Death Must Die

Death Must Die

416 ratings
[Outdated] Beginners Guide and Tips
By FritzTheFascist
Massive Guide to pass along any and all helpful information for beginners and more advanced players! This guide is a work in progress and is being edited as more information is gathered. Updated 20241230. This guide is outdated as of the release of Act 3.
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Change Log & Plans


20241230 - Added the following:
• Good lord there has been so much that has changed!!! This guide is being overhauled and brought up to speed currently, so the changes will be rolling out in waves today.
• God and Goddess Blessings list updated.
• Added Ninh.
• Removed time section as it does not appear to apply correctly anymore.
• Adjusted values for abilities to reflect changes.
• Removal of Signs section, replacing with brief overview of Constellarium (Skill Tree).
Thank you
Thank you to the following users who have provided additional information in comments and messages for me to add to the guide. Helps a lot!
First Things First:
You are going to die, a lot. This game is rogue-like, so multiple attempts are expected to have happen. That’s okay!

Auto attack, a position of controversy.

So let’s start this off with an important statement: Hello, my name is Fritz and I am an auto attack user. I know, horrible decision for someone trying to maximize their run. But my terrible decisions aside, what is the deal with auto attack? Let’s look at it.

Auto attack, as the name implies, attacks for you automatically and targets the closest enemy possible (Please correct if wrong). This is normally not an issue, however in Death Must Die when you attack this will affect your movement speed! You will be slower as you attack, making you an easier target and resulting in you using more time to move around.

Well, how can I view this absolute travesty of knowledge you revealed to me Fritz?!
Calm yourself my friend, it’s easy. When viewing your inventory, you will see the stats for your character on the left. View the Defensive Category (see image) and look for the statuses Move Speed and Attack Move Speed. Attack Move Speed will be a percentage of your Move Speed, so it will always be lower.



Again, I do not advise, I leave that to the experts. I do what I want to have fun and enjoy the game my way, so if you want to use auto attack, go for it. I personally do and have a blast with it. Ultimately it is your decision!

Dashes and Attacks, the staples of a balanced run:

There are two skills you will be choosing that you need to do so with care. That will be the Attacks and Dashes. Each God and Goddess (apart from the Fates) have their own unique Dash and Attack. Once you choose one of them, you will be locked out of choosing the Attack from the other Gods currently blessing you this run.

God & Goddess Limit:

Don't you always want to have more? I do, especially video games that are actually good and enjoyable. Oh! Pizza too. But here in Death Must Die, you can't have every God or Goddess on your side. You have to choose and choose wisely! Or get screwed over with RNG, as that happens too. You can have 3 separate God or Goddesses assisting you, along with the Fates guaranteed each run. Please see the example below for clarification.

Run 1:
  • Deity Choice 1: Summer, Goddess of Fire
  • Deity Choice 2: Krom, God of Conquest
  • Deity Choice 3: Leigong, God of Lightning
  • The Fates

With this group picked, I can only gain skills from them and no other God or Goddesses will offer their blessings to me this run.

Barriers, breakers of will and flow:

Barriers are present on some of the more elite enemies you will encounter on your adventures. They will be marked with a Blue bar on their health. While an enemy has a barrier, they take reduced damage and cannot be interrupted in their attacks. Once the barrier is gone you can interrupt their attacks again and finish them off quickly!

Other Tidbits of Knowledge:

The first class you will have will be Avoron, the Knight. As you unlock more characters you can switch between them at the campfire area. The following are the classes you will unlock with more runs under your belt. Next to them will be listed their armor types:
Avoron – The Knight – Heavy
Merris – The Sorceress – Light
Nixi – The Assassin – Light
Kront – The Barbarian – Heavy
Skadi – The Warrior – Medium
Lorien – The Ranger– Light

As you continue to play you will unlock 3 other areas that are of some use, the Library, the Scriveners, and the Constellarium.



The Library is used for storing books that you may come across from Bookshelves in the runs. These books contain lore and are useful for delving into the backstory of the game.



The Scriveners are just the Achievements you can see in game and a description of the unlock requirements for them.



