Jagged Alliance 3

Jagged Alliance 3

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Only 2 Perks to Top
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Dec 1, 2023 @ 11:43am
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Only 2 Perks to Top

Description
Changes required number of perks for Gold level perks from 3 to 2.

Builds can reach the defining perks quicker, without having to take non-essential perks.

In Vanilla you have hardly content left when you finish your builds.
This way you can take the less important perks after Level 7.

Save game compatible - no new game needed.

Btw the A.I.M. mercs function that way, for example Sidney and Scully: Both have Tier 3 perks with only 2 other perks in that perk tree. Spike also. Maybe it was thought to be that way originally.

Thanks to these wizzards of discord for helping me create this mod: Rato, Witzzard, Archimedes and CeasarWolny!


Ima simple man - I like simple mods. Check my other ones:
- Bloods Endless Knives Sharpened
- Starting Mercs Done Right!
- Lower APs for Pistols&MPs
22 Comments
Jagr  [author] Mar 14 @ 5:20am 
:-) Thx @Hachiryoku Same same.
Hachiryoku Mar 9 @ 3:49pm 
Many moons later and I'm still loving this mod. Sometimes the smallest details make a world of difference.
Jagr  [author] Jan 28 @ 4:18pm 
@ZarrKaan Yep, works for me and haven't heard otherwise. Why?
ZarrKaan Jan 14 @ 10:36am 
Hey, is this Mod still working?
Jagr  [author] Dec 17, 2023 @ 2:20pm 
That's why we mod. Change what bugs us ourselves. Much better than complaining. :steamhappy:
Hachiryoku Dec 17, 2023 @ 1:07pm 
Yeah. I don't mean to call them evil. It's hard to make thousands of micro decisions and not be a little off the mark. They did the work, and it's clutch.

Just, some things bug us, as always.

Maybe we're just spoiled. lol.
Jagr  [author] Dec 17, 2023 @ 11:56am 
Maybe it was personal bias @Hachiryoku. That could be. But then why is it so with all A.I.M. mercs that have gold level starting perks? To me the explanation, that they went back on a perk tree rule, but didn't apply it to their own mercs makes a bit more sense. Also reveals a sort of bias I guess.
It definitely gives a weird feeling, the "us and them" feeling as you so funnily and correctly called it.
Please try it out. I enjoy it enormously and I'll never go back that much I can tell you. :-)
Hachiryoku Dec 17, 2023 @ 10:25am 
@Jagr and Echo. I may have to give that a try. Thanks.

And yes, I agree. I do not consider it a balance breaking mod. The developers, bless them (I don't mean to sound snotty towards them), decided how fast the mercs should level up. It's a purely subjective metric (unless they level up too fast).

The balance aspect would be in the perks.

A person decided. People have bias's.

There's one battle where the enemies just teleport in behind you and always get the initiative ( maybe it's because my mercs are too low level to get the initiative...?).

So, the enemies magically teleport in and shoot you in the back... That was also someone's subjective opinion of what they consider fun to be. (Kinda makes you wonder, are you playing the game, or are you playing the developers?).
Hachiryoku Dec 17, 2023 @ 10:17am 
Sometimes developers, despite the overall goodness they have brought us with JA3, make bad calls.

And yeah, I absolutely see how they broke their own rules to give their choice mercs those choice perks that you have to work harder for to gain access too (and many players probably never get them).

I can only imagine they had favorites, just like any of us would. It's like they're saying, we'll let you make your own characters, but they can't be as good as the ones we make, because you're not us. It feels very glass-ceiling-like. I definitely feel the 'us and them' in it.

That sounds a little mean, but it's part of being human. We have bias's. Always will. It's hard to remove your own bias. But I can also see where they hear us, and improve it.

Subjectivity often results in pendulum swings, especially when everyone disagrees.
Jagr  [author] Dec 10, 2023 @ 5:16am 
The only thing I can think of in terms of "imba" in this mod, is that you gonna take less of the bad perks (bc you're not forced to). But that's kind of the idea of the mod.

The devs build all the mercs they gave us with 2Perks ToTop, for example Sidney or Spike. I guess while testing they noticed that certain (weak) perks would only be taken by few people. So - instead of reworking these perks or the perk tree - they just forced us to (but not applying it to their already built mercs.)

So, if you like to be forced to take the occasional unfitting or weak perk play vanilla. If you wanna build nice builds as originally intended by the devs - why otherwise would the A.I.M. mercs only have 2 Perks to Top - use this mod.