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Een vertaalprobleem melden
In an ideal scenario 'this stat = #$' would define a material, instead of an arbitrary number (a number of wools have the same price but different stats), stats that define wealth would have to be made with a bunch of testing, I guess it's possible
I'm 50/50 on making more Balance mods, if anything I'd target flooring and/or shelves
I mean this version (it use less plants from the main mods)