Praey for the Gods

Praey for the Gods

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Map of all collectibles, and how to check for missing ones
By Black Heretic
Winter has come, better to be prepared.
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1. Introduction
Praey for the Gods features many types of collectibles, each with dedicated achievements (except for equipment), but the game offers little-to-none tools to track collectibles. This makes it difficult to get all of them and (in most cases) forces players to visit the entire game world multiple times, a process that can be slow and frustrating.

For this reason, I decided to devote a few playthroughs to tracking down all the collectibles in the game, and then create this guide to help you find them all. In addition, in case you have already found some collectibles, I will also explain how to check which ones you are missing. I hope this effort will be useful for both current and future players.
2. Requirements and important info
There is no particular requirement for collectibles, except for one or two whose details will be provided at the appropriate time. However, I highly recommend the following to make the search easier/faster:
  • playing Story mode or Boost mode, on Easy difficulty;
  • upgrading the sail cloth to the max rank;
  • having a high level of stamina.
The game has an auto-save system but it only occurs on certain occasions, so it is a good habit to save manually after picking up any collectible because, if you lose in the meantime, you will have to pick it up again.

I also report an important detail about caves. When you enter a cave, the cursor on the world map stops following the player's movements (so it remains "stuck" at the entrance), then the cursor resumes updating as soon as you exit. This behavior makes it impossible to precisely monitor the player's movements inside the caves, which could create confusion in determining the actual position of some collectibles (e.g. in the large hub cave in the center of the South Island). In this regard, for collectibles inside caves with multiple entrances, I provided some additional details to help you find your bearings.

Finally, a notice about totems. To check for the missing ones, my suggested method requires parsing the save file through some Powershell commands: the application I used for the guide is Windows Terminal (preinstalled on most modern computers), but any terminal capable of starting a Powershell session will do.
3. How to check for missing collectibles
Each type of collectible requires a different method to check for missing entries. In the following paragraphs I explain all the methods, type by type.


Totems

Totems are the most difficult collectibles to track, because the only information available in-game is the total number of totems collected (in the "Stats" section of the pause menu). The only way to find out which totems you're missing is to pull the list of totems directly from the save file, so here is how to do it by using the Windows Terminal app and some Powershell commands:
  1. Go to the save file location, then copy the save file to a new folder (anywhere on your PC). This way, your original save file will be safe in case you screw things up while checking the list of totems. On Windows, you can copy-paste the following shortcut into the address bar of File Explorer and press Enter to open the folder very quickly:
    %USERPROFILE%\AppData\LocalLow\No Matter Studios\Praey For the Gods\

  2. Open Windows Terminal in the folder containing the (copied) save file, and start a Powershell session. You can do this in multiple ways, but the easiest is to type "powershell" in the address bar of File Explorer and press Enter.

  3. Copy-paste the following commands in the terminal and execute them by pressing Enter, one by one:
    $savefile = Get-Content -Path .\'FILENAME.sav' $totems = $savefile | Select-String -Pattern 'Totem\d\d","value":(true|false)' -AllMatches $totems = $totems.Matches.Value.Replace('","value":', ': ') $result = $totems For ($i = 1; $i -le 9; $i++) { if (!($totems -like "*Totem0$($i):*")) { $result += "Totem0$($i): false" } } For ($i = 10; $i -le 60; $i++) { if (!($totems -like "*Totem$($i):*")) { $result += "Totem$($i): false" } } $result | Sort-Object | Out-File -FilePath .\'totems.txt' -Encoding ASCII # optional: show result in terminal Get-Content -Path .\'totems.txt'
    Please note that FILENAME is the name of your save file, so you must edit the command and use the correct name (it should be something like "Manual SaveX.sav" or "Automatic SaveX.sav", with "X" being a number).

If done correctly, a list of key/value pairs will be saved to a new "totems.txt" file in the same folder (the last command is optional, it just shows the file content in the terminal). Each pair looks like "TotemX: VALUE", with "X" and "VALUE" being (respectively) the totem number and its value: pairs with a "true" value represent the collected totems, while pairs with a "false" value represent the missing totems. For example, if you get a pair like "Totem04: false", it means that you're still missing the totem.

For the sake of completeness, I point out that an alternative method consists of opening the save file with a text editor and consulting the totem entries manually, but this is a much longer and more cumbersome process, therefore I recommend sticking to the method I explained above.


