BlazBlue Entropy Effect
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Entropy Effect 100% Steam Achievement Guide
Автор: Bad At Videogames
A guide for 100% Steam Achievement Completion in Blazblue Entropy Effect.
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Introduction


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Blazblue Entropy Effect has a fairly cut & dry Achievement set. This guide aims to help you get 100% completion with as easy a time as possible. This is for STEAM ACHIEVEMENTS, not in-game Achievements. That being said, the vast majority of these Achievements are easy to get just by playing the game. Most of the harder achievements are just doing many many runs.

Thankfully, 1.0 has removed many of the clunky/weird achievements.

This Guide was updated FEB 3 2024 as of the January 31, 2024 - 1.0 Launch patch. Any added achievements will be added later! Thank you for viewing, happy to know if this helped anyone!


Update 10/26/24: The game has updated many of its components since the making of this guide. While achievements haven't been added or changed since then, some systems have. So some of what you read in here may be outdated in the way it is presented but still accurate in how you unlock the actual achievement. As always I welcome any updates you suggest in comments as I cannot unearn achievements to re-earn them to better this guide. Thanks for supporting my guide!

1.0 Has Removed the following Achievements:
-Mind Upgrade 1-4
-Justice From Above
-Fully Armed
-Menacing Threat
-Blitzkreig
-General Tactics Master (Changed to Double Tactics collector)
-True Champion
-Corruption is Nothing
-Dodging Practice
-Chosen One
-Vanished Lover
-Bigger Disadvantage & Anything For You
-Outlaw & Extravagance

1.0 Has Added the following Achievements:
-Ready For Anything
-Serious About This
-Brave Forward
-Unstoppable Force
-Destination

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Easiest Achievement:



Hardest Achievement:


Rarest Achievement (According to Global Stats):


Grindiest Achievement(s)


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Tactics and Know How
This section is just a quick over view of some things to think about when playing for Achievements to better assist you.

Please note that this guide is made assuming you know the terms and meanings of words in the game (such as Evotype, Analyzers, etc.) and won't be explaining them.


Strong Characters


Jin Kisaragi
In my personal Opinion, I recommend Jin Kisaragi as your first character if you're just starting. I consider him to be the best character in the game by a decent margin. He has a simple powerful kit with an extremely useful Dodge passive that freezes and slows down the screen. This feels super busted, especially when you have a good build. This powerful passive is also gained by characters when you use Jin as a Legacy character. On top of that, his legacy skill is an AoE freeze that works on bosses, making him probably the best Legacy character pick in the whole game. He has incredibly powerful Potentials and a simple kit that can get technical if one desires. This includes a Potential that gives him a Hakumen counter-parry which is just insane. He has a spammable jump+attack that can shred enemies with a good Basic Attack Tactic. I honestly feel Jin is just a better Ragna without the downside of using HP.
Jin, as of now, is just all around the strongest character in the game and you should absolutely abuse him for harder achievements. He makes Hard Mode a breeze.



Hakumen
The second strongest character in my opinion. Hakumen's strength lies in the fact that with even average level skill, his counter as well as Potentials that make his dashes invincible make Hakumen nearly unbeatable. He can counter and trivialize most things in the game with some decent game knowledge and counters. He is slow but hits very hard and as a bonus has the highest HP in the entire game. Hakumen can cheese a lot of this game with his counter alone as well as bide time in fights. I highly recommend him as a second or third character choice. His legacy skill also grants you the ability to use a Counter on any other character, should you desire a defensive option.



Es
As of 1.0 I have found Es to have become insanely strong. I would put her right under Jin if Hakumen's counter play style is not your bag. Es' major strength comes from her Potentials. Any Potential that powers up her crests makes her nearly double in strength each time. This elevates her to a point where she can machinegun extra damage and cover the screen in her massive damaging crests that combo well with so many tactics. She also has access to a good blink ability to give her safety and that is one of her major strengths: She is absolutely safe while able to blend up enemies. While combining her with Jin's legacy ability to freeze enemies on a dodge, she probably becomes the best character in the game. Es and Jin are definitely your go to's for completing harder content if you can't use Hakumen's Counter to the best of their ability.



