Deep Rock Galactic

Deep Rock Galactic

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Custom Mod-Loader
By Malya_03 and 2 collaborators
Guide to setup custom mod-loader for DRG. drg-mod-integration.
   
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The advantages of custom-modloader
You can play with mods that makes your session [MODDED], with [MODDED] at the end of your nickname means you can't get achievements and XP and Credits doesn't received from the mission with [MODDED] mark.

You can play with some mods without Installation on your friends side, like more player balanced in the default ingame mod support everyone of the team have to be installed mod to get off limit of 4 players.

Play with sandbox mods on your save file, because normally you can't do it, you have to create second save file to play with sandbox mods if you doing it like with your ingame tab mods

It's cool, isn't it? Well then, let's get to installing and configuring this all goodness, the miners!
Downloand and Installing
You just need to download a custom mod-loader from that link: https://github.com/trumank/drg-mod-integration

You have to chose a releases, under about section on the right of the page


In the release section we shall choose a right version of the program that supposed to work on your OS, Windows or Linux


On Windows:
After download you shall extract archive:

Go to the directory where you downloaded the archive itself.

Then follow the steps described in the screenshot


Extracting content from an archive:


A dialog box with parameters for the extraction:


Run the custom mod loader itself:


On Linux:
After download you shall extract archive:

Go to the directory where you downloaded the archive itself.

In the directory of archive extract it with GUI archiver (File Roller, XArchiver, etc.)

Or through Terminal:

tar -xJf drg_mod_integration-x86_64-unknown-linux-gnu.tar.xz

After that you shall go to the directory of custom mod-loader

cd drg_mod_integration-x86_64-unknown-linux-gnu

And launch it

./drg_mod_integration

After Launching:
You will get a window with mod loader, you can leave it untouched for now, because we are moving on to the next arcticle of our guide, do not worry, dwarfs with Windows PC considering everything related to the computer "black magic", further will not be difficult if you will observe everything according to the guide
Creating API Key, token
If your account is not registered on the site mod.io, log in through any convenient service (in our case Steam, because how else did you get to our guideline :D) through the login button on the top right:


When you have logged into your Account on mod.io, on you need to create all sorts of keys for the Custom Mod Loader to work properly, do the following:

Go to the website - https://mod.io/g

Perform the actions from the screenshots:


Then:


After that you must accept the API Access Terms to request an API key

After creating OAuth Access under you named client you shall create token, name it, create it and copy it, that token we will use in the our custom mod loader:




You got a token? Well done, miners! Now moving on to the next arcticles.



Adding token to the mod-loader
In the mod-loader we need to setup our token



Moving on, the miners
Adding mods
This article will be edited into "language understandable to all" a little later.

After all of that you can copy your mods from the game

In the pause menu, in the mod section there's a copy mod url's button, click on it and paste it in the mod loader, in the "Add mod..." section and press Enter to download them

To enable mods in the game click on "Install mods" button

To disable them "Uninstall mods" button

You can disable certain mods on clicking on slider switch

Also if you want to update them click on "Update cache" it may be long because mod.io have rate limits

After Installing mods with the mod-loader in the game you "Mods" section should be doesn't available
19 Comments
WATER_KITEN Dec 9, 2024 @ 11:01am 
spaikou for arch youi need
sudo pacman -S mingw-w64
Spaikou Zanclouver Dec 4, 2024 @ 11:10pm 
nvm i managed to compile it after
i just ""sudo apt install mingw-w64
now everything works
Spaikou Zanclouver Dec 4, 2024 @ 10:57pm 
im having trouble on linux mint i couldnt compile it(im new and witching to linux)
im missing some stuff

error: failed to run custom build command for `zstd-sys v2.0.9+zstd.1.5.5`


failed to run custom build command for `ring v0.17.7`

error occurred: Failed to find tool. Is `x86_64-w64-mingw32-gcc` installed?
Malya_03  [author] Oct 6, 2024 @ 2:27pm 
@WATER_KITEN Had a issue to build a mod loader from source. The resolve is just to switch from rust package to rustup
WATER_KITEN Oct 3, 2024 @ 3:34pm 
arch linux
WATER_KITEN Oct 3, 2024 @ 3:34pm 
same. kde plasma 6 wayland
Malya_03  [author] Oct 3, 2024 @ 3:29pm 
Weird problem, because i don't have it on my side. I'm using KDE with Wayland session
WATER_KITEN Oct 3, 2024 @ 2:52pm 
or just switch to xfce andf its open with other window manager
Malya_03  [author] Oct 3, 2024 @ 12:13pm 
Also binary can be in: mint/target/x86_64-unknown-linux-gnu/release
Malya_03  [author] Sep 29, 2024 @ 11:32am 
git clone https://github.com/trumank/mint.git

cd mint

cargo build --release --target x86_64-unknown-linux-gnu


After building binary should be in target/x86_64-unknown-linux-gnu/debug/mint