Solasta: Crown of the Magister

Solasta: Crown of the Magister

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The Red Crow (6-Man Party Version)
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5. Dez. 2023 um 10:33
1. Dez. 2024 um 20:33
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The Red Crow (6-Man Party Version)

In 1 Kollektion von Artyoan
Artyoan's Campaigns
7 Inhalte
Beschreibung
The Rundown: This is The Red Crow rebalanced and retooled for a six man party. It is intended to be played using the Unfinished Business mod and setting the party size to six.
-To change party size go to Gameplay > Tools > Adventure > Override party size to 6
-There is a setting just below that to 'Allow all party members on narrative sequences' which I recommend checking.
-Link to the mod itself: https://github.com/SolastaMods/SolastaUnfinishedBusiness
-If you enjoy six man parties, please consider a donation to UB, as it enables modules like this (and the others) to be well worth making. I personally find six man combat to be more interesting than four man combat, even if it is substantially lengthier.
Link to the original The Red Crow: https://steamcommunity.com/sharedfiles/filedetails/?id=3074665840

Summary: The Roaming Boar Tavern has burned to the ground. Your party was there. Drunk. The cause of the fire eludes you. Perhaps the fault was yours. Perhaps it wasn't. But to escape the confines of a jail cell, you are enlisted to serve during a time of war between the Snow Alliance and Gallivan.

Details: This is a six man version full campaign and is a sequel to The Forsaken Isle and Morrows Deep, with a new party starting at level 1. I strongly recommend having played both of the prior campaigns before playing this one as the spoilers are very heavy, especially for Morrows Deep. If you don't care about the story elements then have at it.
Link to The Forsaken Isle - Six Man version : https://steamcommunity.com/sharedfiles/filedetails/?id=2942835978
Link to Morrows Deep - Six Man version: https://steamcommunity.com/sharedfiles/filedetails/?id=2956040726

More details:
With the release of Palace of Ice I wanted to use the new capabilities it provided.
-The world map is implemented.
-World map encounters now work with the latest UB patch. Without the patch (or without UB), custom world encounters do not function once the party reaches level 5.
-I Strongly Recommend using slow travel if you're going into a new travel segment that you have not traveled on once you're past the first major city and continue slow travel until you gain some levels on the typical difficulty of encounter found on that segment. An ambush by an enemy encounter can be very deadly. Save often. The feat Alert may help here as well. A lot of permutations can occur with random encounters so if any encounter combination seems off, please let me know. 
-Companions come and go, sometimes with the option to take them. Not taking them will make the difficulty considerably harder in the areas they are available. Companions that stay for multiple battles are capable of being killed permanently. There are less companions used in this version than in the four man version.

Duration: 50+ hours if all content is done. (If you are playing on harder difficulties, this may take considerably longer)

Levels: Starts at level 1 and ends at level 16 or at level 19 if you increase the level cap with UB. I recommend increasing the cap.

Difficulty: The difficulty is intended to be moderate (on authentic) though feedback has always been that the six man versions are a notch or two harder than the four man originals. Try scavenger or above if you've got an optimal party or are bringing your A-team. If you want to try experimental parties or are looking for an easier time just involving a six man party, do not be afraid to turn the difficulty below authentic.

Suggestions:
-A balanced party is strongly recommended.
-Having one high armor class character with another that can get high AC (with a shield or through reactions/spells) when needed is recommended.
-Any melee units should be able to take a hit and have some moderate armor or be able to enter and leave battle with relative ease. A lot of custom melee weapons have conditions on hit that can potentially give disadvantage, banestruck, blind, etc to an enemy. Melee weapons tend to have stronger conditions than ranged weapons to offset increased risk.
-Have at least one heavy hitter ranged unit. There are a lot of new flying enemies from PoI
-Having at least one character that can lock enemies down in recommended.