The Constellarium is essentially the skill tree that helps you unlock new abilities/perks to help you progress further in your runs.

Here in the shop there is a lovely trick that took me some time to realize personally (as I am special to say the least). At the bottom of the shop there is a tab called Reserved (See Image)



This Reserved shelf allows you to save items you want to pick up but do not have the coin for yet. Reason for this is because after every run attempt you make the shop refreshes and new stock appears to replace the old! As you can see, I have several items I am saving currently as I am broke at the time of writing.
Dice? Where is my roll for initiative?
Dice Rolls:
Dice are used to help you in your run. They are added from armor/weapons in their descriptions and are used at your discretion. They refresh upon each run your partake in. There are 3 types of dice you need to be aware of:

Banish Dice – Banish dice prevent a god blessing of your choice (from the three that appear) from popping up in your feed again for that attempt. But you need to know, it prevents all rarities from doing so as well. So, if you banish a Novice level of Execution, you will not see any other levels of Execution for the remainder of that run.

Reroll Dice – This is the number of times you can reroll the gods blessings before you and get potentially three new choices.

Alteration Dice – This is the number of times you can select a new gods blessings in your run. This is important to know as you can only have three unique gods of your choice (Along with the Fates, but we will cover that more shortly) in a run at one time. These dice help you adjust the run more to your liking and leave it less to chance.

Gods and Goddesses:
Below are the Gods and Goddesses that can appear in the game.
• Krom, God of Conquest
• Lady Justice
• Leigong, God of Lightning
• Moirai, Goddesses of Fate
• Mort, Daughter of Death
• Summer, Goddess of Fire
• Time
• Winter, Goddess of Cold
• Ninh, Goddess of Earth

Types of Blessings??

Well it has been a while for sure! There are 7 types of Blessings in Death Must Die:

• Attack: Replaces the attack. Associated with specific heroes and gods. Limit: 1
• Dash: Replaces the dash. Associated with specific gods. Limit: 1
• Strike: Spells that trigger with attacks. Associated with specific gods. Limit: 3
• Cast: Cooldown-based spells. Associated with specific gods. Limit: 3
• Power: Spells that do not fall under Strike or Cast. Associated with specific gods. Limit: 2
• Summon: Summoned creatures. Associated with specific gods. Limit: 1
• Passive: Applies passive effects. Associated with specific gods. Limit: N/A

Except Passives, each Hero has limited slots for each type, regardless of Rarity.

Note: Blessings added by Alteration Ritual do not consume slots.

Spell Levels:
Below are the spell levels you will see on the abilities you choose from the god or goddess that is supporting you. The higher the level, the more beneficial its abilities are.

Novice (Lowest)
Adept
Expert
Master (Highest)
Legendary (Only spawn on Master Skills)

God's and Goddesses Skill Breakdowns - Summer & Krom
Revamped the sections covering each god or goddess! I have broken them down into the sections where they are introduced by time spent in the game. All Blessings have rarities from Normal to Master. But sometimes you have to be Legendary in your conquests. Others? Eh, its an added bonus. Legendary Blessings only can appear on Master Blessings. The more often Master Blessings appear, the more likely you can pick up a Legendary one. Please note that certain Blessings are Dependent, and are only added to the pool once certain Prerequisites are met.

Summer, Goddess of Fire:
Attack:
Searing Attack – Attack – Your attacks become stronger and apply burning and have a chance to create fire trails that burn enemies.
Dash:
Trail of Fire – Dash – Your dash damages enemies leaves a path of fire.
Strike:
Breath of Fire – Strike– Every few attack hits, you breath fire that damages and burns enemies in front of you.
Cast:
Inferno – Cast, Legendary – A wave of fire bursts from you, damaging and scorching everything in its path.
Meteor Shower – Cast – On cooldown, meteors fall from the skies, damaging enemies and Burning the ground.
Powers:
Flare – Power – Whenever an enemy starts attacking you, there is a chance you shoot out a firebolt against your attacker.
Incineration – Power – Burning enemies leave a fire where they die.
Combust – Power – Whenever you kill a number of Burning enemies, the last target explodes, damaging and knocking back nearby enemies. If this explosion kills an enemy, there is a chance it causes another explosion.
Summon:
Fire Dragon – Summon, Legendary – The red dragon fights alongside you, Burning enemies with its breath.
Fire Elementals – Summon – Every second, your fires have a chance to spawn fire elementals that apply Burning. The chance increases with each fire.
Passive:
Gehenna – Passive, Legendary – Every second, gain experience for each unique status applied to each individual enemy.
Vehemence – Passive – Your spell damage is increased.
Vehemence – Passive – Your Powers deal more damage.
Fury – Passive – Your attack faster.
Enkindling – Passive – The effects of your Dash last longer.

