Europa Universalis IV

Europa Universalis IV

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Transylvania Culture Tweaks
   
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1.058 MB
Dec 1, 2023 @ 7:27pm
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Transylvania Culture Tweaks

Description
Tried making the culture in the Transylvania area a bit more realistic/sensible.

Expanded Romanian to former Transylvanian cultured provinces
Expanded Hungarian to Maros (Szekelys)
Kept Transylvanian in Kiralyfold (Transylvanian Saxons)
Moved Transylvanian to German culture group (represent Siedenburger Saxons because otherwise its a fantasy culture)

Not exactly compatible with any mod that changes the 00_cultures.txt file (such as Hellenic Renaissance.) In my testing, the provinces I made to be Hungarian/Romanian are just as I intended, but Transylvanian is put back into the Carpathian culture group.

Recommended to go along with this mod: https://steamcommunity.com/sharedfiles/filedetails/?id=3001786919
9 Comments
Wodan Dec 3, 2023 @ 2:30am 
I like the way you do it. It is also eu4tovic2 eu4tovic3 converter compatible.
kapitoshka  [author] Dec 2, 2023 @ 11:31am 
@Isidor_von_Edelsburg (part 4) right now i have other small tweaks in mind like moving basque to its own culture group and moving turkish to a new "pghuz" culture group or something. i am wary about experimenting with creating new culture groups since i would then need to meticulously find and patch any instance of where monuments/missions/privileges/whatever demand the tag to be in the levantine culture group.

so yeah basically paradox settled in for game balancing decisions in regards to cultures and i am trying to ameliorate some of their most egregious decisions.
kapitoshka  [author] Dec 2, 2023 @ 11:30am 
@Isidor_von_Edelsburg (part 3) same goes for lumping south slavic, east slavic, and west slavic cultures into one culture group (very reachy plus it nullifies the point of the russian mission tree unifying all slavic cultures.) the mod also made some monuments unusable, since they required a country to say, have a francien culture but that can't happen because all former francien cultures are now in a completely different culture group of "latin." same goes for some privileges, such as the french strong duchies privilege which requires france to have its primary culture be francien.

for these two reasons, i am continually thinking of ways and moments where i could implement logical tweaks to cultures in eu4 without going so far as the linguistic cultures mod. right now my 2 mods related to culture tweaks have been in regards to removing/changing fantasy cultures like ryazanian and transylvanian.
kapitoshka  [author] Dec 2, 2023 @ 11:29am 
@Isidor_von_Edelsburg (forgot to mention that the previous response was a part 1) or if you are playing as ottomans, you probably don't care about central asian culture acceptance. so, paradox thought, it would make more sense if the cultures within your immediate geographical vicinity to receive acceptance. however, this approach has the same problem of introducing illogical culture groups/additions to culture groups.

a mod called "linguistic cultures" was released some months ago which attempted to fix paradox's illogical (from a linguistic perspective, obviously) decisions regarding culture. good in theory, bad in practice. although the mod added some cultural variety (like aromanians in greece) it lumped too many cultures together (like the french, italian, iberian cultures being lumped in together with romanians.) technically correct, practically very far reaching.
kapitoshka  [author] Dec 2, 2023 @ 11:28am 
@Isidor_von_Edelsburg paradox has continually shown itself to add unrelated cultures to culture groups (albanian to south slavic, turkish to levantine, hungarian and romanian to "carpathian" whatever that means) and inventing fantasy cultures (transylvanian and ryaznian, like mentioned before.) the ideas are understandable, sort of. the first purpose is to add more variety/diversity by adding more cultures and for game balance purposes. the first reason is self explanatory, although it sometimes leads to cultures that never existed. the second reason i think is related to empire forming. when you form an empire, you automatically accept all cultures of your culture group. imagine if you formed an empire as hungary and you automatically accept all finno-ugric cultures that are on the other side of europe...
Wodan Dec 2, 2023 @ 11:09am 
interesting. One wonders why paradox doesn't implement something like this... if they already add comments in the province files. Maybe it will be different in Eu5.
kapitoshka  [author] Dec 2, 2023 @ 9:32am 
tweaked the description to make my mod's intentions clearer
kapitoshka  [author] Dec 2, 2023 @ 9:30am 
@Isidor_von_Edelsburg 1. i meant for the siedenburger saxons to be represented by the transylvanian culture group since the transylvanian culture seems to me like a fantasy culture, just like the ryazanian culture. i therefore gave it a more realistic purpose of representing siedenburger saxons
2. even in the game file file for the kiralyfold province there is a comment that transylvanian germans inhabit kiralyfold. other province files have such comments, like the one for sugla which mentions that it shouldn't be greek because its status as a greek dominated land began after the 17th century
Wodan Dec 2, 2023 @ 6:07am 
why Transylvanian to German culture group? In the course of time, Transylvania became Saxon in some parts, which were then called "Siebenburger Saxons".