Carrier Command 2

Carrier Command 2

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Revolution 1.4
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1.569 MB
Nov 27, 2023 @ 2:57pm
Apr 5 @ 7:35am
77 Change Notes ( view )

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Revolution 1.4

Description
The Revolution mod brings Radar enhancements, a more immersive fog-of-war for island captures and
other features.

v1.4:
  • Bear cannon now has a range guide for the current target
  • Carrier and Surface RADAR can now indicate the direction of the nearest hostile RADAR source on the holomap.
  • Carrier and other units carrying RADAR show a map symbol on holomap, control and nav screens.
    If carrier radar is offline the symbol is red or damaged the symbol flashes red/grey.
  • Added support for the Resupply+ extension mod.
v1.3:
  • when used with Tactical Operations Centre the carrier is equipped with a 4x laser missile VLS
  • walrus now able to mount a combat droid on the back utility slot
  • albatross restored to 4x wing hardpoints (plus AWACS)
  • added visual HUD waypoint/guide for nearest friendly carrier
  • added surface mark hints for aircraft flying low
  • added 'land here' guided waypoint tool for landing rotorcraft on islands
  • added fuel tab to inventory to monitor fuel use and stocks
  • added controlled unit HUD telemetry output (g_enable_unit_logging disabled by default)
  • improved spectator mode options
  • slightly reworked HUD horizon rendering
  • mini font text in some areas to reduce clutter
Added support for a spectator mode extension mod

  • Fog of war
  • Needlefish rebalance (reduced simulated Radar range)
  • AWACS rebalance (~10-12km max range again for a better feel)
  • Manta rebalance (less deadly against carriers for more air combat)
  • Aircraft RWR sensor
  • Bomb enemy factories to slow production
  • Barge map/info will now warn when your barge has no delivery waypoints
  • Operator screen can show a list of active friendly units from the screen menu
  • Operator screen will show island type in command center tooltips
  • Loadout screen can now manage loadouts for units on a different carrier

For full details on what the mod does, how you can contribute or request features see
https://cc2maps.com/revolution-mod/

The mod is based on UI Enhancer and Albatross AWACS, so you get those amazing benefits included.

Popular Discussions View All (1)
3
Apr 23, 2024 @ 2:05am
Question regarding the Name Change Feature.
TheFrommie86
21 Comments
Darth Shader May 11 @ 9:26am 
My game keeps crashing randomly with this mod. I use this and the addons except "spectator mode", "island names" and "heavy manta" because I use "engineering".
lucasthewoof Apr 25 @ 12:57pm 
whenever i try to use any of the add on mods the game says i need revolution 1.4 and freezes
SlendyMcTendies Mar 29 @ 10:51pm 
Landing an aircraft on land causes crash. Tried landing a Razorbill on an island runway an the game crashed right when it stopped moving.
PrimeNoodles Mar 20 @ 9:02am 
Thank you for supporting this mod so consistently! It's a shame the developers basically dropped it, but people like you breathed new life into the game and it's very much appreciated :D
Onee-san Haremancer Mar 18 @ 1:52am 
Is there a way for you to make it compatible with Krev's HDF models? My albatross looks like macross with unattached wings :steamsad:
Catmouse Mar 14 @ 11:58am 
Hands down the best mod for the game.
PrinterFirstClass Feb 10 @ 9:45am 
Thank you for the answer, the abbreviations are actually quite intuitive
Bredroll  [author] Feb 10 @ 7:51am 
@PrinterFirstClass F means "flight level" which is altitude in meters / 10. So FL200 = 2000m. I is Indicated Air Speed
PrinterFirstClass Feb 5 @ 9:51am 
What are the F and I values in the AWACS Radar screen?
Lurn Loroth Dec 30, 2024 @ 9:17am 
This is a great QoL mod along with your other mods, keep up the great work! It's very appreciated! I hope you continue modding CC2 for a long time!