RimWorld

RimWorld

64 ratings
Biocoder & Biodecoder
   
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Mod, 1.4, 1.5
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370.028 KB
Dec 31, 2023 @ 12:12am
Mar 15, 2024 @ 2:44am
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Biocoder & Biodecoder

Description
Add biocoder & biodecoder.

- biocoder: add user's biocode to the item (cannot use on items which can be bonded, i.e. persona weapons, or have a biocode already).
- biodecoder: erase biocode or bond from the item.

Settings:
1. add biocodability to all weapons/apparels (default: disabled).
2. quality + 1 after biocoding, -1 after biodecoding (default: disabled).

The combat supplier sells biocoders, and the exotic goods trader sells both of them.

Source[github.com]
18 Comments
Matiamo Aug 2 @ 6:39pm 
anyone confirm this working in 1.6?
[ARMCO] Fyrebird721 Apr 22 @ 2:33pm 
@danzloblaha13 the BioDEcoder Removes biocoding, you need the Biocoder to add a new biocode to a weapon after decoding
danzloblaha13 Jan 8 @ 11:40am 
bought biodecoder from trader and tried to use it on weapon dropped by raider .. assault rifle, would be my 1st one ... other than that got only pistols, one machine gun and some bolt rifles ... lmao but it does nothing then i attempt to use decoder on that rifle .. poggers
Eric Jan 3 @ 7:24am 
good for prison breaks
No Mic Tweetus Dec 3, 2024 @ 9:01pm 
How do you use the biocoders? I try using it on dropped items and the screen UI just goes away.
clayton Jul 8, 2024 @ 3:33pm 
Mine won't decode anything higher than poor quality.
Wild Dog Jul 8, 2024 @ 7:08am 
Tried it on a doomsday rocket launcher and it did not work. Running the latest version of 1.4
LambdaFan Jun 19, 2024 @ 11:59pm 
Will there be an option to select which items can be biocodable in the future?
1780626501 Jun 15, 2024 @ 9:20am 
对于人工种族武器好像不能编码
_baseplate Apr 8, 2024 @ 4:08am 
aw alright then, thanks for the quick reply!