Krom, God of Conquest:
Attack:
Rampaging Strike – Attack – Your attacks become stronger and knockback enemies.
Dash:
Charge – Dash – Your dash damages and knocks back enemies.
Strike:
Chains of War – Strike – Your attack hits have a chance to create a chain that rotates around you for a limited time, damaging, rupturing and knockbacking enemies.
Shurikens – Strike – Your attack hits shoot out rupturing shurikens.
Cast:
Blades – Cast – Rotating blades spawn away from you, rupturing and damaging enemies in their way.
Powers:
• N/A
Summon:
Blood Swords – Summon – Every few attack hits spawns a sword that damages and ruptures enemies.
Passive:
God of War – Passive, Legendary – All damage you deal and take is increased.
Fatality – Passive, Legendary – Your Attack hits have a chance to instantly kill enemy minions or elites.
Hemorrhage – Passive, Legendary – Rupture deals more damage for each consecutive instance of damage.
Knockback – Passive – Your knockback effects are more potent.
Rampage – Passive – Your Dash deals more damage.
Haul – Passive – The effects of your Dash have a larger area.
War Pact – Passive – You deal more damage to enemy barriers and bosses.
Bloodlust – Passive – You gain attack speed for each ruptured enemy.
God's and Goddesses Skill Breakdowns - Mort & Moirai
Mort, Daughter of Death:
Attack:
Deadly Attack – Attack – Your attacks become stronger and resolve cursed statuses immediately.
Dash:
Lifelink – Dash – Your dash drains enemies, healing you if you are below a certain life threshold.
Strike:
Soulstealers – Strike – Your attack hits have a chance to spawn phantoms. Any enemies they pass through become cursed and lose a percentage of their current life.
Sickles of Mort – Strike – Every few attack hits, shoot out sickles. They deal damage equal to a percentage of your attack damage and apply your attack statuses.
Cast:
Black Serpents – Cast – Cast black serpents that damage enemies, resolve Cursed, and reapply it.
Sudden Death – Cast – Cast a spell that kills enemy minions.
Powers:
Fear – Cast – An aura damages enemies around you. If they hit you while in the aura, they become Afraid.
Summon:
Ravens of Pestilence – Summon – Spawn ravens that attack enemies, applying cursed.
Necromancy – Summon – You raise skeletons when you kill a number of enemies. Skeletons raised from cursed enemies last longer.
Passive:
Vampirism – Passive, Legendary – Whenever you hit enemies, restore life.
Malady – Passive, Legendary – Enemies that die spread their statuses to enemies that don't have them. Your Status effects deal more damage.
Execution – Spell, Curse – Whenever you kill an enemy, there is a chance that it spawns a weak experience shard. Cursed enemies have a higher chance of dropping experience shards.
Mayhem – Spell, Buff – When an enemy dies from Cursed, gain permanent damage.
Influence – Spell, Buff – Your Summons deal more damage..