Notes

Lore notes are divided into three groups: (1) Gorm's letters, (2) lost journal, and (3) notes of the Fallen. The "map" tab of the inventory clearly shows the collected notes, also allowing you to read them again. For the purpose of this guide, the notes in each group have been numbered from left to right and top to bottom.


Maps

There are two types of maps: island maps and treasure maps. Specifically:
  • Island maps appear in the form of a large red glyph, painted on a rock or wall. They make a portion of the world map visible (which otherwise remains hidden).
  • Treasure maps reveal the location of equipment (which usually matches a cave). When you get a treasure map, a red mark is added to the world map, and the mark turns black after getting the corresponding piece of equipment.
Consequently, a quick look at the world map in the inventory allows you to immediately check which maps are missing.


Equipment

Equipment comes in various forms: torsos, gloves, boots, weapons, and a grappling hook. Specifically:
  • There are 3 outfits to collect (3 pieces per outfit), and their location is revealed by treasure maps.
  • The "soul" weapons and grappling hook are dropped by champions, after defeating them. They are located at 3 specific places, not revealed by maps but quite easy to recognize on the world map. Considering that champions respawn periodically, it is possible to get multiple soul gears.
  • Finally, the Elite axe is a special weapon whose location is secret. Common items respawn periodically in the game, but I don't know if this weapon behaves the same because I haven't visited its secret location since collecting it.
To check for missing equipment, simply refer to the inventory.
4. World map
The image below shows the entire world map, with numbered labels at specific locations.



