Halo: The Master Chief Collection

Halo: The Master Chief Collection

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Halo: Reach - Enemy Randomiser
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Engine: HaloReach
Game Content: Campaign
File Size
Posted
Updated
8.302 GB
Dec 5, 2023 @ 11:18am
Feb 29, 2024 @ 12:51am
10 Change Notes ( view )
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Halo: Reach - Enemy Randomiser

Description
Overview
Dive into the unpredictability with this mod where every enemy type and their weapons are randomized. Each playthrough offers a fresh and thrilling challenge, keeping you on your toes!

Balancing
This has not yet been balanced, some sections may be actually impossible to progress on Legendary difficulty. If you find a section or a common trope of enemies that keep spawning let me know and I can adjust the weightings.

Randomisation Odds
- Chance of encountering a Hunter: 1 in 15
- Chance of encountering an Engineer: 1 in 15
- Chance of encountering a Mule/Guta: 1 in 15
- Chance of a random vehicle appearance: 1 in 15
- All other enemies and weapons are selected randomly.

Co-op
There is no reason that this shouldn't work with Co-op, however it has not been tested.

Key Notes
- Non-Randomised Areas: To ensure smooth mission progression, certain areas like the Long Night of Solace space fights, specific Spirit dropship enemies, and Phantoms remain non-randomised.
- Exclusion of Certain Enemies in Spirits/Dropships: Engineers, Hunters, Vehicles, and Mules are excluded from spawning in spirits/dropships to prevent gameplay issues. If you encounter any softlocks after a dropship encounter, please report them for troubleshooting.
- Difficulty Testing: The mod has been tested only on easy difficulty. Challenges on higher difficulties, such as Legendary, are yet to be explored.

Gameplay Anomalies
- Encounter of unarmed enemies is possible when they are given incompatible weapons. If you notice this, kindly report the specific enemy and location, along with a screenshot if possible.
- After the second AA fight on Tip of the Spear, you may seem to get softlocked, this is because there are enemies on top of the rocks that need to die next to the AA gun. See this image for the location.[i.imgur.com]

Development and Contributions
- The mod is developed using C# and managedblam.
- Special thanks to the HaloMods Discord community and https://c20.reclaimers.net for their invaluable documentation.
- Shoutout to the https://haloruns.com speedrunning community for enabling my Halo addiction.
- To view or contribute to the code that this mod was made with, visit the GitHub Repository[github.com].
33 Comments
President John Henry Eden May 19 @ 4:16pm 
has anyone gotten this to work lately? it downloads all 4 gigs but is just the normal reach game no randomised enemies
Tommygun1220 Mar 19 @ 9:03pm 
My campaign just runs normally with this and gives no other campaign option than just the normal to choose from.
O219 Tyler Mar 4 @ 3:38pm 
This has been a super fun mod so far! But id love if kill barriers and skybox barriers were deleted too. Would make snagging a falcon and going crazy more fun.
Dman Mar 3 @ 11:22pm 
Mod seems to be broken again. Not showing up in my mod list
Aquafina™ Jan 8 @ 3:32pm 
I beat this on LASO recently with friends, It was extremely fun but man exodus was pure pain. Exodus alone took 3 attempts with the successful run taking like 3 and a half hours.
AntlionSoldier344 Dec 26, 2024 @ 11:00am 
i love how they replace moas :D
G_SMACKS Mar 19, 2024 @ 3:30pm 
needs an update plss
Khaotic Mar 19, 2024 @ 6:12am 
Mods not working for me, anyone else have this problem?
Nolan21 Mar 17, 2024 @ 7:43pm 
Can you make more mods like this but for halo 2 and 3 please?
BIG GUN GO BRRRRRRRRRRRRRR Mar 9, 2024 @ 5:31pm 
Just beat it legendary. Worst part had to be white or gold sniper elites. very fun.