important things to stand out.
Waskom 24. Sep. 2014 um 13:48 
@Tigra The mod is made to help users with older/less powerful comps. Nobody can help their price range.
Princess Fluttershy 24. Sep. 2014 um 12:41 
Not realy a good Idea to reduce Details, better would be to upgrade the PC or made the objects low poly so the look is the same but lower polycount, the textures will hide it, I think.