Lambda
Full disclosure, I'm not a Lambda fan and she can be technical, but I felt I should put her here as she is a popular choice for Speedrunners. I do not Speedrun nor know why she is a choice for that, but I figured I'd put it out there.
I can guess however, and based on my own play she seems like a very safe character who can spam and fill up the screen. As a result she can absolutely SHRED bosses and enemies. Her Skill potentials are very strong, she is very evasive, & if you learn her you can juggle enemies thus taking no damage. She is very strong, albeit a bit more technical than the other options I've given.




Basic Tips
The following are just some observations and tips I feel like sharing.

  • If you played Early Access, even though you lost your data when you go to continue you will be able to import resources from your previous save files. This can get you back rather quickly to where you left off.

  • Dash & Dodge Tactics are better than you think. Every character has access to a potential which allows them to dash more. You don't think about how much you Dash in this game, but it is ALOT. Think of all the damage you could do if you budget power into those hundreds of dashes you do each run.

  • Potentials should be priority. Potentials are your strongest character strength spikes. They increase Basic & Skill damage as well as make your character more flexible. They should always be your top priority to grab.

  • If you're stuck on the Tactic Collecting Achievement, there exist Mind Crystals that will up the drop rates of a certain element to help you better clear out that Tactic tree.
Easy/Organic Achievements
These are fairly easy to gain by normal play and probably gained organically. We'll go through these in a sort of Lightning Round. Keep in mind that a majority of these can be done in EASY MODE for faster ease and minimizing the number of runs.


You will obtain your first after beating your first boss (Elite Enemy) after unlocking Phenomena (which is done after your very first introductory run.) This will happen naturally no matter how you play and is part of the story progression.

This is only doable once you have unlocked 3 characters. When you pick a character, simply pick two different evotype characters you have generated from previous runs to be your legacy characters. This should happen naturally as the whole goal of the evotype system is to keep generating stronger and stronger legacy evotypes to make yours stronger.


Spend AP to upgrade your Mind at NEO until you reach level 60. Simple Enough.


Implant 6 Mind Crystals at the same time. This will be gained easily by doing the above achievement


Achieved by selecting the number of unique Potentials in the game. This achievement gets easier with each character added. Essentially you want to select any potential with the NEW tag for each evotype until you hit the required number. This will just take some runs to accomplish.


Both of these are gained by selecting enough unique tactics. This is something you should be doing any time you see a tactic appear with the "NEW" icon at the top right. This not only unlocks more things for you in game but also goes towards the "Elemental Collector" Achievements. Good rule of thumb is to always pick a "NEW" tactic whenever you get the chance, despite what build you're going for until you have filled your tactic codex.


Gained from collecting "EVERY" tactic in the prospective element atleast once.

You can see your progress by viewing the Tactic Codex at the NPC 'Dor'. You can also better hone in on tactics you are missing by viewing the "Tactics Skill Tree" which will show you the lines of upgrades you need to get a certain tactic to appear.

These sets will take the most time out of all achievements to get as they will just require you to do full runs over and over aiming for as many new Tactics as you can get. My strategy for this is go down tactics paths you don't normally to try to hit each tactic.

As of 1.0 there are Mind Crystals that will increase your drop rate of certain elements. Putting these on can make this take less time to narrow down one of the more elusive tactics you are still missing.

As of the 1.0 Update, the General Tactics achievement were removed and replaced by the Double Tactics achievement. These are Red ones. If you had the General Tactics Achievement from Early Access then you are given the Double Tactics achievement and you got lucky and got this the easy way. For everyone else starting after 1.0, this will easily be the most grindy achievement for you. There are many Synergy Tactics. Follow the Tactic Skill tree to aim for them and good luck!


