Stellaris

Stellaris

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Ancient Refinery Produces Artifact
   
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Nov 23, 2023 @ 1:55pm
Nov 29, 2023 @ 7:17pm
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Ancient Refinery Produces Artifact

Description
V1.1 - Buffed from half an artifact to one full artifact.
V1.2 - Update to 3.10.1 patch
V1.3 - Bugfix

I like ArcheoTech. So this adds a few reliable minor artifacts, but I keep it balanced by attaching it to the ancient refinery. You get one minor artifact per month per refinery, and it stays balanced by the fact that you're only allowed one refinery per planet.

Use this with my Better Archeotech mod and have a blast!
20 Comments
greatswizard May 12 @ 7:46am 
should still work in theory, given that the production comes from the building itself.
Ch0mpD13 Oct 13, 2024 @ 8:54pm 
Any clue to if this still works?
Zut0s Apr 2, 2024 @ 5:13pm 
why does this overwrite the entire manufacturing building file instead of only the refinery building?
月羽狐 Feb 6, 2024 @ 2:41pm 
Well done, bro, this is exactly what I'm looking for. Thank you!
Larsen Jan 7, 2024 @ 8:09am 
would be great if this mod also added that you could upgrade this and the other building that can make Artifacts.
Torres Dec 12, 2023 @ 4:34pm 
Must be something conflicting, I mean I use quite a few mods and it isn't working for me either. Got all dlc's so... I have no idea....
Scolias  [author] Dec 6, 2023 @ 6:23am 
04_manufacturing_buildings in common->buildings.

Try putting it at the end of your load order so it has the highest priority.
†MLS† KIRINAS ';,†,;' ;,,; Dec 5, 2023 @ 12:25am 
What file this mod touch?
Scolias  [author] Dec 4, 2023 @ 8:45pm 
I don't know what to tell you then, other then maybe another mod is conflicting with it.

https://i.imgur.com/YE1OWwB.jpg <- It does work.
†MLS† KIRINAS ';,†,;' ;,,; Dec 4, 2023 @ 4:00pm 
Ofc i do, lmao.