Moirai, Goddesses of Fate:
Passive:
First Strike – Passive, Legendary – You deal more damage striking undamaged enemies.
Fleet-Footed – Passive, Legendary – You can dash more times in a row.
Lifeline – Passive – Your life is increased.
Gemini – Passive – Your Attack shoots more projectiles.
Guidance – Passive – Your Attacks have a chance to deal critical damage.
Fortune – Passive – Pick ups drop more often.
Serendipity – Passive – You are luckier.
Curiosity – Passive – You gain more control over your god offers.
God's and Goddesses Skill Breakdowns - Time & Winter
Time:
Attack:
Warped Attack – Attack – Your attacks become stronger and now bounce. Enemies you hit shoot out experience shards behind them.
Dash:
Vortex – Dash – Your dash leaves a vortex that pulls enemies in.
Strike:
Energy Missiles – Strike – Your Attack hits have a chance to shoot out aiming missiles that damage enemies.
Cast:
Time Field – Cast – Create a time field at your position that slows all enemies and missiles in it.
The Summoner – Cast – For every 60 seconds that pass, the damage of your summons increases permanently.
Powers:
Force – Power – Your experience pull area is increased. Whenever you pull an experience shard through an enemy, it takes damage based on the experience in the shard.
Alteration Ritual – Power – Whenever you gain a level, gain a random blessing for a limited duration.
Summon:
• N/A
Passive:
Gem High – Passive, Legendary – Whenever you take an experience shard, you gain Movement, Attack, & Skills Speeds for a limited duration. Refreshes duration on stack.
The Taste of Time – Passive, Legendary – Enemies age.
Temporal Lord – Passive, Legendary – If you would die, instead go back in time.
Stillness – Passive – The effects of your Casts last longer
Deadlock – Passive – The effects of your Strikes last longer.
Deathlessness – Passive – Your Summons last longer.

Winter, Goddess of Cold:
Attack:
Chilling Attack – Attack – Your attacks become stronger and apply chilled.
Dash:
Dive – Dash – Your dash throws ice shards that deal damage and apply chilled.
Strike:
Ice Shards – Strike – Your Attack hits have a chance to throw ice shards that deal damage and apply Chilled.
Cast:
Frost Zones – Dash – On cooldown, frost zones spawn at random, damaging enemies and leaving a trail of frost that chills enemies walking on it.
Powers:
Path of Frost – Power – You move faster and leave a trail of frost wherever you go that chills enemies.
Frost Ring – Power – Whenever you dash, there is a chance a frost ring spawns from you that damages and freezes enemies.
Summon:
Frost Dragon – Summon, Legendary – The blue dragon fights alongside you, chilling enemies with its breath.
Frost Wolves – Summon – Frost Wolves fight alongside you, chilling enemies they hit.
Passive:
World Freeze – Passive, Legendary – All enemies gain a stack of Chilled every few seconds.
Chill to the Bone – Passive, Legendary – Reduces the Chilled stacks needed to freeze an enemy.
Hoarfrost – Passive, Legendary – Enemies take more damage for each status they have applied to them.
Shivers – Passive – Your Status effects last longer.
Frozen Treasure – Passive – When you kill a frozen or chill immune enemy, there is a higher chance that it drops an item.
Thaw – Passive – You gain attack damage for each Immobilized enemy.
Shatter – Passive – Chilled and/or Frozen enemies below a certain life threshold instantly shatter and die.
Frostbite – Passive – Your Status effects deal more damage.
Icebound – Passive – Immobilized enemies take more damage.
God's and Goddesses Skill Breakdowns - Lady Justice & Leigong
Lady Justice:
Attack:
Merciful Attack – Attack – Your attacks become stronger and apply weakened.
Dash:
Celestial Wings – Dash – Your dash increases your movement speed for a limited duration.
Strike:
• N/A
Cast:
Day of Judgement – Cast, Legendary – All minions of Death are judged unworthy.
Divine Shield – Cast – On cooldown, you gain a shield that prevents the next time you would take damage.
Light Rays – Cast – On cooldown, light rays spawn on the battlefield that continuously damage enemies for a limited duration.
Powers:
Reprisal – Power – Whenever an enemy starts attacking you, there is a chance your attacker becomes Smited.
Retribution – Power – Whenever an enemy hits you, it is dealt back a percentage of its own damage in addition to some flat damage. Heal back a percentage of the damage you were dealt.
Purification – Power – Whenever an enemy loses a status, there is a chance it becomes Smited.
Radiance – Power – An aura damages enemies around you. The damage an enemy takes increases for every second it stays in the aura.
Summon:
• N/A
Passive:
Inner Peace – Passive, Legendary – You regenerate a percentage of your life every second. If at full life, you gain experience instead.
Inner Peace – Passive, Legendary – All your blessings' rarities are upgraded.
Piety – Passive – You regenerate life every second.
Eclipse – Passive – Your Casts have a larger area.
Protection – Passive – Your armor is increased.

