Left 4 Dead 2

Left 4 Dead 2

1,830 ratings
Lost and Damned [v1.5]
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Game Content: Campaigns
Game Modes: Single Player, Co-op, Versus
File Size
Posted
Updated
265.476 MB
Dec 24, 2023 @ 12:22pm
Nov 29, 2024 @ 6:08am
16 Change Notes ( view )

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Lost and Damned [v1.5]

Description
Merry Christmas !
Here is my 3rd campaign. built from the vmfs of Black Widow Game's They Hunger: Lost Souls (06-08 build) It was a cancelled zombie game made for the Source Engine.
This was made in about a month or so, not having to build everything from scratch really help, if you're trying to learn how to use hammer.
I retain most of the original map geometry, but they are not in any particular order, and most of the prop and texture are replaced with the one from L4D2.
Like the previous campaigns, the bots can't navigate by themselves (for the most part), most event requires human player to be able to proceed.

Features:
Talker script: I've learned to make use of the talker script, though it doesnt make a real story or long conversation, mostly used around the panic event and such.
Custom melee weapon: The campaign feature a torch as a melee weapon, igniting any zombie it hit. Deal hefty FF damage.
The Bell: Each map minus the finale has a bell that will summon a horde when rung. It can be used by the infected and has a cooldown of 2 minutes.

Stats:
Difficulty rating: HARD - Increased SI count to 5 and make them more aggressive with the director script.
Average COOP playtime: 40 minutes (no restart).
Has basic support for Versus, but untested. Please report any bug you find

Map name in the console: lost_map1, lost_map2, lost_map3, lost_map4

Optional addon to lower difficulty:


Map 1: The Lost

The survivors has washed up the shore of an unknown island's beach. saferoom is located inside a monastery/church building.

Map 2: The Mist

Traverse the misty cliffside over a drawbridge, featuring a scavenge leading to a panic event, saferoom is within the end of the cliffside building.

Map 3: The Damned

The survivors has now reached the inner area of the village's graveyard, bewary of Mr Hector in the morgue and proceed toward the church to meet the crazy man who may or maynot let them into the saferoom.

Map 4: The End (Holdout Finale)

Make contact with the military for rescue using communication device in the radio tower. The finale format has a few random variants, with random panicwave/tank counts.

Credit:

Valve - Some building/structures, bell model/textures, sound samples
Black Widow Games - Base geometry
Venturion - Bloodborne's SFM Torch model
Mr. Who+JasperCarmack - Skybox texture
L2R - Torch sounds
ChimiChamo - Scripts
Henrietta - Playtest
7EMPEST - Mapping, scripts, SFX, VFX

v1.5:
- ♥♥♥♥ it we ball: torch can now stun tank and specials

Map 3:
- Fixed pond rocks collision
- Added glasses to the graveyard truck
- Changed lighting

Map 4:
- Reduced ambient light's saturation
- Fixed janky nav at the restaurant's patio
- Adjusted water fog (more visibility underwater)

Popular Discussions View All (1)
10
Feb 23, 2024 @ 1:23am
Is this the real life?
Jo
341 Comments
dios1414 Apr 18 @ 10:52pm 
buena campaña
Martian Mandalorian Apr 18 @ 1:41am 
Now this is peak breaking bad the weelchair guses scream the fire alarm the breaking bad theme at every start of the maps the frickin explosion dont get me started on how good the sky and maps are also fun traps in map 2
Bonjet Apr 15 @ 5:51pm 
Everything in this Map is perfect, well detailed and well made.

Be warned some of Areas are death traps, like falling boulders resulting incapacitated, high cliffs for instant death and high places from ladder.

The entire campaign is SO SPAMMY WITH SPECIAL INFECTED so this kind of challenge is what I love. XD

No crashes happened as well. I give you 9.5/10...... No.....

But since this campaign poster uses "Queen" (Band Album reference), I GIVE YOU 10/10 INSTEAD! CONGRATULATIONS! XD
❀Watch_℃ats❀ Apr 10 @ 10:39am 
Impressive map:steamthumbsup: 10/10
Especially 4th map have loooooooong time for waiting securing,double tank and double special infected,everything is double:steamthumbsup:
And I dk how can 1th map spwan in the ground! just funny!
Insane but challenging for hard mode,if u see this chat,pls try this map!
LyouareMyQueen Apr 10 @ 10:30am 
SSSSSSSSSSSSBBBBBB
Ynk Apr 4 @ 9:11am 
10/10 perfect map:steamthumbsup:
WolfenBeans Apr 2 @ 11:00am 
I want to give another update on this map. So far after playing it again since the first time coming back and giving it another chance, I manage to beat the game once without dying all thanks @kurochama showing a modded difficulty to lower the insanity special infected spawn spamming. It really did fixed the issue of playing this map, but honestly, a difficulty mod shouldnt even be made for a map like this in the first place. Great map layout but I'm only giving it an 8/10 just because the difficulty mod wasn't necessary to be in this map witch I didnt want it to part in it.
Очень красивая кампания, где мы и по замку побегаем, и по кладбищам, и на пляже во время заката. Но целая банда кайфоломщиков в лице учащённого спавна особых заражённых и аж целой бригады танков в финале не дадут вам долго любоваться видами.

Берите с собой плюс-минус опытных игроков и на штурм. На казуальное прохождение не рассчитывайте — выше мод на облегчённую сложность не просто так висит.
7ᴇᴍᴘᴇsᴛᴲ  [author] Apr 1 @ 8:44am 
🐱👍 Thanks, glad u liked it
k9r0ll Apr 1 @ 8:30am 
The evening on the 4th card is so heartwarming! It reminds me of evenings at the country house in the summer, it's like you combined my memories with THLS, very special