These all have to do with the Sortitio space. (Roulette, essentially). These are all good to go after when attempting the Small-time Gambler Achievement. Basically, anytime a Sortitio space pops up as selectable, go to it. This may take a few runs and will only be doable if you make it to atleast the 4th zone.
As of the 1.0 Update: Small-time Gambler only requires 3 times for one run instead of 5.


Cumulatively spend 20000 Exchange Points in Exchange Spaces. This is globally kept and does not have to be completed in one run. This is earned simply over time by spending Exchange points in Exchange Spaces.


Elite Enemies are Bosses for each Phase. (The Watcher, Serpent of Destruction, Arakune, etc...). Simply cumulatively kill 100 to earn this achievement. Will just take time.

Unlock 10 Characters. As you play through the story you will be awarded Analyzers which can be used to unlock a new character. Some of these are earned by Mind Training Challenges, Story, or Random other things. Simply play the game and you will reach this eventually.
This was updated from 7 characters to 10 as of the 1.0 update.


Obtained after completing the prospective area (Phase) of Mind Training. You will get these Naturally over time as these 4 stages will always appear in order (as of the making of this guide.)


Obtained by beating Mind Training. Space Omega is the Final Stage and you will earn this by beating Susanoo, effectively clearing Space Omega.


Mind Challenge refers to the Boss Challenge on the upper floor via IO's office that requires you to use a Evotype from a previous run to challenge. Simply beat the challenge to obtain each of these achievements. These are required to be cleared for Story & Analyzer purposes, as well as a few other achievements. Mind Challenges are unlocked via story progression.

Mind Challenge 3 is reported in my comments section to be gained by completing all 20 Mind Challenge fights. As a result, this means prior to 1.0 this achievement was much easier to get.


When clearing or failing a Mind Training and you receive an Evotype with a rating of 900 or higher. Evotype rating is determined mostly by how many potentials, tactics, & how far you got. An evotype rating of 900 is actually fairly easily obtainable on your 3rd or 4th run with enough Skill to make Tactics & Potentials appear easier as well as clearing Mind Training. You will naturally get higher and higher Evotype ratings the more you play and 900 is a fairly bottom tier number for an Evotype. So you will get this rather naturally over time.



Complete the Story of the Game.
This will probably take you anywhere from 10-20 hours to get depending on how fast you improve at the game.
Specific "Feat" Achievements
These are Achievements that will require you to perform a specific task to earn them and thus are a bit less organic to earn unless you're aware of them.

When picking a character for a Run, you are not required to pick a Legacy evotype at all. Simply hold the Start Run button and don't pick a Legacy Evotype then clear Space Omega & Defeat the Final Boss.



This one will take some Willpower to accomplish. You must complete Mind Training while not spending any Exchange points whatsoever. This includes in Sortitio spaces and the Exchange Shop in Space Omega. My recommendation is to only take Training, Event, & Potential spaces and avoid Exchange or Sortitio entirely. Only select Rest if you absolutely can't pick a Training space. This will get you tactic exp enough to counteract not spending any Exchange points. It also counts down on the temptation to spend points.

As it says on the Achievement, just clear Mind Training with 300+ Exchange Points. You can earn this at the same time as 'A Different Kind of Miser'. Simply don't spend Exchange Points and try to get atleast 300 before clearing Mind Training.


This will most likely take some of the Mind Upgrades to make more Potential Spaces appear in your run. You need to clear Mind training with 7 Potentials. You get 4 from the bosses leading up to Space Omega. You can get one from Exchange space for Exchange Points to make 5. That just leaves the last two up to a Potential Space or getting lucky and getting one in Sortitio space to make 7. Without luck, 7-9 is usually the max Potentials you can get in a single run. You should always aim to get Potentials over anything else as they are your strongest character growth. So this should come naturally.



