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Een vertaalprobleem melden
I appreciate your report!
From now on I will change my description to say that I am compatible with melee animation.
Just loaded up and spawned some weapons in to check and I can confirm that all your melee weapons have working animations with the mod installed.
The player doesn't need to do anything, they just work.
For Melee animations: in the compatibility section of the mod page, the first entry is a link to their GitHub which has a list of all the mods they've patched and Neo Samurai is on there.
For combat extended: in compatibility section at the bottom of their mod page is a similar link to their built in patches. I don't think they announce new patches other than in the GitHub changes so the only way is to check that list to see if it's been added.
I'm not quite sure what's going on here, but if a patch is created on the melee animation side and I have this mod installed, does that mean the animations will work?
No not at all, it was just a thought I had that could be interesting, if you where looking for ideas.
I apologize, but making that change would require altering the textures, so I hope you don't mind.
@Gunmar
Just an idea, feel free to ignore. With the bodysuits now being different pieces, would you consider creating versions of the armour textures that don't have the bodysuit parts in and instead layer over the bodysuits.
With both parts equipped it would look the same, but it'd allow for greater control like pairing with the white suit for contrast or using on of the colour mods on just one part.