Stellaris

Stellaris

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FTL Scout Probe New
   
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Dec 7, 2023 @ 2:11am
Feb 11 @ 3:55am
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FTL Scout Probe New

Description
添加支持 FTL 的侦察探针,可在游戏开始时构建。只需进入船舶设计师并设计一个探头即可。它们是简单的侦察和信息收集设备,可以连接到舰队,能独立部署,以寻找新生命并确定可能的调查世界。

探头可以:
» 使用其增强型传感器将相邻的未探索系统标记为已探索。
» 在系统之间快速移动。它们甚至比护卫舰还要快。
» 从任何造船厂快速(相对)便宜地建造。
» 识别外星生命并侦察潜在的新世界进行调查和殖民。
» 提供一点点的盗版威慑。不过只是一点点。
» 帮助收集有关潜在威胁的情报,以便您可以确定(潜在)敌人的武器偏好和技术水平。

探头不能/不可以:
» 直接进入未探索的系统。您需要先将它们移动到“未探索”系统附近。
» 直接勘测行星或系统。为此仍然需要科学船。
» 战斗。就像,完全。它们由薄纸制成,没有特别好的闪避。
» 进入你看不到另一端的虫洞。他们可以侦察它们并告诉你它去哪里,但不能通过。
» 要求科学家、海军上将或任何其他领导人发挥作用。
» 自动探索。
» 被 AI 使用,也不能让它们首先被 AI 使用。(可能?)

探头不得:
» 与任何从根本上改变飞船工作方式的模组兼容。我相信它们与 NSC2 兼容,但我有一段时间没有检查过了(而且它们有点多余,因为 NSC2 护卫舰有一个测量传感器选项)。

鸣谢:
* 探针资产(模型、纹理、声音等)由 Paradox 为 Sublight Probes 事件链创建。

可在此处找到 1.9 及更早版本的旧版本:http://steamcommunity.com/sharedfiles/filedetails/?id=699496957

2.0-2.1 的旧版本可在此处找到:https://steamcommunity.com/sharedfiles/filedetails/?id=1310366667




Added FTL-enabled scout probes that can be built at the start of the game. Simply enter the ship designer and design a probe. They are simple reconnaissance and information-gathering devices that canbe attached to fleets and can only be deployed independently to search for new life and identify possible worlds to investigate.

The probe can:
Use its enhanced sensors to mark adjacent unexplored systems as explored.
» Move quickly between systems. They're even faster than frigates.
» Build quickly (relatively) cheaply from any shipyard.
Identify alien life and scout potential new worlds to investigate and colonize.
» Provide a little bit of piracy deterrent. But only a little.
Help gather intelligence about potential threats so you can determine the weapons preferences and technology levels of (potential) enemies.

The probe cannot/cannot:
» Direct access to unexplored systems. You need to move them near the "unexplored" system first.
» Direct survey of planets or systems. Science ships are still needed for this.
» Fight. Like, totally. They are made of thin paper and do not have a particularly good dodge.
» Enter a wormhole where you can't see the other end. They can scout them and tell you where it goes, but not through.
Ask scientists, admirals, or any other leaders to play a role.
» Automatic Exploration.
» Being used by AI doesn't allow them to be used by AI in the first place. (Maybe?)

The probe shall not:
» Compatible with any module that fundamentally changes the way ships work. I believe they are compatible with NSC2, but I haven't checked them in a while (and they're a bit redundant since the NSC2 frigate has a measurement sensor option).

Gratitude:
Probe assets (models, textures, sounds, etc.) were created by Paradox for the Sublight Probes event chain.

Can be found here and earlier versions of the old version 1.9: http://steamcommunity.com/sharedfiles/filedetails/?id=699496957

2.0 to 2.1 in the old version can be found here: https://steamcommunity.com/sharedfiles/filedetails/?id=1310366667


原始mod链接:https://steamcommunity.com/sharedfiles/filedetails/?id=1587065869
origin mod:https://steamcommunity.com/sharedfiles/filedetails/?id=1587065869


2024.1.16 传感器没有在舰船上显示的问题已修复。
2024.1.16 Sensor not working bug fixed.

支持语言:中文、俄语、英语、西班牙语、葡萄牙语、瑞典语、法语、波兰语
Supported languages: Chinese, Russian, English, Spanish, Portuguese, Swedish, French,Polish.
3.12 compatible.
11 Comments
AL|EN Feb 11 @ 6:48am 
Thanks!
卡尔文迪斯梅特  [author] Feb 11 @ 3:56am 
@AL|EN Completed.
AL|EN Feb 9 @ 7:52pm 
@卡尔文迪斯梅特 Thanks for this mod!

Sorry for the nitpicking, for the next update, could you please add the "v" letter for the "supported_version" property in the descriptor? mod file for the next mod update? Otherwise, the launcher still complains, "This mod was created for another game version ..." and displays an exclamation mark icon.

You can also set "supported_version=v3.*" to avoid updating it for every minor version.

I've also reported this as a bug but so far no fix.
Lucius Jan 24 @ 11:41pm 
Works with NSC btw
ORION Jan 9 @ 7:30pm 
This still works, thanks for making a newer version.
卡尔文迪斯梅特  [author] Jul 30, 2024 @ 8:13am 
@Inferi The tests found nothing wrong.All is well.What's your problem?
Inferi Jul 6, 2024 @ 12:31pm 
This mod is not compatible with Pre-FTL players testing although it used to be, pls fix!
卡尔文迪斯梅特  [author] Jan 16, 2024 @ 1:38am 
@Big Bubba This problem could not be solved, because it would cause the fleet to be unable to appoint a commander when the fleet was merged.What you're saying is the sensor's not working, and that's been fixed.
Жаканчик Jan 14, 2024 @ 2:23pm 
Can you please make probes not require commander assigned to survey unexplored systems? For now that looks kinda silly
Wizard_ice Jan 4, 2024 @ 5:29pm 
I really like this probe mod the downside is I'm noticing there's no stealth button when you add cloaking technology on the probe.