Lethal Company
328 оценки
The Ultimate Survival Handbook for Lethal Company [UPDATED]
От 『NAPTRIX』
Surviving in Lethal Company means mastering the art of dealing with spooky monsters. But don't worry! With practice, you can learn to navigate their traits and behaviors, divided into three categories: Safe, hostile when provoked, and hostile. Ready to tackle the challenge head-on? 🚀
14
4
12
3
2
3
2
   
Награда
Добавяне към любими
В любими
Премахване от любими
🆂🅰🅵🅴 🅼🅾🅽🆂🆃🅴🆁🆂 🛡️👾🔒
Roaming Locusts 🦗
🚷Hostility:
Harmless (ambivalent to the existence of the player)
❓Can it be killed:
No
📍Commonly found in:
Experimentation[lethal-company.fandom.com]

The roaming locusts are found in swarms on the outside, but they pose no real threat to you and will disperse if you get close.

Manticoils 🐦
🚷Hostility:
Harmless (ambivalent to the existence of the player)
❓Can it be killed:
Yes
📍Commonly found in:
Offense[lethal-company.fandom.com]


The Manticoils are birdlike creatures with four wings, they are usually flying in flocks overhead in open areas. They are not aggressive and won’t attack you.

⚔️Manticoils are completely harmless but can be killed with a shovel or signpost if you want to take your frustrations out over your teammate’s obnoxious clown horn honking

🅷🅾🆂🆃🅸🅻🅴 🆆🅷🅴🅽 🅿🆁🅾🆅🅾🅺🅴🅳 ⚠️😡🔥
Hoarding Bug🪰📦
🚷Hostility:
Low (only attack if attacked or you try to take their loot)
❓Can it be killed:
Yes
📍Commonly found in:
Assurance[lethal-company.fandom.com]

These bugs mirror your actions as they wander facilities collecting loot.

  • To avoid conflict, maintain a safe distance and refrain from stealing their gathered items.
  • In case of an attack, defend yourself with a few hits from a shovel or sign.

⚔️The Hoarding Bug takes around two shovel or stop sign hits to kill.


Baboon Hawk 🦅
🚷Hostility:
Low (worse in numbers, but mostly choose to stay away from players)
❓Can it be killed:
Yes
📍Commonly found in:
March[lethal-company.fandom.com]

Much like Manticoils, Baboon Hawks are winged creatures that wander in groups outdoors. Unlike Manticoils, however, Baboon Hawks become aggressive if approached closely.
  • Generally, they keep to themselves if you maintain a safe distance, but a large group might pose a threat.
  • Baboon Hawks are more likely to attack if you are wandering alone.
  • Beware, as they are considered 'lethal' in close encounters.
  • Be cautious, as baboon hawks not only wander around but also have a tendency to snatch your belongings. Consider assigning someone to guard the ship.

⚔️They only need about 4 shovel hits to take out.

Spore Lizard 🦎
🚷Hostility:
Low (prefers to avoid players, and only deals damage if approached)
❓Can it be killed:
Yes
📍Commonly found in:
Experimentation[lethal-company.fandom.com]

Spore lizards in Lethal Company are harmless creatures found in corridors, aiming to provide a mild scare without posing a significant threat.
  • When encountered, they often stop and stare without taking any aggressive action.
  • If approached too closely, they release a harmless pink mist, momentarily obstructing vision.
  • While they may become aggressive, their attacks are not highly damaging.

🅷🅾🆂🆃🅸🅻🅴 🅼🅾🅽🆂🆃🅴🆁🆂 😈👹🔪
The Landmine 💣
🚷Hostility:
High (explode violently when stepped on, damaging or killing anyone nearby)
❓Can it be avoided:
Yes (by disarming them from the ship's terminal, using items to trigger them from a safe distance.)
📍Commonly found in:
Various moons, especially Titan[lethal-company.fandom.com] and Dine[lethal-company.fandom.com]

The Land Mine in Lethal Company is a flat disk that lays stationary on the ground. It is a map hazard that can be triggered by employees or entities.
  • To avoid a land mine, one player needs to stay behind on the spaceship and operate the monitoring screen. They can type "view monitor" and enter the code displayed next to the land mine on the screen to disarm it for 4.5 seconds.
  • To trigger a land mine, you can use items such as shovels, extension ladders, or stun grenades to set it off from a safe distance. You can also use the bodies of dead employees or entities to activate them.
  • The land mine's explosion deals 100 damage per hit, which can be fatal if you are within its explosion radius. The land mine can also detonate other land mines within a radius of 6 units, creating a chain reaction.