Leigong, God of Lightning:
Attack:
Split-second Attack – Attack – Your attacks become stronger and have a chance to trigger an additional attack.
Dash:
Ball Lightning – Dash – Your dash turns you into a damaging ball of lightning. You can’t attack during this state.
Strike:
Hurricane – Strike, Legendary – Your Attack hits have a chance to create a hurricane that pulls in and damages enemies.
Tornadoes – Strike – Your Attack hits have a chance to create tornadoes that pull in and damage enemies.
Chain Lightning – Strike – Your attack hits have a chance to cause a chain lightning.
Cast:
Lightning Orbs – Cast – Lightning orbs spawn on the battlefield that explode after a limited duration or immediately if you attack them.
Powers:
Lightning Bolts – Power – Whenever you traverse a certain distance, lightning bolts fall onto nearby enemies.
Summon:
• N/A
Passive:
Second Bolt – Passive, Legendary – Whenever a Cast triggers, there is a chance it triggers an additional time.
Haste – Passive – You move faster.
Urgency – Passive – Your cooldowns are reduced.
Thunderstruck – Passive – After dashing, there is a chance you gain a status that gives you increased Attack chance triggers on your next Attack.
Alacrity – Passive – Your Strikes deal more damage.
God's and Goddesses Skill Breakdowns - Ninh
Ninh, Goddess of Earth:
Attack:
Crushing Attack – Attack – Your Attacks become stronger and have a chance to stun.
Dash:
Great Wall – Dash – Your dash damages and knocks back enemies. In addition, it leaves a wall of stone behind for a limited duration.
Strike:
Earth Spike – Strike – Every few Attack hits, create an earth spike that damages and stuns enemies.
Cast:
Quake – Cast, Legendary – Cast an earth quake that damages and stuns all enemies.
Landslide – Cast – Cast rocks that spawn continuously underneath enemies, damaging and stunning them.
Rock Hands – Cast – Cast rock hands above you for a limited duration that attack nearby enemies.
Powers:
Rock Shield – Power – Rocks rotate around you, damaging enemies. If you hit the rocks with your Attack, you shoot them out and they deal additional damage.
Summon:
• N/A
Passive:
Outreach – Passive – Your Strikes have a larger area.
Mountainous Might – Passive – Your Attack hits in a wider area.
Persistence – Passive – Your Powers have a larger area.
Funny Status from Abilities:
Some of the abilities you chose from the selected God or Goddess will have unique attributes that feed into their other abilities. These are listed below (and also are listed on the abilities themselves by using the show more button, ALT for K&M users):

Afraid – Affected moves away from its fearer at 25% movement speed..
Age – Affected loses 6% life per second.
Burning – Affected takes 30 damage and loses 1% of its life per second.
Chilled – Affected is slowed by 10%. If chilled stacks reach 7, remove all stacks of chilled and apply frozen.
Chrono– Affected is slowed by 20%. Affects units and missiles.
Cursed – Affected takes 66 damage after 1.6 seconds. Cursed damage scales 3x from spell damage bonuses.
Enraged – Affected takes 40 damage every interval.
Frozen – Affected can’t do anything. After this status expires, the affected can’t be chilled or frozen for 3.5 seconds.
Frostfire – Affected takes 20 damage every interval.
Immobilized – Affected can't move.
Invulnerable – Takes 0% dmg regardless of dmg multiplications and such.
Marked – Affected takes 30% more total damage.
Pacified – Affected does not attack or chase its enemies. It wanders around randomly at 50% movement speed.
Poisoned – Affected takes 120 damage per second.
Knockback – A knockbacked enemy is pushed away from the source knockbacking it.
Ruptured – Affected takes 30 damage for every range they move and 300 damage for every 1 range of knockback.
Seared – Affected takes +4% damage from Attacks for each stack applied to it.
Smited - Affected takes 30 damage and becomes stunned.The affected can't be smited for 4 seconds.
Stunned – Affected can’t do anything. The affected can't be stunned for 8 seconds
Weakened – Affected deals -30.0% less total damage.

