Left 4 Dead 2

Left 4 Dead 2

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Modified The Parish: VScript (Experimental)
   
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Game Modes: Co-op, Realism
File Size
Posted
4.016 MB
Dec 14, 2023 @ 6:58am
1 Change Note ( view )

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Modified The Parish: VScript (Experimental)

Description
VScript version of Modified The Parish: Refresh, Experimental, Ported from https://steamcommunity.com/sharedfiles/filedetails/?id=3096913683 .

Works right out of the box, just subscribe and play the parish on your local server.

This add-on modifies the vanilla campaign directly, so you won't see it in the list of additional campaigns.

It does not require Sourcemod, Metamod and Stripper:Source to be installed and -insecure startup option to be used, but it does need to run on a local/listen server.

* Because it is experimental, only c5m1 has been ported to VScript.
** Personally, I don't think it will be well received at Workshop, so I have no plans to port c5m2, c5m3, and c5m4.

This addon proves that it is possible to port Stripper:Source configuration files to VScript, but there is a land of annoying bugs that take anywhere from a dozen to tens of hours to fix during the porting process, see: https://forums.alliedmods.net/showpost.php?p=2814463&postcount=227

It is highly recommended that dedicated server administrators use the Stripper:Source version, the VScript version is designed for local server(s).

* Used this addon to remove invisible walls: https://steamcommunity.com/sharedfiles/filedetails/?id=944486275

if you want to learn how to modify a map with Stripper, see: https://steamcommunity.com/sharedfiles/filedetails/?id=3145349625
3 Comments
您🍂  [author] Dec 15, 2023 @ 3:13pm 
I modified a plugin that I was using to spawn entities to spawn&save entities as VScript's SpawnEntityFromTable: https://forums.alliedmods.net/showpost.php?p=2814521&postcount=228
您🍂  [author] Dec 14, 2023 @ 2:11pm 
maybe there's some plugin or tool that I don't know about but exists that converts Stripper's entity format to VScript's SpawnEntityFromTable, or simply creates and saves entities as VScript code. In any case, I'll probably have to take a few days off xd.
NB Dec 14, 2023 @ 9:25am 
impressive seeing how much potential Vscript has and how this can open many possibilities for vanilla map edits if it wasnt because of the insane work behind it and the time it takes.
interesting script nonetheless :steamthumbsup: