Europa Universalis IV

Europa Universalis IV

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Homebrew - Silvertaped
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19.964 MB
4 Thg12, 2023 @ 10:23am
21 Thg12, 2024 @ 11:34am
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Homebrew - Silvertaped

Trong 1 bộ sưu tập tạo bởi Anscylla
Anbennar mod's I play with
19 vật phẩm
Mô tả
Dumb guy statement:

Homebrew - Silvertaped is just an effort to keep this mod alive and running after Scions of Sarhal update, with fixes to existing mechanics in code made by original creator. He left some stuff in files unfinished, not working and I've just simply picked this up, with help of all of you, there in the comment's and on anbennar's discord.
Without help i couldn't do much, since i know nothing about modding EU, but I appreciate very much every bit of help i got. We fixed this piece of art to working condition, and all was left is just to polish it, with whatever is left in code.
I will try to not change that much, to leave most of stuff as before, to leave this mod in spirit in original. Whether i find something worthwhile, I will enable that to test it by myself or publicly, fix it to usable state and leave it there, or not.
If sanity allows, create compatches for other mods, since I myself just yeet in every possible mod to my modlist and pray that it doesn't break something, which usually does, and so as I speak about that, just spam comments with whatever bullsht game spew on you while using this mod, I'll try to fix it, to make Homebrew great again


Of course link to the original:

Homebrew: An Anbennar Submod

Compatibility mods:

Doge's Anbennar - Goods & Buildings

Bitbucket version

Artemis / Anbennar Compatch

Dwarven Knowledge

Harb's Development Points

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Original desc there:

Welcome to Homebrew, a pet project that I created with the intention of making a fun and interesting singleplayer experience that plays off of and adds onto Anbennar's mechanics. All changes have been playtested and adjusted to my satisfaction.

--- Changes ---

The main change in Homebrew is the addition of new ideas. Thanks to the permission of the authors of The Idea Variation and Anbennar Unleashed, I have ported their mods and made them 100% compatible with Anbennar. I have also made many, many changes to ideas in Homebrew, with the intent on making each one memorable, worthwhile and relatively equal in strength. There's now 16 idea slots that you unlock at uneven intervals, each idea is 25% cheaper and ~25% weaker (some modifiers are weighted differently), you must take ideas in a 1:1:1 ratio, and misc details have been adjusted to account for your extra ideas. Along with these ideas are events and policies, and Homebrew adds 70+ all-new events and 100+ policies.

To offset Homebrew's extra modifiers, coupled with the modifiers found in vanilla Anbennar, I have also made some changes to the economy. Buildings have been rebalanced and are generally more expensive, you have slightly less base manpower, your expenses scale faster as the game progresses, and loans have slightly more interest. These changes should make sure that, despite your extra ideas, you won't snowball faster than you normally do.

The AI can be an idiot, and as such they've gotten some minor buffs to help them handle these changes.

Lastly, I have also added in misc changes that I personally want included, such as a general buff to factions and making mercs cost less professionalism.

--- Compatibility ---

Homebrew was made with the intention of being exclusively compatible with the steam release of Anbennar. This mod messes with a lot of files, and will likely cause problems when used with other mods. I also cannot guarantee Homebrew's compatibility with the bitbucket version of Anbennar, as the two will have a file conflict that will mess with whatever new stuff the bitbucket version is testing.

--- Future Content ---

While Homebrew is fit for public use, I'm not finished making changes. There are plenty of localisations that I plan to revise, and I will no doubt need to readjust some of my custom effects once I've gotten more familiar with them. I may also look into modding buildings in and making Homebrew contain ARLtR, but that's not my top priority.

I have no intention of directly changing countries, MTs, religions etc. There are cases where Homebrew's effects come into conflict with MTs, and in those cases I would rather add exceptions for those MTs in Homebrew than add another file that needs to be updated regularly. I cannot guarantee that I have every MT accounted for in Homebrew, but I can say that whatever issues there may be will be corrected as fast as I can discover them.
377 bình luận
MeteorJunk 29 Thg04 @ 3:36pm 
Does this mod break the mage heir event? I had two mage heirs and neither of them actually became mages!
Dr.Macari 26 Thg04 @ 7:34pm 
Hi Anscylla, I am a huge fan of the HB submod and I want to congratulate you on the military changes, I liked some and other not too much but that is fine. But there is a huge issue with playing defensive now, the AI can easly doom stack artillary( I dont know why, but they do) and there is a lot of bonus of art vs fort in the ideas. I was playing as dwarfs with fort, serpentspine and defensive ideas, and my forts where made of paper. I know you dont have the time with your studies, but something has to be balanced here.

And another thing... is it possible to make a variant submod that has the old HB ideas?

Thank you my friend, and have a good one.
Anscylla  [tác giả] 13 Thg04 @ 7:52pm 
I can just add a decision which will highlight provinces with exceptions. I won't make it toggleable because defensive buildings are balanced to favour at least some degree of planing how to maximize your provinces (salt,holds or literally any modifier which just makes certain province just better location for a fort, for example) and just to discourage fort spam
ChSph 9 Thg04 @ 4:01am 
also @BalkanMontero
I have no such problems, make sure You don't run incompatible mods and Your EU4 install is OK
ChSph 9 Thg04 @ 3:47am 
Please if possible add either a map mode that shows valid fort provinces or just a startup option to disable the fort limiter entirely. Figuring out what provinces are exceptions from it and what aren't is annoying.
SSS-class Herotism 1 Thg04 @ 9:17am 
what on earth
Anscylla  [tác giả] 1 Thg04 @ 1:17am 
oh no, lizard apocalypse, again
BalkanMontero 31 Thg03 @ 8:41pm 
Oh yeah and are there supposed to be Lizard minorites in every province across the world? and whats with the mechanims?
BalkanMontero 31 Thg03 @ 8:39pm 
Lich kings keep arising in every country after every reload and when your ruler dies a lich becomes king. Do i go back a patch or 2?
Bromid 26 Thg03 @ 5:40am 
Ohhh okay. Thx. Glad everything works as intended.