Simple Shrines: (WIP)
Alms – +4.2% Luck.
Ancient Chest – Item inside.
Bonfire – +3 Max Health.
Bookshelf – Holds lore/books to read.
Bronze Brazier – +3.2% Spell Duration.
Clover Garden – +4.2% Luck.
Dark Brazier – +2.4% Spell Damage.
Fallen Hero – May contain an item, may receive a curse too. (Slight loss of Luck)
Grave – May contain an item, may receive a curse too. (Slight loss of Luck)
Obelisk of Greed – Provides a gold amount. (increases by 30 per each activation in same run.))
Sacred Well – Provides Healing.
Seeking Orb – +9% Pick Ups.
Shrine of Tracking – +60% Pick Ups.
Stone Brazier – +4% Spell Area.
Tomb – May contain an item, may receive a curse too. (Curse = -1.8% Luck)
War Totem – +4.8% Attack Damage.
Well – Provides Healing.

Boost Shrines
Mineral Spring – Temporarily performs healing and provides xp over time.
Obelisk of Sanctuary – Temporary Invincibility.
Stone of Collecting – Temporary Collection of Experience Shards from wide range.
Stone of Experience – Temporary +60% Experience
Stone of Power – Temporary 100% Damage Boost.
Stone of Stamina – Temporarily increases movement speed while attacking to normal speed.
Totem of the Hare – Temporarily adds an additional dash.
Multi-Option Shrines: (WIP)
Caged Fairy
o Free her – Gain +18% Luck.
o Abandon her

Crying Fountain
o Drink from the Fountain – Gain +1 Revival.
o Bottle Water – Gain +0.5 Life regeneration.

Forge
o Forged in Ice – Gain +20 Armor.
o Forged in Fire – Gain +24% Attack Damage.

Fruit Tree
o Pick a fruit – Lose 50 Life. Gain 2 levels.
o Resist temptation – Gain +20 Max Life

Gremlin Roothouse
o A Teacup of Coffee – Heal 25 Life. Gain +50% Attack Speed and + 50 Movement Speed for 60 seconds.
o Tiny Biscuits – Gain -3% Dash Cooldown.
o A Huge Wheel of Cheese – Heal 15 Life. Gain +15 Max Life
o Politely Refuse

Jade Llama Statue
o Take the item – Anger the Llama God
o Leave the item – Gain 300 Pull Range

Kobold
o Listen to the Prospector – Gain +60% More Gold.
o Ignore Him.

Leprechaun
o Catch The Shoe – Gain +240% Rare Items, +48% Epic Items, and +32% Mythic Items
o Ignore him

Necronomicon
o Black Magic – Become Stunned for 1.5 Seconds. Gain +24% Spell Duration.
o Occultism – Lose 9 life. Gain +18% Spell Damage.
o Summoning Ritual – Ghosts attack you. Gain +40% Summon Damage.

Rogue
o Always Late – Gain -7.5% Dash Cooldown.
o Don’t Mind Me – Gain +30 Evasion.
o Leave

Sacred Tome
o Practice – Gain +20% More Heals.
o Learning – Gain 24% More Adept Offers.

Shard of The Fallen
o Darkness Called – Lose -22 Max Life. Gain +33% Attack Damage.
o Entrenched Power – Gain -44% Slower Spell Cooldowns. Gain +33% Spell Damage.
o Soulsteal – Gain -166% Damage against enemies below 50% Life and +100% Damage against enemies above 50% Life.
o Reject The Darkness – Gain +7% More Heals.

Shrine of Hunting
o Finish the Hunt – Gain +8% Attack Critical Chance.
o The Hunt Awaits – Your attack hits have a 13% chance to recharge a dash.
o Hunters Hurry – Gain +20 Movement Speed.