You will eventually unlock the ability to add Entropy to your runs via the screen right before Mind Training. Selecting 10 unique entropy effects will then activate this upon entry to the run. you will receive the achievement at the end of the run, whether you clear or not. You will have to unlock more entropy effects by reaching Space Omega with a certain number of Entropy effects to get up to 10. Entropy should unlock once you hit Mind Upgrade Level 60.


Clear Space Omega with an Entropy Rating of 50. This rating is raised via adding Entropy effects to your run via the previous achievement. (The little box icon in the top right will determine your Entropy Level). This is clearly the replacement for the old "Beat on Hard" Achievement as this is effectively the most difficult Skill based achievement in the game. You will need to load yourself up to 50 Entropy rating and then manage to beat Susanoo. This will take your skill and upgrades to achieve. Put on the Entropy Effects you think you can handle to equal up to 50. Maxing on Traps damage, maxing out legacy tactics and skills turn off, maxing lack of visibility of paths, etc. play your strongest Character with good max ascended Mind Crystals and put on your best performance.
Good luck!



Full disclosure and for Clarity, this is the only achievement I am not 100% certain on because when I got this Achievement it was after defeating Susanoo as Noel in a run where I most definitely got hit.
If my own earning of this achievement weren't so orthodox, I'd say this would be a pretty cut and dry achievement.

However, the wording of the Achievement states that clearing a whole phase without taking damage will award it. We can infer that a "Phase" is the levels leading up to a boss. For example: Night City in it's entirety. This would also have to count for Space Omega based on my earning.
With 1.0 Entropy effect of "adding x debuff per phase" I was able to determine that this indeed means the entirety of a Stage level. (as in 2-1 to Elite boss

This means multiple flawless room clears and not a single flawless room clear, based on comment below.
So easiest method would be to play a safe character in the early section of the game (Night City) and play as Flawless as possible until the Achievement pops. This states taking damage and not "getting hit". So as long as the hit does no damage, it will not invalidate you earning this achievement, in theory.
This could possibly have been changed to be easier to get in 1.0.
Secret Achievements
These are achievements marked as Secret. So they will contain Spoilers for gameplay. You have been warned.


As the Achievement states, this boss can only be Challenged in Space Omega. This is the Lightning Samurai girl fought in the rising vertical boss battlefield. This was easier on release as she was the only boss that appears in Space Omega besides Susanoo. Now she merely has a chance of appearing among the 2 choices outside of Susanoo. You can find the entrance to this battlefield by finding the green portal door with a Female character on it and the name "NAN-O1"
As of 1.0 this boss appears as a Mind Challenge boss, so it may be possible that you could get the achievement from that. That is to assume the "Need to be in Space Omega" stipulation is concrete. No confirmation on this, but it is something to try.



While playing as Kokonoe, if/when you get to Arakune purposely lose. Arakune is the boss in the ruins section as well as possibly appearing as a pick-able fight in Space Omega.

Easiest Method
Courtesy of DarthMike in my comments for confirming this works - this is an extremely easy method to get this, in his own words:
"You can get the "As Kokonoe lose to Arakune" in the mind challenge.
So just play as Kokonoe, die in the first room, take that evotype to the mind challenge and lose again. That way you don't waste a run or a (strong) evotype."




While playing as Hakumen, purposely lose to the final boss Susanoo. This is one of few actual references to Blazblue proper. If you know you know.



While playing as Ragna, defeat Susanoo (effectively clearing Mind Training). Ragna is a very risk reward character that may have a difficult time against Susanoo. This too is an actual reference to Blazblue proper. Imagine Blazblue references in a Blazblue game, right? HAKAISHIN.
Legacy Achievements
This section is for achievements that seem to be removed from the game starting at the 1.0 release. These are here for History purposes and these are no longer earnable.


This NPC first appears after clearing the first Mind Challenge. Named Marvin, Stan will refer to him as the Shiny Object.
The goal is to pick all the dialogue options to pry about why he is sad. Pick any and all options that keep him talking and ask about why he's sad. He'll mention it's 'her'. And then will disappear. He will show back up again after you unlock Mind Challenge 2 and view the Recycle Phenomena.