The Turret 🔫
🚷Hostility:
Medium (only shoots at players in its line of sight, but can be temporarily deactivated or avoided)
❓Can it be killed:
No (hitting it with a shovel will trigger its berserk mode)
📍Commonly found in:
Various moons, especially Titan[lethal-company.fandom.com] and Dine[lethal-company.fandom.com]

The Turret in Lethal Company is a tripod-mounted gun that shoots employees on sight. It is a map hazard that can be turned off temporarily from the ship's terminal.
  • To disable a turret, one player needs to stay behind on the spaceship and operate the monitoring screen. They can type "view monitor" and enter the code displayed next to the turret on the screen to deactivate it for 4.5 seconds.
  • To avoid a turret, you can either stay behind it, use cover, or wait for it to change its rotation direction. The turret scans its surroundings slowly and has a limited line of sight.
  • The turret's bullet deals 50 damage per shot, which can be fatal if you are exposed for too long. The turret also has a charging mode and a berserk mode, which increase its rotation speed and firing rate.



The Lightning Bolts ⚡
🚷Hostility:
High (can strike employees if they hold or touch conductive items during a storm)
❓Can it be avoided:
Yes (by dropping sparking items, using cover, or standing close to walls)
📍Commonly found in:
Stormy maps, especially Titan[lethal-company.fandom.com] and Dine[lethal-company.fandom.com]

The Lightning in Lethal Company is a map hazard that can strike employees with electricity if they hold or touch conductive items during a storm.
  • To avoid a lightning, you need to be careful of the conductive items you hold or touch during a storm. These items can acquire electric charge and attract lightning bolts that can be fatal.

  • You can identify sparking items by the sound and the visual effect they produce. You should drop them immediately and take some distance from them.

  • To carry a metal item safely, drop it on the ground as soon as you get outside and move away from it. Wait for lightning to hit it, then pick it up again after it discharges its electricity.

  • If you have multiple metal items to carry, do it one at a time. Carrying more than one item will increase the chance of getting struck by lightning.

  • If you have a conductive item in your inventory but not in your hands, you can still see sparks on your screen. Rotate through your inventory slots to find the charged item and drop it.
  • You can also use some strategies to reduce the risk of being hit by lightning, such as staying under solid cover, or standing close to walls. These methods can block or divert the lightning bolts and protect you from the shock. However, they are not always reliable and may not work on every map.
Circuit Bee🐝⚡
🚷Hostility:
Medium (very aggressive, but only when approached)
❓Can it be killed:
No
📍Commonly found in:
March[lethal-company.fandom.com]

Found in groups guarding hives. Circuit Bees, commonly found in sizable outdoor groups, are easily avoidable enemies in Lethal Company.
  • While not quick to aggression, they fiercely guard a valuable hive, a sought-after item for selling due to its high value.
  • However, caution is advised when attempting to steal their hive, as they swiftly chase and lethally attack, causing significant damage.
  • Once the hive is pilfered, these bees roam the map indefinitely, adding an extra layer of challenge to your exploration.
  • If selling a beehive is your goal, secure it before leaving. Have another player distract the swarm, acknowledging the potential sacrifice involved.

  • Efficiently transport the hive by kiting the bees, sprinting, and dropping it to recover stamina. Repeat as needed.

  • Place the beehive on the ship's railing away from the entrance to "pocket" it. When ready to leave, run outside to grab the hive as the ship takes off, leaving the bees stranded.


Hygrodere🌊
🚷Hostility:
High (actively pursues players, but at a slow speed)
❓Can it be killed:
No
📍Commonly found in:
Offense[lethal-company.fandom.com]

Encountering the Hygrodere in Lethal Company reveals a large, slow-moving blob roaming indoor corridors.
  • Upon spotting you, it becomes aggressive, initiating pursuit.
  • Luckily, its sluggish pace allows for easy avoidance, and with a bit of forward momentum, you can even leap over it.
  • Exercise caution in tight spaces to avoid being trapped, as touching the Hygrodere at a dead end may result in instant demise.

  • When music plays from a ground-placed boombox, Hygroderes migrate toward it and dance on top.

  • Holding the boombox causes Hygroderes to significantly speed up, which can help in leading them.

