Serious Sam Fusion 2017 (beta)

Serious Sam Fusion 2017 (beta)

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Serious Sam BFE: Redux
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Content: Maps
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Posted
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176.276 MB
Dec 12, 2023 @ 12:54am
Nov 2, 2024 @ 10:10am
19 Change Notes ( view )
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Serious Sam BFE: Redux

Description
Disclaimer: Please comment in English and report bugs in the dedicated thread, thank you!

Version 2.4
(check the changelog for post release patches)

Introduction
Serious Sam BFE: Redux was born as a personal way to express the potential of the original BFE without changing key elements and the nature of the campaign itself. Added secrets, easter eggs and coop-only content also gave me a way to introduce some personal moments and ideas into the mix.

Main features
  1. Reptiloids as well as Sniper and Laser in progression;
  2. Slightly earlier weapons, enemies, and a Jetpack introduction before the boss;
  3. Difficulty balance, reworked ammo economy and some revisited sections;
  4. Clean starts: matching weapon/ammo are confined in the same levels' secrets;
  5. Coop: +2 new wacky/powerful secrets, +200 extra enemies per level and regular supply drops;
  6. QoL: new EST times, removed slowdowns, added searchlights, fixed floating items etc.



Random stats and info
  • Redux has over 1500 new enemies in total (+2600 coop exclusive enemies), with only level #8 and #12 having less than the original campaign counterparts;
  • Combining all levels EST, Redux is 2 hours and a half shorter than the original campaign but it's really not: most BFE EST were way too generous in the first place;
  • Entering a level from the previous one will cut down all the ammo over 50% of max capacity (20% for Devastator, Sniper and Cannon) to allow clean start balance and give all pickups more importance (special thanks to Neiser for the script!);
  • While still being relatively easy, all bosses have specific resistance and at times increased health;
  • Fusion BFE has 3 levels that won't spawn all enemies, but in Redux it's easier to do so and actually possible to get 100% kills.



F.A.Q.
  1. Why not Firecrackers and Bombers? After testing, they felt too "modded" and they didn't make a difference in 90% of the battle, making them just more noisy;
  2. Is Serious Sam 4: Redux next? I started working on SS4 before abandoning it for SS3; I could start again but I'm worried about the amount of work and similitaries with my friend's MattStarChief child: Serious Sam 4: Reworked.



Useful videos
Take a look at the complete secrets guide and steak_jacobs complete run of the mod!
All Secrets:https://youtu.be/r7dRw02SDt4
steak_jacobs run: https://www.youtube.com/playlist?list=PLCkJwPBctJN3t0GZ2LDfQLVh99a-tkF2u



Special thanks
...to MattStarChief and steak_jacobs for their friendship, testing and constant Serious Sam related back and forth discussion; shoutouts to Neiser and Sulphuric_Glue for coding tips and support, as well as the entire Sam modding community for assets, ideas, editing tutorials and general awesomeness.



Features that I'm unable to fix - any help?
  • The Alcor Spaceship can sometimes stop moving and taking damage
  • Some pick-ups may appear floating despite being carefully placed
  • Make The Gathering of the Gods secret island cutscene skippable
  • Fix the Sandwhale chasing the player too often in secret areas
Popular Discussions View All (2)
85
Jul 21 @ 11:37pm
Bug reports
SeriousAmaro
19
Sep 2 @ 12:09am
Suggestions
SeriousAmaro
123 Comments
SeriousAmaro  [author] Nov 10 @ 12:21am 
Oh I guess it's a typo, you still need the HDs.. Thanks, I'll correct that
Sixteen60 Nov 9 @ 8:42pm 
Why does it say in the "required DLC" section that you need HD TFE and HD TSE, even though one of the pics for the mod says you only need BFE and Jewel of the Nile?
SeriousAmaro  [author] Nov 3 @ 1:25pm 
Sorry I slotted them in ahah :sam2seriousbomb:
orange_blossom Nov 3 @ 12:31pm 
Not much too say other than it felt more fun and varied to play through than vanilla. With the exception for the green reptiloids though. Those green-s**t-throwing-four-armed monkeys - I hate them.
SeriousAmaro  [author] Oct 30 @ 1:16am 
Glad to read this :kingsam: yeah blame my tester for the spike in level 11 ahah the idea was to have an epic showdown in the second to last level like all other Sams, took me a while too to master it
derpedcatto.com Oct 29 @ 10:01am 
Probably one of my fav Sam experiences, great overhaul! Wayyy better progression / balance than vanilla, and I really liked all the new additions and fights (+ new secrets and troll moments are fun). It felt rewarding actually utilizing the whole arsenal with the Lazer / Sniper in normal gameplay + ammo rebalance, this added much-needed variety. Didn't have much trouble aside from running out of Devastator ammo sometimes, and revamped fueling car section kicked my ass the most.
SeriousAmaro  [author] Sep 3 @ 11:49pm 
Thanks a lot :TheSeriousBomb: I knew going for balance instead of pure craziness might have been harder to digest for many, but I’ve found some kindred spirits!
Crawling Chaos Sep 3 @ 2:04pm 
Having played through all other BFE Campaign Remakes/Remasters, this one is the definitely the best. Gameplay, enemy placement, pacing, etc., everything is top notch, the ultimate BFE experience.
SeriousAmaro  [author] Jun 2 @ 3:16am 
Yes, it should be a Cooperative Secret for the level, if I remember correctly
Fentanyahu333 Jun 2 @ 12:57am 
Oh, so that's where it went in Guardian of Time