Crusader Kings III

Crusader Kings III

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Unbound - Ruins
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380.243 MB
Nov 9, 2023 @ 11:50am
Nov 9, 2023 @ 5:46pm
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Unbound - Ruins

Description
First of all, all credit goes to the original mod author Vertimnus (and his mod team) who is no longer active on any platform as far as I know. I've gotten permission from 2 of the other Unbound team members to post this, and I will remove it if requested by any of them. I have simply taken and updated only the excavation system, some features are still missing, some minor features unrelated to this content might be present as I haven't fully tested them. Do keep it in mind that I made this for personal use and might not work on updating more Unbound content or bug fixes.

This is a partial update to the excavation system of the Unbound submod. Some features are missing, but the core of it is completely compatible with CKIII version 1.10.2 and EK2. THIS MOD DOES NOT INCLUDE ANYTHING BESIDES THE RUIN SYSTEM AND A FEW MINOR THINGS FROM THE ORIGINAL UNBOUND SUBMOD.

Missing excavation features: The excavation button does not show cooldowns (20 years for excavation, 10 years for attacking ruin occupants); ruins/quests menu is no longer present in the realms tab UI; ruins mapmode was removed due to incompatibility; archaeologist traits and recruitment decision for antiquarians. Although these features are missing, the ruin system is still working completely fine and from my tests, it will not crash the game (I have no idea how compatible this submod is with other submods though, use them at your own peril)

Original excavations description from the Unbound modpage:

Excavations
Patterned on Stellaris' Ancient Relics DLC, the system features ten different types of ruins (Dwemer, Nordic, Ayleid, Nedic, Chimer, Aldmer, Argonian, Khajiit, Orcish, and Yokudan) and well over 100 unique events.

Ruins in your sub-realm can be excavated by your Antiquarian, and each excavation progresses through five stages, with a start event to deal with any outlaws residing in the ruins, a dilemma event at the end of each intermediate stage, a final event with a scaled chance to receive artifacts or other bonuses, and then a wrap-up event in which you choose how to use the Minor Artifacts you discovered.

Exploring these ancient places entails expense and risk. but not exploiting them can increase the threat posed by the outlaws that use them as bases of operation. If the threat level builds up high enough, events may fire that can lead to county corruption, or trouble in the ruins may lead your courtiers to issue you quests that can be completed via excavation.

Content besides excavations:
- Magical mastery decisions (untested, but possibly working)
- Change holding type (no longer costs any money, and making a temple still gives you piety. Might fix it later)

Special thanks to jordboy for volunteering to playtest this submod

Note for comment section: I'm really not interested in involving myself or this compatch with any sort of controversy. Please keep those to yourself or discord servers, I'll remove any comments with this kind of content.
Popular Discussions View All (1)
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Nov 9, 2023 @ 6:03pm
Bug reports
Dropeza
22 Comments
@AHrEJl Darkside Jun 8 @ 9:16am 
need update
Cyberbear Mar 1 @ 9:20pm 
Will this be updated for the new version?
宝矩 Feb 29 @ 8:08am 
What about the healing decision of arkay?Really need this when i'm wounded or sick.
Лукаві Очі Feb 4 @ 7:20am 
Сделал Перевод на мод Unbound - Ruins [Ru]
AF1N3G3NT Jan 18 @ 6:52pm 
I fucking love you bro, may you find peace eternal
Kralazar Mallus Dec 30, 2023 @ 10:46am 
UPDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD
DotuLord Dec 25, 2023 @ 12:51pm 
Does this version have the Ayleid ruins? I can't see anything in the counties I know should have ayleid ruins.
Ali Renegade Dec 24, 2023 @ 9:55am 
If you could add in all the features Unbound had that would be amazing, it was a very big part of my mod list due to all it added and now it feels like something is missing
Babu Frik Dec 18, 2023 @ 12:36pm 
is it Multiplayer friendly?
Dropeza  [author] Dec 15, 2023 @ 1:02pm 
I'm not sure, haven't had the time to play CK3 lately. I will fix it in case its not working when the next EK2 compatch comes out.