RimWorld
64 oy
Biocoder & Biodecoder
   
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Mod, 1.4, 1.5
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31 Ara 2023 @ 0:12
15 Mar 2024 @ 2:44
6 Değişiklik Notu ( görüntüle )

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Biocoder & Biodecoder

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Add biocoder & biodecoder.

- biocoder: add user's biocode to the item (cannot use on items which can be bonded, i.e. persona weapons, or have a biocode already).
- biodecoder: erase biocode or bond from the item.

Settings:
1. add biocodability to all weapons/apparels (default: disabled).
2. quality + 1 after biocoding, -1 after biodecoding (default: disabled).

The combat supplier sells biocoders, and the exotic goods trader sells both of them.

Source[github.com]
18 Yorum
Matiamo 2 Ağu @ 18:39 
anyone confirm this working in 1.6?
[ARMCO] Fyrebird721 22 Nis @ 14:33 
@danzloblaha13 the BioDEcoder Removes biocoding, you need the Biocoder to add a new biocode to a weapon after decoding
danzloblaha13 8 Oca @ 11:40 
bought biodecoder from trader and tried to use it on weapon dropped by raider .. assault rifle, would be my 1st one ... other than that got only pistols, one machine gun and some bolt rifles ... lmao but it does nothing then i attempt to use decoder on that rifle .. poggers
Eric 3 Oca @ 7:24 
good for prison breaks
No Mic Tweetus 3 Ara 2024 @ 21:01 
How do you use the biocoders? I try using it on dropped items and the screen UI just goes away.
clayton 8 Tem 2024 @ 15:33 
Mine won't decode anything higher than poor quality.
Wild Dog 8 Tem 2024 @ 7:08 
Tried it on a doomsday rocket launcher and it did not work. Running the latest version of 1.4
LambdaFan 19 Haz 2024 @ 23:59 
Will there be an option to select which items can be biocodable in the future?
1780626501 15 Haz 2024 @ 9:20 
对于人工种族武器好像不能编码
_baseplate 8 Nis 2024 @ 4:08 
aw alright then, thanks for the quick reply!