Tabletop Simulator

Tabletop Simulator

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Arborea (Scripted)
   
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Nov 26, 2023 @ 7:43pm
Nov 29, 2023 @ 11:19am
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Arborea (Scripted)

Description
Remade from original MOD from Captain_Foster

- remade workers as 3D objects and work colliders to better fit in tracks and main board
- remade creatures as 3D objects as well and made bags for them for easier management
- Scripted automatic setp, just manage first player and place the spirit tokens manually
- scripted button tracks for ease to handle the different tracks
- set cards not to stack on cards to avoid cards stacking when creating biomes, cards can only be stacked on decks.


Arborea is a worker placement euro game where time, and planning ahead, is key.

During the game, players will place workers on Action Tracks ("Pilgrimage"). These tracks will then advance, moving all workers with them. The farther the Action Tracks move, the better the Rewards gained when workers are activated.

These rewards may help Players to contribute to the Shared Resource Track, make offerings to the great and wise Sages to invest in future gifts, or attract animals to the land of Arborea. Explore different Seasons each game for new opportunities and paths to take.

Take from the Shared Resources to build your personal Ecosystem, overlaying terrain cards to build habitats and placing animals for end game Victory Points.

If you like the game you can find a copy and more information on https://www.alleycatgames.com/arborea

Please report any issues found
2 Comments
gilbertguillen  [author] Feb 11 @ 5:14am 
@Ovie

The first one is a bid harder in the way tracks interact, but I can check is can.

Its not a bug, this happens if you click the button to fast, you need to allow the track to move, I will see if I can add a timer on the buttons, i have little time lately which make it hard to get time on the pc :P
✪ Ovie Feb 6 @ 9:20am 
I know this has been out for a while, but great mod overall thank you!

some feedback if you're still around:
- add a move track backwards option (sometimes people make mistakes and cycling through or rewinding time is annoying)
- sometimes a bug occurs where the track movement will leave a gap (only way to fix is to unlock the tracks in the lua, reposition them correctly and lock again)