Labeled locations represent points of interest where collectibles are located, and in the next sections of the guide I will refer to these points of interest by the term "zones": white labels represent outdoor zones, while yellow labels represent indoor zones (in short, caves). Some yellow zones are connected and share the same number because they represent entrances to the same cave. Such a zone system should allow you to identify all collectibles on the map, namely by checking (1) all the collectibles in each zone, or (2) the specific zone of each collectible.
5. List of all collectibles by zone
Zone 1
Totem38
Notes of the Fallen #8
Zone 2
Notes of the Fallen #1
Zone 3
Totem11
Notes of the Fallen #2
Notes of the Fallen #3
Notes of the Fallen #4
North-West Island map
Zone 4
Notes of the Fallen #5
Zone 5
Totem22
Notes of the Fallen #6
Zone 6
Notes of the Fallen #9
Zone 7
Totem12
North-East Island (south-eastern part) map
Zone 8
Totem30
Gorm's letters #1
Zone 9
Totem45
Zone 10
Lost journal #7
Zone 11
Gorm's letters #2
Zone 12
Totem47
Zone 13
Totem42
Zone 14
Totem33
Zone 15
Medium boots
Zone 16
Totem43
Notes of the Fallen #12
Zone 17
Totem17
Lost journal #3
Treasure map (mark at 26)
Zone 18
Totem39
Zone 19
Totem15
Soul bow
Zone 20
Totem03
Notes of the Fallen #18
Zone 21
Totem16
Zone 22
Totem14
Zone 23
Totem13
Zone 24
Totem04
Totem05
Totem06
North-East Island (northern part) map
Zone 25
Notes of the Fallen #11
Zone 26
Totem07
Totem08
Totem09
Medium torso
Zone 27
Totem20
Temple Island map
Zone 28
Totem19
Zone 29
Totem37
Zone 30
Lost journal #1
Zone 31
Totem27
Lost journal #2
Treasure map (mark at 15)
Zone 32
Lost journal #6
South Island (northern part) map
Zone 33
Totem28
Notes of the Fallen #15
Zone 34
Notes of the Fallen #7
Zone 35
Totem21
Zone 36
Soul hook
Zone 37
Totem36
Zone 38
Notes of the Fallen #16
Zone 39
Totem18
Notes of the Fallen #14
Zone 40
Treasure map (mark at 43)
Zone 41
Lost journal #8
Zone 42
Totem32
Totem35
Zone 43
Totem31
Lost journal #5
Medium gloves
Zone 44
Notes of the Fallen #10
Zone 45
Totem48
Zone 46
Treasure map (mark at 54)
Zone 47
Lost journal #9
Zone 48
Totem50
Zone 49
Notes of the Fallen #24
Zone 50
Treasure map (mark at 62)
Zone 51
Totem25
Zone 52
Treasure map (mark at 58)
Treasure map (mark at 61)
Zone 53
Totem34
Zone 54
Heavy boots
Zone 55
Gorm's letters #4
Zone 56
Treasure map (mark at 71)
Zone 57
Totem53
Notes of the Fallen #23
Zone 58
Totem59
Knight's gloves
Zone 59
Totem54
Gorm's letters #6
Zone 60
Soul blade
Zone 61
Totem60
Knight's boots
Zone 62
Heavy gloves
Zone 63
Lost journal #4
Zone 64
Totem23
Gorm's letters #5
Zone 65
Totem01
Totem02
Totem10
South Island (south-western part) map
Zone 66
Totem46
Zone 67
Totem41
Zone 68
Totem40
South Island (central part) map
Elite axe
Zone 69
Totem49
Zone 70
Notes of the Fallen #17
South Island (south-eastern coast) map
Zone 71
Heavy torso
Zone 72
Totem26
Zone 73
Totem24
Zone 74
Notes of the Fallen #13
Zone 75
Totem29
Gorm's letters #3
Zone 76
Totem44
Zone 77
Totem51
Zone 78
Notes of the Fallen #25
Treasure map (mark at 81)
Zone 79
Totem55
Totem56
Totem57
Notes of the Fallen #20
Notes of the Fallen #21
Notes of the Fallen #22
Zone 80
Totem52
Zone 81
Totem58
Notes of the Fallen #19
Knight's armor
6. List of totems (01-30)
Totem01
Zone 65 — Inside the cave, in a small room among the big stalagmites near the south-western entrance, by looking to the left (there's a small breach in the ceiling, with a hanging rope).
Totem02
Zone 65 — Inside the cave, on a wooden platform at the water level, not far from the south-western entrance.
Totem03
Zone 20 — On a mountain ledge.
Totem04
Zone 24 — Inside the cave, on the highest ledge (reachable from the location of Totem06).
Totem05
Zone 24 — Inside the cave, on the ledge by the southern entrance.
Totem06
Zone 24 — Inside the cave, at the top of the narrow passage to the left of the southern entrance (accessible only from the innermost side).
Totem07
Zone 26 — Inside the cave, on a ledge high up to the left after entering the cave.
Totem08
Zone 26 — Inside the cave, at the bottom of the dip in the rear room behind the gate (reachable after lowering the water level).
Totem09
Zone 26 — Inside the cave, close to the lit lantern.
Totem10
Zone 65 — Inside the cave, on a wooden platform just above the water level, along the way between the south-western and south-eastern entrances.
Totem11
Zone 3 — Inside the cave, to the left of a hill along the way.
Totem12
Zone 7 — Inside the cave, on a rock in the pool of water at the center of the cave.
