RimWorld

RimWorld

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Big and Small - Weapons
   
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Mod, 1.4, 1.5, 1.6
File Size
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607.035 KB
Dec 5, 2023 @ 4:32am
Aug 8 @ 11:31am
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Big and Small - Weapons

In 1 collection by RedMattis
Red's Workshop Mods
45 items
Description
[www.patreon.com]
More weapon variety. Can be considered an addon to Big and Small Gene's much smaller/more focused weapon arsenal.

The weapons are roughly in line with vanilla balancing, averaging a bit higher for giant weapons (all weapons here as of writing) since they require the pawn to be huge to enable wielding.

Neolithic
Salvage Club

A long tree trunk with an assortment of old weapons stuck to it. Slow and unwieldy, but packs a punch.
Huge Shard Knife

A large piece of salvage with a handle wrapped around it to avoid injuring your hands when wielded.

Medieval
Giant Hammer

A large one-handed giant hammer like something you might see Hephaestus wield. Improves workspeed.
Giant Scythe

For harvesting VERY LARGE crops. Improved plant workspeed and works reasonably well as a weapon.
Huge Kanabō

A big heavy club for your drunk Onis to bonk heads with.
Giant Musket

Replace the internal organs of your foes with a huge musket ball.

Modern/Spacer
(None yet)

Ultra
With Royalty you can also find Persona variants of the melee weapons here.
Vae Suis

This enormous spear said to bring disaster. It cuts not with a sharp edge but rather an unbelievable heat that simply vaporizes most that it touches.
Skarstind

A huge cryogenic axe that leaves terrible frostbitten wounds.

Notes
Some weapons have additional damage types as "extra damage" E.g. Frostbite from Skarstind. This means their DPS may show a bit lower than it really is when examined in-game.

Credits
Shard knife, hammer, scythe, kanabō, and musket by Phaneron.

Vae Suis, and Skarstind by Mobile Kek Suit.

Mod Discord
[discord.gg][ko-fi.com]
67 Comments
elĐeve Sep 1 @ 4:38am 
zamn i would love some spacer melee like a lightsaber lol
RedMattis  [author] Aug 9 @ 1:03pm 
@The360MlgNoscoper
Unique weapons are an Odyssey Feature, so without it they won't show up.

If you do have Odyssey then try verifying your files and force everything to update. (or just unsub + resub my mods).

@Princess of Donut
I think the weapons work with it. I know at least a few were specifically made compatible by the author.

@Quilava
Maybe. I haven't looked at the code for shields.
A Curious Jackdaw Aug 8 @ 7:14pm 
@The360MigNoscoper a lot of mods I have updated today, my assumption is to make sure there's no issues with the recent bugfix patch for the base game.
The360MlgNoscoper Aug 8 @ 12:36pm 
What was added in the update? I'm not seeing any new unique weapons.
Princess of Donut Aug 3 @ 2:49am 
Do these still work with the melee animation mod?
Quilava Jul 26 @ 11:08pm 
Could you make giant shield as well? My pawn holding normal shield look like holding a buckle :cta_emo7:
RedMattis  [author] Jun 28 @ 1:16am 
@Spencer
Most likely. Any pawn at or above size 2 can use them regardless of traits.

@Ryanisunique107
You could ask Mobile Kek Suit if they want to make a giant mono-sword. I could certainly set one up in the mod if so. :)

@Manties
Phaneron made the medieval/neolithic weapons (aside from my jank salvage club). I'll gladly add some more if they feel up for it.
Spencer Jun 27 @ 2:07am 
Can these be used by the giants in the giant mod?
Ryanisunique107 May 17 @ 12:26pm 
a mono sword would be sick
Manties Apr 19 @ 5:12am 
Love this mods and your others! Was wondering if you could possibly add a two handed axe for medieval tech