Ravenfield

Ravenfield

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Custom Loading Screens [EA28+]
By AndyPandy27
How to add a custom loading screen to your ingame editor map! [EA28+]
   
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Files You Will Need
  • A map.
    For this guide I will be using my map Enclosure 2.
  • Loading screen background and foreground image.
    I will be using a blurred screenshot from the same place as my scenery camera for the background image, and the title of my map for the foreground.

  • A model for the foreground image.
    This guide will be using a very simple quad which you can download from here.[drive.google.com]

  • A custom map icon. (optional)
    While technically not needed for a custom loading screen, it's much easier to add and is very useful in making your map stand out on the workshop.
Custom Map Icon (Optional)
Navigate to
...\AppData\LocalLow\SteelRaven7\RavenfieldSteam\MapDescriptors
Here you can find your maps from the in-game editor. To add your custom icon, simply replace the image named <mapname>.rfld.png with your image, make sure you keep the exact same name (including the double file extension).
Adding the Loading Screen
To create your custom loading screen, you will need to upload your map to the steam workshop.

Open level details.


Create a new workshop item.


And after giving your map a name and description (you can do this later if you want), publish your map.


After publishing your map, Navigate to the folder below and find the folder for your map.
...\AppData\LocalLow\SteelRaven7\RavenfieldSteam\MapDescriptors\Workshop Staging
This is where we'll be setting up the loading screen for your map.


Add your background and foreground images, and then create a new text document named <mapname>.rfld.json






Now, open up the json file in any text editor and paste in this text, and edit the values to what you want. Make sure the file names match and that "quotation marks" are kept for those values.
{ "suggestedBots": 50, "displayName": "Enclosure 2", "loadingScreenBackgroundImage": "Background.png", "loadingScreenModel": "Quad.obj", "loadingScreenTexture": "Title.png", "loadingScreenUseArtworkShader": true, "loadingScreenFOV": 20.0 }
  • suggestedBots: When you select your map, the bot count is automatically set to this number.
  • displayName: The name of your map that is shown in the map select screen other menus.
  • loadingScreenTexture: Your foreground image
  • loadingScreenUseArtworkShader: Transparency for the foreground image will not work if this is set to false
SAVE THE FILE


Once you are done, your map folder should look something like this:

Technically, your loading screen is done, but if you try to load your map it won't work? This is because the loading screen will only appear for maps downloaded from the workshop.
So, to test your map, subscribe to it on the workshop (You can find your own maps under 'Your Files' on the workshop front page) and restart Ravenfield so it is enabled.

In the map select screen, there will now be 3 copies of your map! The map you want is the one that is furthest from the left (it should have the updated name and stretched icon).


And bam! There's your loading screen!


If you want to edit your loading screen without re-uploading and re-downloading your map, you can find the workshop version of the map the folder below and edit it there.
C:\Program Files (x86)\Steam\steamapps\workshop\content\636480\3112677324
After you edit the files, you will need to launch and exit a map, and then re-select it from the custom maps screen. After you are happy with your edits, make sure to copy the files back over into your workshop staging folder.
3 Comments
aJIeXXXeu May 5 @ 5:56am 
caspian border loading screen for archipelago lmfao :dealerrizz:
SOPPI Jan 8 @ 11:18am 
thx
hawkthief Dec 30, 2023 @ 2:28pm 
wow. im excited to try this. thanks