Prison Architect

Prison Architect

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Gulag 24 (outdated)
   
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9.749 MB
Sep 1, 2014 @ 3:01am
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Gulag 24 (outdated)

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********EDIT*************

Updates to Release Version! Check out the newly named Super Max GU1-49!
http://steamcommunity.com/sharedfiles/filedetails/?id=533845316l

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Can people make sure to vote on this if they like it? Cheers in advance

An update of my continuing gulag. Perfect running. Holds 470. Currently holds 570 with no problems. Search every car that comes through the gate (click an item in the truck and select search cell block as it passes the first gate), and you will continue to have 0 contaband. Most doors are automated. In a forced riot there are 0 escapes, though a fair few casulties. Makes $85-90k per day. Has $6m of savings.

480 holding capacity plus and plus the holding cells (seemingly the holding cells can hold about 200 inmates without any problem, currently 570). 0 major incidents have occured, 0 escape attempts. 0 Murders. I don’t think the prisoners COULD escape if they wanted. Each side of a cell block can have its water shut off without effecting the fire suppression system, and each cell block can have its power shut off. The electrical and water systems have been carefully planned so that they are able to cope with any emergency (hopefully something that will happen in future updates) and even have some planned backups. Electrical system is currently running at max capacity. CCTV currently overwatches any unsecured area and potental hot spots and is also running at max capacity.

In the event of a shakedown, routes are set to move the armed guards in to the yard to provide fast response to any incidents. Best plan it to run a shakedown over night, with all non essental guards taken off their current dutys. This will take them roughly from lights out to the shower in the morning, so be prepaired for a fight or 2 in the showers, but a fast response will prevent any casualtys.

All avaiable programs are being run with a maticuallcy planned schedual ensuring the optimun attendace and lowest cost.

All utilities are kept outside the wire, as is the armoury, security room and staffroom, to prevent theft. Contraband is non-existence. Finally a gate system means that if any prisoner WAS to escape they are forced thought the courtyard, 4 armed guards, 2 dogs and at least 4 guards. Each cell block contains 4 solitary cells, but most infractions are penalised with a lockdown to keep them free for 'personal punishments'.
11 Comments
Mikhail Reign  [author] Dec 21, 2014 @ 7:01pm 
For starts you should use my newest version of this:

http://steamcommunity.com/sharedfiles/filedetails/?id=354014300

But the way to play a prison Click subscribe, it will then download it. Once it has finished start Prison Architect and press escape. Then choose Extras from the menu, and then prison sharing. It will be one of the prisons listed there (with the same name)
Bundle Dec 21, 2014 @ 8:05am 
how do i play the prison

Mikhail Reign  [author] Sep 27, 2014 @ 12:20am 
Be sure to check out my newest update! Resdesigned for Alpha 25!
http://steamcommunity.com/sharedfiles/filedetails/?id=319132920
Mikhail Reign  [author] Sep 13, 2014 @ 8:36pm 
Heh! The front page of the mod section definatly helped! Nearly 2k visitors and over 500 subs! Thanks guys.
WaKKO151 Sep 13, 2014 @ 4:54pm 
Keep up the great work Mik!
Mikhail Reign  [author] Sep 8, 2014 @ 9:25pm 
No worries at all man. Cheers. Make sure to rate it!
brandygbarnes Sep 8, 2014 @ 10:44am 
Thanks man this prison is Awesoume!
Mikhail Reign  [author] Sep 8, 2014 @ 1:07am 
Click subscribe, it will then download it. Once it has finished start Prison Architect and press escape. Then choose Extras from the menu, and then prison sharing. It will be one of the prisons listed there (with the same name)
brandygbarnes Sep 7, 2014 @ 12:09pm 
How do I get this map im not able to get it
Mikhail Reign  [author] Sep 6, 2014 @ 1:30am 
The mod that I am working on ATM makes a car search zone. Basically its a 'room' type that can be placed on a road, and any items that pass over it are marked for seach.

As for the vegtable mod, I built this map back in alpha 14 or so, and designed it to be upgradable. All I've had to do with each new built is just add in the new features. So far no new feature has compromised the security of this prison.

If you really wanted to put the vegetable patch in, you could bring in some minumn secuirty prisoners, bed them in the holding cell, and use them to work a the vegtable patch that you put outside the main perimiter in the gravel area.