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First: Thank you!!!!
Second: At first glance i wanted to make emotions as faithful as possible to the original game, you can kinda see those things in 3 main emotions, but it's pretty hard to try porting mechanics from a traditional RPG to a roguelike which is usually more dynamic, i just made Sunny's Afraid and Stressed Out mechanics the best thing that suits in TBOI game style that also feels like has something to do with the original game, but i appreciate the feedback!! I hope you like the plans for the future of the mod, Starry and I will hard work on it (Basically we're adding some items and Both versions of Kel in the next big patch)
Second, I was kinda wondering about Sunny's mechanic- Stressed Out in-game actually gives you a 20% attack boost. I thought perhaps Sunny could have a big damage multiplier while stressed out at the cost of other stats, and its a high risk high reward whether you want to have more stable stats or go all in for big damage? Idk, just ideas in case you ever want to rebalance the mod
Because making melee weapons without repentogon is painful