Totem13
Zone 23 — On an architectural structure built on the mountain wall.
Totem14
Zone 22 — On one of the arches of the architectural structure.
Totem15
Zone 19 — Near the champion's arena.
Totem16
Zone 21 — In front of a tent.
Totem17
Zone 17 — Inside the largest tent in the camp.
Totem18
Zone 39 — Inside the cave, bottom right from the entrance.
Totem19
Zone 28 — In the area to the left of the temple courtyard (the representation of the temple on the map is misleading).
Totem20
Zone 27 — On a wooden platform hidden in the courtyard of the temple (reachable by using the grappling hook, the representation of the temple on the map is misleading).
Totem21
Zone 35 — Behind a collapsed arch, at the edge of the champion's arena.
Totem22
Zone 5 — Inside the cave, in a narrow passage to the left of the southern entrance, along the way on the wooden platforms.
Totem23
Zone 64 — On a mountain peak.
Totem24
Zone 73 — On wooden platforms in the lake near the mountain.
Totem25
Zone 51 — In a clearing on the mountainside, to the right of the altar.
Totem26
Zone 72 — On a mountain peak.
Totem27
Zone 31 — In the corner between two wooden walls.
Totem28
Zone 33 — By lighting the mouths of the big totems around.
Totem29
Zone 75 — At the top of the architectural structure.
Totem30
Zone 8 — On the little beach.
(easter egg included in the image)
6. List of totems (31-60)
Totem31
Zone 43 — Inside the cave, next to the bonfire near the northern entrance.
Totem32
Zone 42 — By dropping some boar meat (medium meat) on each pedestal.
Totem33
Zone 14 — By dropping some deer meet (large meat) on each pedestal.
Totem34
Zone 53 — At the top of the small tower.
Totem35
Zone 42 — Behind the fingers of the giant hand.
Totem36
Zone 37 — By dropping some deer meat (large meat) on each pedestal.
Totem37
Zone 29 — Near a gate inside the temple (the representation of the temple on the map is misleading).
Totem38
Zone 1 — At the top of the tower.
Totem39
Zone 18 — By lighting the mouths of the big totems around.
Totem40
Zone 68 — Inside the cave, near the bonfire by the northern entrance.
Totem41
Zone 67 — Near a huge rock.
Totem42
Zone 13 — In a frozen clearing.
Totem43
Zone 16 — On a wooden platform at the top of a small gap in the mountain, to the left before the Dreki area. To reach it, you need to hit a spherical switch located at the highest part of the gap, on a rocky ledge (an explosive arrow is recommended). The switch activates the fan at the bottom of the gap, which allows you to cling to the rocky ledge by using the grappling hook. From there, slide onto the wooden platform below.
Totem44
Zone 76 — By lighting the orbs with the energy spheres fired by the worms (the soul arrows also work).
Totem45
Zone 9 — By lighting the orbs with the energy spheres fired by the worms (the soul arrows also work).
Totem46
Zone 66 — On the palm of the giant hand stretched toward the sky.
Totem47
Zone 12 — By lighting the mouths of the big totems around.
Totem48
Zone 45 — By dropping some fish on each pedestal.
Totem49
Zone 69 — On a wooden platform on the mountain wall.
Totem50
Zone 48 — Near the rock wall.
Totem51
Zone 77 — On a wooden platform behind the head of the giant statue in the water (requires the use of the sail cloth and the wind in your favor, if you are not high enough).
Totem52
Zone 80 — Inside the ring on the wrist of the giant statue.
Totem53
Zone 57 — In front of a tent on the beach.
Totem54
Zone 59 — In front of a tent.
Totem55
Zone 79 — Inside the cave (lower part, before the elevator), behind some rocks near the bonfire.
Totem56
Zone 79 — Inside the cave (upper part, after the elevator), behind some rocks forward to the right of the elevator.
Totem57
Zone 79 — Inside the cave (lower part, before the elevator), to the right immediately after the closed door.
Totem58
Zone 81 — Inside the cave, in the innermost area (a lot of stamina is required).
Totem59
Zone 58 — Inside the cave, on a rock.
Totem60
Zone 61 — Inside the cave, in the area beyond the treasure chest (reachable by lowering the water level).
7. List of lore notes
Gorm's letters
Gorm's letters #1
Zone 8 — On the little beach.
(easter egg included in the image)
Gorm's letters #2
Zone 11 — Behind some rocks near the edge of the island.
Gorm's letters #3
Zone 75 — On a wooden platform of the architectural structure.
Gorm's letters #4
Zone 55 — On a mountain ledge.
Gorm's letters #5
Zone 64 — On a mountain peak.
Gorm's letters #6
Zone 59 — In front of a tent.


