Contagion

Contagion

30 ratings
Dead Air
   
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Map Game-Modes: Campaign, Escape (Co-op)
File Size
Posted
Updated
192.695 MB
Dec 16, 2023 @ 11:09pm
Feb 27 @ 6:17pm
7 Change Notes ( view )

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Dead Air

In 1 collection by Y#shieon
Left 4 dead maps/packs
10 items
Description
- The Survivors have reached to another urban city while the zeds were chasing them down the streets. However they manage to hold out at a Greenhouse locating next to a Luxury Hotel in the city. The Zombies have reached up at the Greenhouse too but they don't seem to know where the Survivors are at just yet.. [More information in game!]

I started working on this campaign at the beginning of the year of 2023, I took a long break from this to work on some other stuff in another game but now I got that all finished I mind as well get back onto working on Dead Air! I will say that this will probably be my last Port Campaign I work on for Contagion, unless if you guys wanna request more campaigns from Left 4 Dead, I'll see what I can do. My main goal is to work on a Original Campaign and provide more Panic! maps. I learned a lot from this port and I will drop down to what features I have in this Campaign that you should expect! I will let you know about the Sounds.. Due to this game being in Wwise instead of Miles.. I'm trying to get used to the Wwise system by that I mean creating my own soundscapes, other than that this campaign is 100% playable!

Features
- Color Code Objectives!
- AngelScripts! (Will start using them for next projects just need to get used to them first.)
- Actual RNG Loot Spawns!.
- Hordes will approach in certain events!
- Cubemaps!
- Color Correction?
- Sound Tracks! (part of the Angelscript)
- Translations for Map Titles! (So far got Brazilian, Italian, and both Traditional Chinese and Simplified Chinese, Will add more later on!)
- Note Pads scattered throughout Campaign!
- Loading screens and a Thumbnail
- Now can be played in Campaign mode!
- Soundscapes! From Last Stop Campaign too!!
- Navigation Improved!

Difficulty overall: I recommend playing this with a friend or two whenever it comes to higher difficulties. It's pretty tough playing this solo.

Original Campaign Created by: Valve Corp!
Contagion Ported/Edited by: Y#shieon

This Campaign has 5 maps!

Map Name: DEAD AIR - GREENHOUSE



16 Comments
Y#shieon  [author] Mar 23 @ 9:34pm 
Hm, I just took a look at it just now and I do see what you're talking about.. I might have to look into that but on the bright side I was able to click the Continue Run button right when I clicked on the session. Though I will have to see what I missed..
Tuco_AKA_The_Rat Mar 23 @ 9:04pm 
im getting some problems with my progress here Dead Air and in the No Mercy campaign about my progress. Looks like my progress is stucked by the gods, i mean for example i finished the first and second maps in No Mercy or Dead Air, next day i back in game to continue it from second map (or third) and it shows again the padlock over the map, so i cant continue from second (or third) map. Does it affects my unlocked maps progress if i clean temp files or something? (i clean it daily with ccleaner). Theres a way to fix it or at least bypass it? What im doing wrong?
Y#shieon  [author] Feb 24 @ 10:24am 
Right on. I should've done this sooner. My bad... I shall make this happen asap
Reborn Jan 11 @ 10:10pm 
For reference all Dead Air maps in L4D use "urbannightburning_hdr".
Reborn Jan 11 @ 10:08pm 
I was judging from the screenshots on the workshop page, the dark sky texture is obviously contrasting with the actual lighting in the levels.

Couldn't be bothered to download the thing with all its dependencies at the moment. Sorry, lol.
Y#shieon  [author] Jan 11 @ 2:17pm 
Alrighty, I’ll do that instead. I’m guessing it’s on all maps or are there specific ones?
Reborn Jan 11 @ 1:10pm 
Sky texture doesn't match the 3d skybox, the environmental lighting and the fog settings.
Maybe you should use the sky texture taken directly from L4D1, shouldn't be too hard to change that.
Dreckiger Dan ︻芫 一 Dec 26, 2023 @ 11:11am 
Finally its back again
Y#shieon  [author] Dec 19, 2023 @ 2:07pm 
It must be Cubemaps then, I'll take a look at it and get that fix.
Ratchet Lombax Dec 19, 2023 @ 1:19pm 
Some brick materials are shining cyan, must be a missing texture or cubemap maybe?