Snare Flea 🐜⚠️
🚷Hostility:
Low (tries to attach to player heads by dropping from the ceiling. If crawling around, they will pursue players)
❓Can it be killed:
Yes
📍Commonly found in:
Assurance[lethal-company.fandom.com]

Encountering Snare Fleas in Lethal Company may not pose the greatest threat individually, but they become potentially fatal when alone.
  • Hanging from indoor ceilings, they await a passerby to drop on, wrapping around the neck and initiating suffocation.
  • This not only distorts voice chat but also limits visibility.
  • To escape, travel with a companion wielding a weapon for a quick kill, or opt to run for the exit, causing the Snare Flea to fall off.

⚔️The Snare Flea takes up to three shovel or stop-sign whacks to kill.
Bunker Spider🕷️
🚷Hostility:
Medium (chases players if it sees them, or if players touch its webs)
❓Can it be killed:
Yes
📍Commonly found in:
Experimentation[lethal-company.fandom.com]

Bunker Spiders, the massive arachnids in Lethal Company, navigate indoor spaces.
  • Caution is vital, as touching their webs triggers a temporary trap, alerting the spider to your location.
  • Engaging these formidable enemies in combat is discouraged due to their toughness.
  • Running from them requires extra care, as Bunker Spiders possess the ability to open closed doors.
⚔️The Bunker Spider takes six hits with the Shovel to kill. Keep walking backward, hitting its head until it's defeated. Ensure enough space to move while hitting it when it gets close.

Bracken🌿
🚷Hostility:
High (stalks players aggressively, but backs off when seen. However, staring at it for too long will make it much more aggressive)
❓Can it be killed:
Yes
📍Commonly found in:
Vow[lethal-company.fandom.com]

This humanoid creature, adorned with spikes and large, glowing white eyes, lurks indoors, attempting to sneak up on you.
  • To thwart its deadly intentions, direct eye contact is crucial; it gets scared and retreats. However, if cornered and continuously observed, the Bracken turns lethal.
  • Beware, as a Bracken's kill not only ends a teammate but also drags away their body, making recovery more challenging.
  • Brakens frequently tail players, mirroring their movements. If you suspect one following you, never stop under any circumstances.
  • Engaging a Bracken with melee weapons or firearms will permanently enrage it against all living players inside the facility.
  • Enraged Brackens are often easier to escape by running, as their anger level rarely sustains prolonged chases.
⚔️Takes about 4 shovel hits to kill.
Thumper🦈
🚷Hostility:
High (incredibly aggressive and actively hunts down any player it sees)
❓Can it be killed:
Yes
📍Commonly found in:
Offense[lethal-company.fandom.com]

The Thumper in Lethal Company has a shark-like head and two long dragging arms, it is an indoor creature. Notably, it lacks hearing abilities, making stealth possible.
  • Once spotted, it charges with incredible speed, delivering a fatal blow upon contact.
  • To evade the Thumper, a better strategy is to circle strafe around it. The Thumper struggles with turning, so if you can get behind it and start swinging, then turn in the same direction it turns, it literally cannot hit you.
  • Hitting the Thumper stops all its momentum. So, just back up and hit it until it dies.
⚔️It takes 4 shovel hits to take down a Thumper.

Coil-Head 🌀
🚷Hostility:
High (incredibly aggressive, and actively hunts down players whether they are in their line of sight or not)
❓Can it be killed:
No
📍Commonly found in:
Offense[lethal-company.fandom.com]

The Coil-Head in Lethal Company resembles a mannequin with a spring-mounted head, akin to a classic weeping angel enemy.
  • With limited combat options, your strategy involves only looking at it and slowly backing away.
  • The most effective escape method from a Coil-Head involves luring it into a room and keeping it within sight while locking it inside. The Coil-Head opens doors slowly, approximately taking 10 to 30 seconds, providing a window for a successful escape.
  • The Coil-Head's strike deals 90 damage, leaving players critically injured rather than instantly killed. However, its swift attack speed often results in fatal contact damage.


Eyeless Dog 🐶
🚷Hostility:
High (endlessly pursues players that they hear)
❓Can it be killed:
Yes
📍Commonly found in:
Titan[lethal-company.fandom.com]

Eyeless Dogs, sizable dog-like monsters in Lethal Company, prowl the outdoors after dark. Exercise extreme caution, as a direct encounter results in instant demise.
  • Leveraging their blindness, they rely on proximity for awareness, affording you time to plan an escape when at a distance.
  • Beware of their tendency to encircle your ship, complicating the crew's return.
  • Moreover, they can infiltrate the ship if doors are left open.
  • When combined, the Zap Gun, Shovels, and effective team communication can make short work of Eyeless Dogs.
  • The dropship emits a loud melody sound that can be used to divert the dogs' attention.