This is his second appearance and you can try to talk to him about 'her', but the conversation will stay on the Entropy and Skyeyes You should have obtained the achievement by now.


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The following Achievement pairs are a 'Pick one or the Other' Option and to get the one you don't pick will require starting a new game file to get the one you missed.


Bigger Disadvantage
This is the achievement for turning in Stan. I will walk you through this one because it is the more difficult of the two. After completing the Second phase of Mind Challenge 2 (Should be an Arakune Fight). Once you Leave you will be stopped by SkysEyes who will interrogate you.


Answer "What do you want to know?"


Answer "What do you mean by Restricted Personnel?"
The investigator will tell you what it means.
You want to answer "..." (Sorry I didn't get a picture of this. It is the LAST OPTION)

You will then get the following question.


Answer "I met an ACER named Stan."

after a few more questions that don't matter you will receive the "Bigger Disadvantage" achievement.

To Obtain "Anything For You" You must get to this point on another save file and do the opposite of turning in Stan during this point. You can only do one of these per save file.

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This is the Easier of the next two, so I will cover it first. Like the above two, you can only get either this achievement or Extravagance per one save file.

After your second run and the Elevator is fixed and you go up to B2 as soon as you zone in you will get pulled aside by a robot named Stan. He will in so many words give you a Free Challenge Ticket for the Mind Training.

To get Outlaw you simply go to the Mind Training pavilion and enter to do the challenge WITHOUT talking to Fee the Ticket booth robot. After completing the challenge, go to Fee to accept your reward. He will question how you got a ticket to which you will then receive your Achievement.


This is the other option where even though you received a Free ticket from Stan, you still buy a ticket from Fee the Ticket Robot. (It will cost you 50 AP which you can get from a cleaning robot after talking to Marvin for free.)


Complete the Mind Challenge, receive your reward, and you will earn this achievement.


Full Disclosure: I earned this Achievement when it was easier to get, but I will try to give you several options to get this.
This one is fairly tricky, so let's have a good talk about it.

With some people still having trouble, I did some digging and found this answer via truesteamachievements.com. Thanks to this user and hope he doesn't mind me using his answer in my guide:


With that in mind the following methods may not work for you and may be outdated, but I will keep them here for posterity's sake to say that I was able to provide as much help as possible:



Method 1: If this comment is true then the Developers have purposely intended this to be a "luck based" achievement. Thus you can only hope to get lucky. Obviously easiest way to brute force this method would be to play on Easy Mode and just let Entropy Build. Once it hits 200, simply go to a rest spot and reset your entropy and let it build again until you hit that lucky "no corruption effect" between 190-199. (At 200 you will get 100% chance to get a corruption effect, so you must reset there.) This could take time as this method means it's based entirely on RNG.


Method 2: If the above comment is not true, THEN: In theory, the easiest way to get this is to play in Easy Mode where negative effects max out at 3. Save all your Exchange points for Space Omega. Then when you're in Space Omega your Entropy raises over time. Once it reaches 190, spend all your exchange points in the shop to remove the turns from any status effects you have until you have none. (The achievement states OVER 190, so maybe waiting until 200 to be safe is the right play.) Alternatively, you could be at 200 Entropy before entering Space Omega and then immediately remove all negative effects and zone into a boss arena.
The Exchange shop in Space Omega refreshes the "Negative Corruption lasts 1 round less" buy option infinitely but raises the price each time. So you may need a good deal of exchange points.




Achieved by spending AP to get a Mind Upgrade in the HUB area.

Achieved by completing each Phase of the Mind Upgrade Catalogue respectively. Easiest way to achieve AP is going on long Entropy maxed runs in EASY MODE. But this is also organic to gameplay.

Simple.

Press Jump button then down while in the air to meteor downwards on top of a low health enemy and kill them. The Achievement states "Enemies" so it may take more than one kill.


