Bloons TD 6

Bloons TD 6

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Most Important Rounds
Von Faded
Hey, guys! Here is a guide showcasing the most crucial and challenging rounds to watch out for, such as rounds 28, 40, 63, 80, 90, and 100.

This guide is tailored to assist you in navigating the game's most difficult modes, all the way up to and including round 100. It's packed with strategic tips and essential information, including when to expect camo and lead bloons, as well as MOABs, ZOMGs, and DDTs.

Below, I have prepared a video guide for your convenience.
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The Most Important Rounds - BTD6
All BTD6 Rounds (1-100)
Link To The Full Resolution Image: https://imgur.com/a/Kkx0iF0
Early Rounds (1-24)
Challenge: Building a versatile defense for the early game.

Recommended Towers:
- Hero (Your preferred hero)
- Druid (2-0-0)
- Boomerang Monkey (3-0-2)

Strategy Summary: Establish a strong foundation with a mix of heroes and efficient early-game towers to handle various bloon types.

Round 24 - First Camo Bloons
Challenge: Introduction of Camo Bloons.

Recommended Towers:
- Hero with Camo detection (e.g., Quincy)
- Ninja Monkey
- Spike Factory (suitable for longer tracks)

Strategy Summary: Implement Camo detection to effectively manage the new Camo Bloons.

Round 28 - First Lead Bloons
Challenge: Emergence of Lead Bloons.

Recommended Towers:
- Druid (2-0-0)
- Boomerang Monkey (3-0-2)
- Sniper Monkey (with 'Full Metal Jacket')

Strategy Summary: Adapt your strategy to counter Lead Bloons, ensuring smooth progression into the mid-game.

Round 33 - Camo Wave
Challenge: Handling the first serious Camo Wave.

Recommended Towers:
- Monkey Village (with 'Radar Scanner')
- Ninja Monkey (upgraded to at least 2-0-1)

Strategy Summary: Enhance defenses to deal with Camo Bloons, preparing for more complex rounds ahead.

Round 40 - First MOAB
Challenge: Arrival of the MOAB.

Recommended Towers:
- Sniper Monkey (upgraded to 'Deadly Precision')
- Alchemist (4-0-0)
- Ninja Monkey (2-0-4)
- Heli Pilot (2-0-3)

Strategy Summary: Focus on high single-target damage and versatile defenses to tackle the MOAB and subsequent bloons.


Round 49 - Huge Rush Of Bloons
Challenge: Surge of Green Bloons.

Recommended Towers:
- Boomerang Monkey (4-0-2)
- Wizard Monkey (with 'Dragon's Breath')

Strategy Summary: Use area damage towers to efficiently manage the wave.

Round 60 - First BFB
Challenge: Introduction of the BFB.

Recommended Towers:
- Super Monkey (2-3-0)
- Heli Pilot (4-0-2)
- Monkey Ace (2-0-3)

Strategy Summary: Employ high single-target damage towers to effectively deal with the BFB and its companions.
Round 63 - Ceramic Bloons
Challenge: Large groups of Ceramic Bloons.

Recommended Towers:
- Bomb Shooter (with 'Cluster Bombs' and 'Recursive Cluster')
- Super Monkey (2-3-0)
- Glue Gunner (4-2-0)

Strategy Summary: Implement a mix of area damage and control towers to handle the dense Ceramic Bloons.
Round 76 - Regrow Ceramics
Challenge: Rapidly multiplying Regrow Ceramics.

Recommended Towers:
- Bomb Shooter (with 'Recursive Cluster')
- Glaive Lord Boomerang Monkey

Strategy Summary: Focus on splash damage towers to counter the Regrow Ceramics effectively.

Round 80 - First ZOMG
Challenge: Appearance of the ZOMG.

Recommended Towers:
- Super Monkey (2-3-0)
- MOAB Mauler (with 'MOAB Eliminator')
- Boomerang Monkey (5-0-2)

Strategy Summary: Use high single-target damage towers to confront the ZOMG, ensuring efficient elimination.
Round 90 - DDTs
Challenge: Fast and camouflaged DDTs.

Recommended Towers:
- Tack Shooter (5-0-2)
- Ice Monkey (2-0-5)
- Monkey Village (for Camo detection)

Strategy Summary: Prepare for the fast and stealthy DDTs with a focus on high damage output and Camo detection.
Round 100 - BIG Airship of Doom (BAD)
Challenge: Tackling the BIG Airship of Doom.

Recommended Towers:
- High damage upgraded towers from previous rounds
- Monkey Ace (5-0-2) for global damage
- Heli Pilot (2-0-5) for widespread bloon control
- Spike Factory (4-2-0 or 2-0-4) positioned at the end of the track

Strategy Summary: Positioning is key in this round. Instead of placing all towers at the start, distribute them to manage the BAD and the DDTs that emerge after it pops. The use of global towers like the Monkey Ace and Heli Pilot is crucial for their ability to deal with bloons across the entire map. Additionally, having a Spike Factory at the end of the track provides a backup defense to catch any remaining bloons, ensuring a comprehensive defense against this formidable challenge.

22 Kommentare
Quab 23. Okt. 2024 um 17:08 
What about round 98?
VoidWarrior233 12. Aug. 2024 um 19:18 
what about round 4579267482457466974867576846782634546759267465676795964625667967364528934656289364562736473
VoidWarrior233 12. Aug. 2024 um 19:15 
76 be like BRRRRRRRRRRRRRRRRRRRRRRRRRR with regrow ceramics
Hohenheim 24. Juni 2024 um 19:27 
59 First Camo Lead
Lizard Ears 22. Mai 2024 um 2:58 
I agree with the person below me. 95 and 98 should be added.
Asperizkewl 16. Mai 2024 um 17:23 
The fact that you didn't mention 95 or 98 is disrespectful, those rounds kill almost all of my chimps runs.
obandin2020 29. Apr. 2024 um 4:55 
63 is easy
dpredaking 20. März 2024 um 23:51 
apologies for the caps, i am not re writing that entire thing
dpredaking 20. März 2024 um 23:50 
WAIT WHEN DID THE TANK VS DOGE BECOME A REPEATED THING, AND SINCE WHEN WAS THE BOB SKELETON RELATED TO THEM? I JUST SAW THIS STUFF ON A POST ABOUT 5TH TIER CROSS PATHS, MINUS BOB WHICH I PASTED MYSELF, I DIDNT KNOW THIS WAS A CINEMATIC UNIVERSE! WTH HAPPENED HERE!?
Alexcat6 18. März 2024 um 9:24 
round 95 makes me hate myself go into a depression take a walk in the park create nuclear weapons and kill some C.H.I.M.P.S