⚔️To eliminate Eyeless Dogs, it requires 12 shovel hits, but it's better to attract them using metallic scrap during a thunderstorm. A bolt of lightning in such a scenario would instantly zap and kill them, effectively achieving a one-shot elimination.
Jester 🃏
🚷Hostility:
High (in its first and second phases, it harmlessly follows players. In its third and final phase, it actively pursues players no matter where the players are)
❓Can it be killed:
No
📍Commonly found in:
Rend[lethal-company.fandom.com]

With three distinct phases, the Jester initially resembles a passive jack-in-the-box.
  • Upon spotting you, it transitions to chasing mode, temporarily pausing before entering its second phase of stationary winding.
  • During this phase, escaping the building is advised.
  • As it progresses to the third phase, a giant skull emerges, accelerating as time passes, relentlessly pursuing players until everyone is either deceased or evacuated.

Ghost Girl 👻
🚷Hostility:
High (targets one player at a time, but pursues them endlessly both inside and outside of buildings)
❓Can it be killed:
No
📍Commonly found in:
Rend[lethal-company.fandom.com]

The Ghost Girl in Lethal Company emerges as a captivating entity, uniquely appearing on higher moons to haunt a chosen player.
  • Invisible and inaudible to all except the chosen victim, she silently observes from a distance.
  • However, she eventually skips towards the selected player, resulting in instant demise upon contact.
  • Detecting her presence, if you're not the chosen victim, relies on the ship's cameras, the sole means of revealing her elusive existence.

Dramatic Masks (mimics)🎭
🚷Hostility:
Medium (transforms anyone wearing the mask or appears as a former employee, that acts like a human but will chase and kill you if you get too close)
❓Can it be killed:
Yes
📍Commonly found in:
Rend[lethal-company.fandom.com]

The Masked Mimic appears in two forms: Dramatic Masks as scrap to pick up (Tragedy and Comedy) or as a Mimic that freely walks around the Facility. Its goal is to convert you by spewing its corruption straight into your mouth. The Mimic will primarily appear as loot for you to pick up. The Tragedy Mask transforms players into a Mimic if worn for two seconds, while the Comedy Mask has approximately 10 seconds before turning you.
  • You can avoid transforming by ignoring the Masks.
  • You need to run if a Masked Mimic is seen walking around the Facility.
  • The Mimic can hide inside the ship as well as the Facility.
  • You need to keep moving, similar to facing off the Ghost Girl.
  • Lure the Masked outside if the Mimic waits for you to take it into orbit in the Home Base.
  • Then run inside and return to orbit via the lever.
  • Avoid the Masked Mimic’s grasp and it’ll fall out of the ship.

⚔️You can easily kill these with roughly four Shovel hits so long as you keep your distance throughout.
Nutcracker🥜🔨
🚷Hostility:
Medium (Searches for players with its scanning single eye and hunts them down with its double-barrel shotgun when spotted)
❓Can it be killed:
Yes
📍Commonly found in:
Rend[lethal-company.fandom.com]


The Nutcracker is an aggressive creature found indoors, armed with a shotgun, patrolling the facility and targeting individuals it perceives as threats for elimination.
  • It rarely spawns early but appears more on higher-tier moons.
  • Listen for distinct sounds to detect it, but beware of similar tile-walking noises.
  • It senses motion but stops shooting if you stand still when it looks at you.
  • Using a Shovel triggers its attack.
  • Dodge its two-shot shotgun by hiding behind objects.
  • After it shoots twice, it reloads—attack it quickly with the shovel.

⚔️They can easily be killed, however, with four Shovel hits to the body or head.

Butler 🎩
🚷Hostility:
Moderate to High (becomes aggressive when a player is alone nearby)
❓Can it be killed:
Yes, but it may trigger the appearance of Mask Hornets
📍Commonly found in:

The Butler, a humanoid entity in Lethal Company, roams the halls of the Manor Interiors with a broomstick and a kitchen knife. It appears harmless but becomes deadly when an Employee is left alone near it.
  • The Butler patrols the Manor Interiors, cleaning with its broomstick and appearing passive at first.
  • If it detects a lone employee, it becomes highly aggressive and attacks with its kitchen knife.
  • The Butler's attack is quick and direct, making close encounters dangerous.
⚔️To avoid the Butler, stay in groups and keep moving. If detected, break its line of sight by hiding or using obstacles. Direct confrontation is risky, so use ranged attacks or hit-and-run tactics if necessary.

