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ent_create logic_timer refiretime 0.3 startdisabled 0 ontimer"npc_nmrih_runnerzombie*,Kill"
You can adjust the "refiretime" to a larger number if it makes your game laggy, though I have no issue at all using that speed. 0.3 is three-tenths of a second, so 1 means "1 second".
Alternatively, if you would rather make the runners turn into shamblers instead of simply dying, use this:
ent_create logic_timer refiretime 0.3 startdisabled 0 ontimer"npc_nmrih_runnerzombie*,BecomeShambler"
And if you want to get rid of kid zombies too (you can't turn them into shamblers):
ent_create logic_timer refiretime 0.3 startdisabled 0 ontimer"npc_nmrih_kidzombie*,Kill"