Beat the game (Clear Mind Training) on HARD MODE. Hard Mode is unlocked after clearing Mind Training on Normal and depending on your skill and progress when you achieve that may require you to clear more Mind Upgrades before being able to achieve this. Of all the achievements in this game, this is the hardest, but it's still easily doable.

Fairly Self-explanatory, simply don't get hit in any way when completing an Extensive Training Space. This is almost guarunteed to occur eventually, so you shouldn't need to think about it. But if for some reason you are having trouble with this. Use Hakumen with good counters and/or play on Easy Mode to dumb down the enemy AI.
Legacy Achievements Pt.2
This section is for achievements that seem to be removed from the game starting at the 1.0 release. These are here for History purposes and these are no longer earnable.


This should be easy to get naturally. Just clear a Training Space as fast as possible. This is easiest done in some of the first stages of a run or right after your first Potential. Hakumen's Heavy Strike can one shot enemies in early levels and ofcourse Easy Mode makes this even more easy, but this is not difficult.




When doing a run, simply don't cleanse your Entropy and wait for your negative Corruption effects to build up. As I stated in my Tactics section, you shouldn't really be afraid of the Entropy negative effects as you also get beneficial ones. So I would technically say this can be organically earned, but for some, they may need to go out of their way to achieve this. This CAN NOT be done on Easy Mode as Corruption effects cap at 3 on Easy Mode. You will need to play Normal Mode or Higher to get this.



Outdated Screenshot from Early Access. The Game no longer has 55 Achievements
Outro
Thanks for Reading this guide and I hope it helped! I am constantly updating to try to stay ontop of changes and strats!

This will be updated if more achievements and changes to achievements get added in the future!
Коментарів: 23
GibonArt 26 жовт. 2024 о 16:38 
Play hakuman u get all so easy :D he is slow but so powerfull :D
Bad At Videogames  [автор] 25 жовт. 2024 о 23:37 
Thanks for the update niklas, I will amend that fix! :LeonRE4:
niklas23 25 жовт. 2024 о 20:11 
Thanks for the guide! One thing that needs to be updated is the Mind Challenge 3 achievement. I guess it used to be the third stage but now the achievement requires you to beat all 20 stages. I'm at stage 18 and these last few definitely feel harder than the entropy one
GibonArt 26 серп. 2024 о 20:26 
About mindchallend i beat 10 bosses i get mindchallang 1 2 but dont have 3 :/
GibonArt 26 серп. 2024 о 17:50 
@Madevil this achivment is easy go simple run for strong character i pick this lady with spear i forget name and pick ult frozen and just beat first boss but dont get hitt just go normal so easy.
GibonArt 26 серп. 2024 о 17:37 
Brave Forward achivment
DOesnt pop up i do 19 entropy Effects and still dont get it.
Mind level i have 40 atm.
Madevil 1 берез. 2024 о 0:29 
thanks for the guide, otherwise I don't think I would even know the rule to get the "better than master" secret achievement
DarthMike 26 лют. 2024 о 2:16 
You can get the "As Kokonoe lose to Arakune" in the mind challenge.
So just play as Kokonoe, die in the irst room, take that evotype to the mind challenge and lose again. That way you dont waste a run or an (strong) evotype.
Bad At Videogames  [автор] 3 лют. 2024 о 16:35 
100%'d again, and confident with all the changes and tweaks I've done. This should be all sufficient until further content is added~
Thanks for the input and viewing! :LeonRE4:
Imōtaru Bureikā 1 лют. 2024 о 15:10 
About Brave Forward and Unstoppable Force. The new Entropy system in 1.0 is that instead of choosing difficulty right before the gate, now you can choose "negative effects" affecting whole run. If my understanding is correct, for one achievement you need to choose 10 different effects in a single run, while second achievement requires to chose enough effects for a cumulative entropy score to be 50 and then succesefully finish the run.