Earth Leviathan🪱
🚷Hostility:
High (stalks players when they walk outside from beneath the earth)
❓Can it be killed:
No
📍Commonly found in:
Assurance[lethal-company.fandom.com]

The Earth Leviathan, a colossal worm in Lethal Company, hides underground outdoors, making its emergence unpredictable except through ship monitors displaying it as a giant dot.
  • Detecting tremors and soil disturbances signals its impending appearance.
  • When these signs manifest, swift action is crucial for survival.
  • If the Leviathan claims a player, it devours the body, erasing both it and any carried items.
⚔️If you become under attack by an Earth Leviathan, you can avoid it by quickly turning around and running back the way you came, briefly if only to bait the attack.
Forest Keeper🌳
🚷Hostility:
High (endlessly pursues players that enter its line of sight)
❓Can it be killed:
No
📍Commonly found in:
Vow[lethal-company.fandom.com]

The Forest Keeper in Lethal Company is a massive wooden creature that emerges after midday, patrolling the map's exterior with loud footsteps audible from a distance.
  • When encountered, seek hiding spots or, if near the ship, make a swift retreat.
  • Escaping a pursuing Keeper proves challenging due to their speed.
  • Once caught, the Keeper seizes and consumes you, erasing both body and items.
⚔️You can evade the forest keeper's grasp by timing the teleport of the gripped player, zapping the forest keeper, or dropping a flashbang just before being seized by the forest keeper.
Old Bird 🤖🚀🔥
🚷Hostility:
High (autonomous offensive weapon with aggressive behavior)
❓Can it be killed:
No
📍Commonly found in:
Embrion[lethal-company.fandom.com]

The Old Bird, also known as RadMech, is an autonomous, humanoid mech in Lethal Company, designed as a weapon of war. It is a formidable entity, standing at 19 feet tall and 11 feet wide, equipped with a powerful spotlight and various offensive capabilities.
  • The Old Bird's spotlight can emit 100,000 lumens, making it difficult to avoid when it is searching for targets.
  • It has a long-range acoustic device (sound cannon) on its chest and additional speakers on its shoulders to broadcast sound over long distances.
  • Its left arm is a claw, while its right arm can launch rocket-propelled grenades or emit a very hot flame for close-range attacks.
  • Old Birds can fly using rocket-powered legs, allowing them to travel long distances and find targets efficiently.

⚔️To deal with the Old Bird:
  • Avoid its spotlight and sound cannon.
  • Use cover to protect yourself from its ranged attacks and engage it from a distance.
  • Coordinating with teammates to manage its threats is crucial.
  • If you encounter an Old Bird in a facility, do not remove the apparatus from the socket before 3 PM to prevent early activation.
  • Stun grenades and DIY-flashbangs can temporarily disable it for about 5 seconds, providing a brief window for escape or strategic repositioning.

CONCLUSION
🌅I hope that this guide will prove invaluable for your next lunar adventure as you strive to meet your quota. Happy looting, and all hail the Company!💎🎉

🌟Feel free to drop any additional queries, comments, or questions below. Your feedback is always welcome! 🙌💬


70 коментара
George III Esq 19 ян. в 16:57 
uh loot bugs are 3 shots btw
schhur 14 дек. 2024 в 16:50 
Where is The Baby?
kitty/suns3t 20 ноем. 2024 в 17:59 
forest giants can be killed
『NAPTRIX』  [автор] 2 юни 2024 в 3:26 
@couchcactus Thanks! I've just updated the guide :rjumendoka2:
「c∆feich』 5 май 2024 в 14:18 
Саня, го в доту?
couchcactus 22 апр. 2024 в 10:35 
by the way baboon hawks deal less damage and take 4 hits to kill now that they have more numbers
『NAPTRIX』  [автор] 24 ян. 2024 в 23:47 
Apologies for the delay in updating the guide. I've been quite busy lately. However, I'm excited to announce that I've just pushed out an update, which includes details on turrets, landmines, and lightning bolts! :spiffo:
『NAPTRIX』  [автор] 18 ян. 2024 в 23:21 
I respectfully disagree, considering the service manual may be outdated with unused elements like yellow and unmentioned blue highlights for points of interest. Without specific lore stating otherwise, I maintain that the turrets and mines aren't biological entities. Let's await official lore for a conclusive understanding. Appreciate the discussion! :zaggrin:
OuroborosFinis 18 ян. 2024 в 13:48 
the fandom wikis are usually incorrect or at least a lower quality with less information, i recommend using this wiki https://lethal.miraheze.org/wiki/Main_Page
OuroborosFinis 18 ян. 2024 в 13:47 
there for landmines and turrets are biological and are technically monsters. game play wise their less of a monster then lasso man but lore wise they are monsters