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Older versions of JPF are available on Nexus. These operate in the way you describe, but have some other drawbacks with respect to crafting.
Version 1.0
Changed methodology to make favorited items quest objects. This allows existing game mechanics to provide even better protection, eliminates prompting, and simplifies code.
This version of Protect Favorites works differently than prior versions. If upgrading or adding to an existing game, you will have to unfavorite and favorite each item in order for it to be protected.
All prompts have been removed. Vendor menus simply will not show quest objects as sellable. Crafting menus will not show quest objects as available components.
This method works much better in so many respects. I hope you won't mind the minor initial inconvenience.
I would like protection for what I'm wearing at least. I also kind of liked being able to favorite some of my better potions. This mod could turn into something big that needs a settings menu to set what you want or don't want protected. Anyhow, good job. It's come in real handy for me already.
Version 0.4
Removed protection for potions, poisons, and ingredients. You won't be prompted when consuming or selling.
Added compensation for sold items. Cancelling sale of an item removes gained gold.
Removed unintentional protection while disenchanting.
Not yet. That was a little too ambitious for a first release.