Special Considerations:
-Unlike my prior campaigns, there are a few instances where multiple battles are required with no long rest. These don't come til the second half of the campaign.
-A wand of identify is available on vendors and one found in exploration.
-Crafting is fully implemented and highly encouraged, though not necessary. I probably made and used well over 40 potions of heroism in testing.
-There are 65 custom weapons
-There are several side quests
-Charisma skills like persuasion, intimidation, and deception are used throughout the campaign
-Some classes and most character backgrounds have some special dialogue and content
-Save often, especially prior to entering a full party teleporter
-This can be played without needing Unfinished Business for an alternative to cataclysm difficulty with a four man team

Mod.io version: https://mod.io/g/solasta/m/the-red-crow-six-man-party-version

Please report any bugs/misspellings that you find.

Enjoy
108 Kommentare
Artyoan  [Autor] 7. Apr. um 15:23 
Thanks Executor. The new stuff from Palace of Ice helped out a lot. Those new monsters and world travel especially.
Executor888 7. Apr. um 14:57 
This was a fun adventure. I think I liked it the best out of the trilogy of campaigns. I enjoyed the higher level gameplay as well as the use of newer enemies. Well done!
Artyoan  [Autor] 2. März um 6:22 
@geolas, there is an interactable sarcophagus in Bhorn's tomb, west side of the area where you got the ceremonial sword from . He will also simply leave if you talk with Gunthik after completing the area.
geolas 2. März um 5:06 
where do i need to bring ivor to? i already ran trough the entire crossing map and the underground areas with him in tow
Captain Miller 22. Feb. um 6:24 
Hi Artyoan
Yup, some of the fights we had to play several times, but with the right tactics, we made it through them...positioning was key :-)

We will look forward to playing Grave Rush when its finished and if you find the motivation to make another one before Solasta 2 releases, we will take that one as well ;-)
Artyoan  [Autor] 21. Feb. um 15:23 
Thanks Captain Miller. Those are quite the settings. I'd have to agree that 'challenging fights' is an understatement there.

For now I intend to add enough levels for Grave Rush to reach level 20 but then that is likely the end of my Solasta 1 dungeon making. Hopefully Solasta 2 has a dungeon maker at some point as the demo was excellent. If that allows for user made content then I'm sure I'll make some full campaigns there too.
Captain Miller 21. Feb. um 14:49 
Hi Artyoan. Me and my friend just finished your excellent campaign and we had a lot of fun: We played on very difficult settings with enemies at 125% damage, 250% health and +4 to hit. That gave some challenging fights, to say the least. We really appreciate you making these campaigns and we especially enjoyed this one with a great plot and all the new magical items. Thank you for doing it and please make more :-)
Artyoan  [Autor] 20. Feb. um 18:46 
Good to hear. Shouldn't have any more issues loading a save from the campaign locations. The issue with random battlegrounds would have been something I reported to Tactical Adventures but by the time I knew about it, they had already delivered the final patch and moved on.

No idea if it is just a limitation of the game or an actual bug.
lord_tsarkon 20. Feb. um 18:24 
Thanks for the Tip!! We forgot about the disable random encounters. We actually loved the random encounters... we laughed at "Ogres and Friends" encounter. But alas we Desync ALOT in combat (especially 6 man + your combat encounters) so we save alot. Looks like we will continue (Host reloaded the save single player, killed the Ogres and made it to the first city and tested the save and it works in multiplayer.
Artyoan  [Autor] 19. Feb. um 19:12 
@lord_tsarkon, loading a save from the world map doesn't check for a new campaign version either, its definitely weird how they implemented it.

Should be able to load the save in single player though, could then just Cheat Menu - Kill All the encounter, travel to the next location and then save. Then load in multiplayer. If the Cheat Menu isn't active then there is somewhere in UB to enable it.

If you're desyncing that often then you can disable random encounters on the world map too. Those don't give a lot of experience and aren't central to the campaign. Should be in Settings > Game > Story and a check for random encounters.