Lost journal
Lost journal #1
Zone 30 — In a clearing along the way from the temple to the nearest altar.
Lost journal #2
Zone 31 — Near a wooden wall.
Lost journal #3
Zone 17 — In the surroundings of the camp.
Lost journal #4
Zone 63 — Near a big totem.
Lost journal #5
Zone 43 — Inside the cave, to the right of the bonfire near the northern entrance.
Lost journal #6
Zone 32 — Inside the cave, near the bonfire.
Lost journal #7
Zone 10 — Under a wooden structure.
Lost journal #8
Zone 41 — In front of a tent.
Lost journal #9
Zone 47 — In front of a tent.


Notes of the Fallen
Notes of the Fallen #1
Zone 2 — On the initial beach.
Notes of the Fallen #2
Zone 3 — Inside the cave, along the way.
Notes of the Fallen #3
Zone 3 — Inside the cave, on a wooden platform at the bottom of the first jump.
Notes of the Fallen #4
Zone 3 — Inside the cave, along the way.
Notes of the Fallen #5
Zone 4 — Along the way, not far from the cave exit.
Notes of the Fallen #6
Zone 5 — Inside the cave, in a narrow passage to the left of the (western) entrance.
Notes of the Fallen #7
Zone 34 — In a clearing, next to a trilithon.
Notes of the Fallen #8
Zone 1 — At the top of the tower.
Notes of the Fallen #9
Zone 6 — On the architectural structure on the edge of the mountain wall.
Notes of the Fallen #10
Zone 44 — Between two wooden walls.
Notes of the Fallen #11
Zone 25 — In front of the paintings depicting the Yeti.
Notes of the Fallen #12
Zone 16 — Behind the giant ring dipped in snow.
Notes of the Fallen #13
Zone 74 — In a clearing among the trees.
Notes of the Fallen #14
Zone 39 — Inside the cave, bottom left from the entrance.
Notes of the Fallen #15
Zone 33 — In front of a big totem head.
Notes of the Fallen #16
Zone 38 — At the collapsed architectural structure near the huge rock.
Notes of the Fallen #17
Zone 70 — On a mountain ledge above the entrance of the cave nearby.
Notes of the Fallen #18
Zone 20 — Near a tent.
Notes of the Fallen #19
Zone 81 — Inside the cave, near the bonfire at the entrance.
Notes of the Fallen #20
Zone 79 — Inside the cave (lower part, before the elevator), near the bonfire.
Notes of the Fallen #21
Zone 79 — Inside the cave (lower part, before the elevator), immediately after entering.
Notes of the Fallen #22
Zone 79 — Inside the cave (upper part, after the elevator), along the way to the Thrall.
Notes of the Fallen #23
Zone 57 — In front of a tent on the beach.
Notes of the Fallen #24
Zone 49 — On the island's strip of land.
Notes of the Fallen #25
Zone 78 — On a wooden platform behind an icy wall.
8. List of maps
Island maps
North-West Island
Zone 3 — Inside the cave, along the way.
North-East Island (south-eastern part)
Zone 7 — Inside the cave, near the southern entrance.
North-East Island (northern part)
Zone 24 — Inside the cave, near the southern entrance.
Temple Island
Zone 27 — At the entrance of the temple.
South Island (northern part)
Zone 32 — Inside the cave, near the bonfire.
South Island (central part)
Zone 68 — Inside the cave, near the bonfire by the northern entrance.
South Island (south-eastern coast)
Zone 68 — Inside the cave, near the bonfire at the southern entrance.
South Island (south-western part)
Zone 65 — Inside the cave, near a bonfire by the northern entrance.


Treasure maps
Mark at 26
Zone 17 — Near the bonfire.
Mark at 15
Zone 31 — Near a wooden wall.
Mark at 43
Zone 40 — Under a big rock, near the wall with the paintings.
Mark at 54
Zone 46 — Near the beached ship.
Mark at 62
Zone 50 — Near the altar.
Mark at 58
Zone 52 — In front of a tent near a big totem.
Mark at 61
Zone 52 — In a clearing.
Mark at 71
Zone 56 — In a clearing, on some wooden planks.
Mark at 81
Zone 78 — On a wooden platform behind an icy wall.
9. List of equipment
Clothes
Medium torso
Zone 26 — Inside the cave, by lighting the lanterns.
Medium gloves
Zone 43 — Inside the cave, by lighting the lanterns in the lower secret room near the northern entrance (reachable by burning a wooden surface).
Medium boots
Zone 15 — Inside the cave, by lighting the eyes of the stone sculpture.
Heavy torso
Zone 71 — By lighting the mouths of the big totems around.
Heavy gloves
Zone 62 — Inside the cave, by lighting the lanterns.
Heavy boots
Zone 54 — Inside the cave, by pressing the floor switch in the rear area (you have to light the lanterns to reach it) and lowering the water level.
Knight's armor
Zone 81 — Inside the cave, in the innermost area (a lot of stamina is required).
Knight's gloves
Zone 58 — Inside the cave, by lighting the orbs with the energy spheres fired by the worms (the soul arrows also work).
Knight's boots
Zone 61 — Inside the cave, by lowering the water level and lighting the orbs with the energy spheres fired by the worms (the soul arrows also work).


