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The stuff I mentioned were points which could be improved in my opinion. Obviously you implement what you think is correct and/or needed.
One last thing though as you seemed to have missunderstood me:
I did not say you need the first 4 Octopus to find the last one (even though I have not tested it).
What I did say is that it MIGHT be needed to have collected the first 4 to be able to get the "What a Bother" achievement in level 5 which has obviously a bigger requirement than just finding the 5th Octopus. But I also have not tested that, that is just an educated guess by me. You might want to reflect that.
My guide is up at this point for anyone interested.
Thanks again.
-"What a Bother": the description here could be more clear: It might be needed that you have found all 4 previous Octopus collectibles. Then in level 5 collect the last one, then try to take the regular way, a big Octopus will appear and catch you, teleporting you in the developer room. Here is another Octopus, click it till you get the achievement. However don't do the same mistake I did, namely going through the portal before doing so. Because if you do, you can't get back into that room, unless you restart the whole level having you to walk down that painfully long track again.
Also some notes I have:
-"Don't Drink the Punch": is the regular story progression (beating level 4)
-The key in level 4 is actually on the table, in level 5 it's on the floor
-"Juiced Up": You can ONLY get this in chapter 5 and only when you don't drink a single potion until you have collected all 3.