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I just came over from pulling it kicking and screaming out of a modpack and isolated this as the issue.
Battles and naval battles will not initiate. Based on the description of naval invasion in particular, it looks like this mod prevents the game from seeing the advance and interception command modes, or indeed ANY command mode, as a means to advance a frontline's progress bar and iniate battles.
And this goes for the AI too.
I hate you hesse)
probably not, last time when i asked around if i should nerf this the consensus is pretty overwhelmingly "no"
I've actually gone back to not using this because I find that when the combat AI randomly drops 85% of an army into a fight to defend a small battle, particularly on fronts with large states and low infra, the 10x tends to mean you quickly lose ground in messy ways that aren't readily reclaimed. (Think Amazonas being captured from Guyana before more logical coastal states, or fronts fracturing around unexpectedly durable partial occupations in Darfur.)