Caves of Qud

Caves of Qud

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Shopping List
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Branch: Stable
Object: Tool
File Size
Posted
Updated
76.682 KB
Nov 22, 2023 @ 12:47pm
Mar 27 @ 9:43pm
18 Change Notes ( view )

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Shopping List

Description
Last tested on game version: 1.0 (build 2.0.209.43)

This mod adds a character-specific shopping list that you can add things to. Whenever you load into a zone, if any merchants in that zone are stocking something from the list, you'll get a notification about it.

You can search for specific item types, data disks for item mods or blueprints, items with a certain mod (like snail-encrusted), and pure liquids. Everything is internally documented through a little in-game tutorial prompt you can access by typing "help" into the item select, so you won't need to figure it out blind!

You can also export and import codes from a list, allowing you to set up configurations and use them across saves. Imports are done additively, so you can import multiple codes at once (like one for every run and one for True Kin only that has specific cybernetics) and they'll merge gracefully together.

Some quirks to remember:
  • Merchants with items from your shopping list will be highlighted in flashing pink and purple. You can disable this in the game settings.
  • Once you acquire a data disk from your shopping list, it'll be automatically removed. You can disable this in the game settings.
  • Only items you can understand (i.e. by identifying them or having techscanning) will be picked up by the list; you can have polygel on your list, but even if a merchant has some, the list won't recognize it if you only see it as a weird artifact.
  • The list is checked each time you enter a zone. You can also run a manual scan from the main interface.
  • You can add this mod to existing saves. As of Spring Molting, you should also be able to remove it from existing saves, although you'll get a harmless error message when you do.

You can find this mod's source code on GitHub[github.com], under the GPL v3 license.

Donations
I am not in this for the cash and I am never going to stop maintaining things even if I don't earn from them, but if you feel like giving support, you can use my Ko-fi link: https://ko-fi.com/ceresetal
Popular Discussions View All (1)
1
Feb 23 @ 10:21am
Tidy Ability Bar! -- ability button constantly reappears
Mmm
88 Comments
RxEZ Apr 19 @ 5:51pm 
Thank u @chonos
Chronos Apr 19 @ 3:08am 
@RxEZ you have to use the full name of the scrap, like "partial monomatter assembly" for 5 and "metamorphic core" for 8.
The full list is on the wiki under Scraps.
RxEZ Apr 18 @ 11:04pm 
I can't seem to find item id's for tinkering bits
Ceres et al.  [author] Apr 16 @ 12:11pm 
I have no idea what I could do on my end to fix it. at this point I suppose I'll just, like... try and see if it resolves itself when I next update the mod? I don't want to have to reupload it to an entirely different page, but if it consistently happens to a whole bunch of people, then it might be safer. we'll see!
DestructoCat Apr 13 @ 6:45am 
I guess I should mention the same 1.0.3 issue that other people have with the steam version just to provide another data point. The weird part is that it was working when I first installed it but broke when I relaunched the game so it either worked initially or somehow downloaded the broken version as an "update" or something.
Chronos Mar 29 @ 5:39pm 
Yeah, it says 1.3.0 on the mod menu.
Ceres et al.  [author] Mar 29 @ 7:21am 
if it's working fine, you're probably safe. you should see the number listed in the mod menu -- 1.3.0 (or 1.3.1) is the correct version.
Chronos Mar 29 @ 4:38am 
Sorry to butt in, but where do I see what version is installed in my game? It's working fine, I'm just curious.
Ceres et al.  [author] Mar 28 @ 6:04pm 
so I had no luck getting through to support. I don't think they're gonna help me here. I have noticed the workshop inconsistently attempting to update my local copy of the mod, which makes me think that it might *hopefully* resolve itself for prospective users. so, basically: please let me know if you have issues with the mod being an old version. if it won't fix itself, try the manual link. in the worst case scenario, I can make a new workshop item, but I'll avoid it if I can.
Ceres et al.  [author] Mar 27 @ 11:55am 
so I have absolutely no idea why this is happening. I've put in a ticket to steam support in the meantime, but they may or may not help; we'll see either way, but I'll post in here as soon as I have more info. for the time being, use the manual download