Gears
Soul bow
Zone 19 — Dropped by the champion, after defeating them.
Soul hook
Zone 36 — Dropped by the champion, after defeating them.
Soul blade
Zone 60 — Dropped by the champion, after defeating them.
Elite axe
Zone 68 — Inside the cave, in the secret room behind the gate (reachable by opening the grate in the lower ceiling near the northern entrance, thanks to a floor switch nearby).
10. Conclusion
Thank you for reading this far, I really appreciate it!
If the guide has been useful for you, please consider giving it a "thumbs up" (👍), adding it to your favorites (⭐), or perhaps assigning it a community award (🎖️). Also, feel free to add a comment below in case of doubts or mistakes, feedbacks are welcome.
19 Comments
Saltstorm Jake Mar 21 @ 7:38am 
I'm sorry, man. I was having a rough night last night and was frustrated since there were, like, 5 different sources I checked and couldn't find a way back. Thanks for the reply.
Black Heretic  [author] Mar 21 @ 5:15am 
@Saltstorm Jake: I was honestly thinking of ignoring your rude comment (really not worth it), but I'll reply anyway because it may be helpful to other users. I could be wrong, but the starting beach is still accessible by swimming, once you enter the starting cave. In such a case, I suggest temporarily switching to Story/Boost mode and Easy difficulty (to avoid freezing to death). Let us know if you find an alternative method to reach the starting beach, otherwise... have a nice swim. 🏊‍♂️
Saltstorm Jake Mar 20 @ 11:14pm 
Gives me absolutely NO information on HOW to actually get to the area to the far north that seems to be sealed off after the beginning of the game. Useless.
CyrusMage Jan 3 @ 12:50am 
Thanks for making this especially the totems bit. :praisesun:
It would have taken me hours of running around to find the last few odd ones I was missing. This was really helpful.
Black Heretic  [author] Jan 2 @ 6:24am 
@Cristiano Maia: great job, congratulations. 👍
As for the friend request, unfortunately Steam limits the number of slots available, and I (for various reasons) always find myself a bit short of slots. Anyway, you can easily contact me via comments on my profile page (comments are open). Happy gaming 🎮
Cristiano Maia Jan 1 @ 5:58pm 
Se importaria se eu te adicionasse como amigo na steam?
Cristiano Maia Jan 1 @ 5:49pm 
@Black Heretic: Eu não falo sua inglês, por isso utilizei o tradutor igual você, o problema que eu estava tendo era de não conseguir acessar a sala secreta, e com o seu comentário eu reinstalei o jogo somente pra concluir essa ultima etapa, de acordo com sua ajuda deu super certo, agradeço pelo seu empenho de ajudar, mesmo se tratando de alguém de outro pais.
Obs; Desculpe pelo tempo que demorei para responder.
Black Heretic  [author] Dec 25, 2024 @ 6:54am 
@Cristiano Maia: To burn the wooden platform leading to the secret room of the cave in zone 43, you can use the nearby bonfire and a torch.
Black Heretic  [author] Dec 25, 2024 @ 6:53am 
@Cristiano Maia: I'm glad the guide was helpful (I hope I understood it correctly, I don't speak Portuguese). According to the translator (if I'm wrong, I apologize), I think you didn't manage to get the gloves in the secret room of the cave in zone 43, the one with the lanterns to light. Here's the method I used: (1) position yourself on one of the moving columns; (2) aim at one of the (unlit) lanterns on the opposite side of the room to the one you are on; (3) keep the bow loaded (keeping the direction fixed is also fine); (4) wait for the right moment (that is, for the aim being aligned towards a lantern), then shoot the arrow at the chosen unlit lantern, so that it passes through the fire in the middle of the room first. If the shot is executed correctly, the arrow will catch fire before ending up in the lantern, which will light up.
Cristiano Maia Dec 25, 2024 @ 2:54am 
Me ajudou demais com a questão das cartas, eu estava bem perdido.
Foi muito útil cara, eu apenas não peguei todas as vestimentas, porem consegui adquirir varias.
Única coisa que não consegui fazer que creio foi resolver o enigma da caverna na zona 43, eu tentei de tudo pra queimar mas não consegui então não pude concluir isso, mas fora isso de restante eu acho que fiz quase tudo que o jogo proporciona.
Obrigado pela dedicação.