Shrine of Mjolnir
o Powerful Grip – Gain +8% Attack Critical Chance.
o Thunderous Wrath – Gain +4% Spell Critical Chance.

Shrine of Music
o Magpie Song – Gain +600 Pull Area.
o Mocking Bird Hum – Enemy Barries are reduced by 24%.
o Raven Gwah – Gain 0.9 Experience per second.

Shrine of Penance
o Repent – No experience for 60 seconds. Gain +13% experience afterwards.
o Atone – Gain -400% Dash Range for 30 seconds. Gain 2 levels.
o Revoke – Gain +12% Attack Damage.

Shrine of the Swan
o Test Virtues – Gain +6% Luck if no Tombs or Fallen Heros are looted (Still testing)
o It’s Just A Dumb Bird – Potentially does damage to you, need additional testing.

Shrine of Writing
o Borrow Book at Alter – Gain +12% Spell Speeds.
o I Don’t Read Books – Gain +12% Attack Damage.

Shrine to Krom
o Power of Steel – Gain +20% Attack Area.
o Mountainous Might – Gain +20% Spell Area.

Shrine to the Oni Demon
o Laugh Back – Gain -16% Adept Offers, -5.3% Expert Offers and +4% Master Offers.
o Rude Gesture – Gain +20% Damage against enemies above 50% Life.

Shrine to the Many-Handed One
o A Thousand Cuts – Gain +14% Attack Speed.
o Legion – Gain +1 Spell Projectiles.

Tree of Wisdom
o Pride – Gain -540 Pull Area. Gain +50% More Experience.
o Humility – Can’t get Master or Legendary boon offers. All skills offered are Expert.
o Disinterest – Gain +6% Luck.

Troll
o Learn his ways. – Gain +30 Armor.
o Learn his... other ways. – Gain -30 Evasion.
o Leave

Wandering Ghost
o Ghost Matters – Gain +36% More Adept Offers.
o Ghost Does Not Matter – Nothing.

Wizard
o Never Late – Gain +18% Spell Speeds.
o Summoning Sickness – Gain +48% Summon Damage.
o Ignore the pompous wizard.
Suggestions, Comments, Additions
That's all for now! I will not be suggesting builds, I will leave that for people who are more qualified to do that. I choose what makes me happy in my run. It is usually never optimal!

I update this guide in spurts after several sessions of collecting information. If anything is incorrect or you have additions you can contribute please comment them away. Please give it a like and a rating if it was helpful! Enjoy and good luck, for Death Must Die.

60 Comments
Ruby Mikoto Apr 17 @ 12:32am 
hi I'm still new to this kind of game genre, is the game/ stage length 20 min? I'm still stuck on 15 min. can you add boss/ event encounter timing, like 3min slime 5min necromancer spawn? (just a suggestion)
Paga3310 Feb 5 @ 8:12am 
hey, quick question do you know what benefit does the traveler give? ty
Lonewolf Jan 15 @ 9:15pm 
Awesome, thank you.
FritzTheFascist  [author] Jan 14 @ 3:18pm 
@Lonewolf To my understanding increasing the difficulty potentially has the ability to boost the rarity of the items dropped. To increase the Tier of the loot, I believe that is tied to the realm the user is in. (T1 for The Outer Circle, T2: The Endless Desert)
Lonewolf Jan 14 @ 2:40pm 
So how do i get better gear? can you only get tier 2 if you boost the difficulty?
FritzTheFascist  [author] Dec 30, 2024 @ 11:48am 
The guide has been updated now! It may take a bit to reflect but I have changed and brought items up to correct numbers. Please let me know if I have missed anything and any suggestions to add to it.
FunkyNinjaPikachu Aug 29, 2024 @ 2:10pm 
though not updated, its still a wonderful read, and i can most certainly appreciate the time put into this. thanks a lot
∞ days without bath Aug 28, 2024 @ 4:00pm 
great, such a super guide, helped me, thanks
FritzTheFascist  [author] Aug 28, 2024 @ 2:30pm 
@Starlight This guide has not been updated since the release of Act 2. Apologies for the confusion.
St✩rlight Aug 28, 2024 @ 5:49am 
Left me more confused than I was.