Total War: WARHAMMER III

Total War: WARHAMMER III

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Good Guy Vlad
By Otto Octavius
How to get an alliance with the Empire as Sylvania. Diplomacy! Total Peace!
   
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OBJECTIVES
STARTING LEADER
This can be done with Vlad at the helm, but Isabella is best because she has +3 hero capacity for Vampires. This will be useful because gaining Blood Kisses is one of the easiest ways to gain relations early on. Although Isabella buffs embedded Vampires, we do not want to embed our heroes except Emanuelle / Melissa (the starting hero). For some reason, you don’t lose out on the vanguard deployment that Vlad is supposed to give you when you choose him.

THE GOAL
Sylvania receives -40 diplomatic aversion with the Empire at the start of the campaign. This may seem like a lot, but it’s very easy to overcome. The Empire has far more hated enemies than you, such as -100 diplomatic aversion with Orcs and Chaos who are plentiful around Reikland.

Sylvania can gain up to +80 diplomatic tolerance with the Empire naturally. The goal is to get as many of these bonuses as possible:
Infiltrate Noble Houses (technology) +10 diplomatic relations
Lahmian Bloodlines (level 2 bloodline) +30 diplomatic relations
Mortal Levies (Vlad’s unique skill at level 12) +40 diplomatic relations

BLOOD KISSES
Get 9 Blood Kisses as fast as possible. Recruit as many Vampire heroes as you can and send them across Reikland to wound any 4 enemies of mankind. Vampire heroes will wound their targets, who will return in a few turns, ripe for another Blood Kissing.

Good targets include Festus, the Changeling, Azhag and Skrag. It is definitely worth sending a Vampire south to find Skrag as he usually has low level heroes. Middenland has an Orc and Beastman starting enemy that can also be farmed.

Blood Kiss Breakdown:
  • 1 at start
  • 1 on turn 3 from Lahmian Book of Blood technology
  • 1 from slaying the leader of Templehof
  • 2 from the Blood Chalice quest battle
  • 4 more from wounding enemy heroes

SPENDING
Spend Gold on these items in this order:
  1. Vampire heroes
  2. The unique building at Castle Drakenhof
  3. Wounding heroes
  4. Gifts to Stirland and Talabecland (bump this up in priority if you notice they are acting sus or if you accidentally trespassed)

THE FIRST FEW TURNS
Defeat your starting enemy, the Templehof Conclave, as normal. DO NOT TAKE WALDENHOF until you have secured an alliance with at least one Empire faction, and ideally only when you are allied with Karl. This will discover Kislev and put you dangerously close to the Dwarfs. This is an extremely important detail that is easy to mess up accidentally.

TURN 11
Break your non-aggression pact with the Barrow Legion. Everyone will like you for it and this removes your 2nd biggest obstacle to alliances with humans. Karl will likely break his non-aggression pact with you at this same time, but this is merely a minor setback.
CAST OF CHARACTERS
STIRLAND AND TALABECLAND
These counties will be your best friends and your first allies. The Shadows of Change DLC added a starting enemy, the Changeling, right in Stirland, so join the war against him right away for an immediate diplomatic boost. Make sure they have discovered Karl. If they entreat Karl, he will like you for giving them gifts. If they have not discovered Karl, he may cast them out of the Empire for dealing with the undead. However this is very unlikely to lead to war.

KARAZ A KARAK AND KARAK KADRIN
Avoid interacting with them except to join wars against their enemies. The Slayer King is less liked than his clothed cousin, but it is not worth the diplomatic penalty to go to war with either. And yes, that will be grudgin’.


ZHUFBAR
Poor Zhufbar, not many people are friendly with them. The six settlements you have (Northern + Southern Sylvania - Waldenhof) are more than sufficient to pay for your cheap, disposable armies, but if you want more territory and gold, Zhufbar are usually fine to take out. Just make sure they are not friendly with Stirland or Talabecland.


KISLEV
Katarin, my sweet winter child, is snowblind to the legitimacy of the von Carstein hegemony of Sylvania. Avoid her at all costs. She trades with Karl right away, so angering her will unfortunately anger Karl. If you mess this up, and you think it’s no longer possible to ally with Karl, get Balthazar instead.

DRYCHA
Drycha is a natural ally due to the steadily increasing vampire relations she gets as she purifies the forest. It’s possible that she will become friendly with either Stirland or Talabecland. Unfortunately a grand alliance between Karl, Drycha and Vlad is unlikely due to Kislev absolutely hating elves and vampires. You should abandon hope of getting the grand alliance. Unless….

AZHAG
Azhag will come barreling down the mountains to your northeast around turn 10. Ideally he will declare war on the Dwarfs, Drycha and the Empire. If you declare war on him in response, they will like you. Hopefully, Drycha and Karl will join forces against him. This is your chance to get a grand alliance.

EMPIRE DIVIDED
Sometimes two factions will emerge in the Empire. One will be led by Karl, supported by most other counties, and the other will be Balthazar and Averland. Take your pick which to support. Usually Balthazar is the backup. He and Karl will not go to war with each other even if one supports you and the other doesn’t.

OSTERMARK
Apparently everybody hates Ostermark including Drycha and Kislev. Keep an eye out for when their territories are destroyed. Occupy and gift settlements to Talabecland or Stirland for a huge diplomatic and financial boost.
TIPS AND CONSIDERATIONS
FLIPPING FRIENDLINESS
Everyone likes when you give their friends gifts, but if you sign treaties with a faction, their neighbors might think less of them. Sometimes Talabecland will dislike Stirland for working with vampires. Don’t worry if this happens! In this case, when you smooth talk Talabecland enough, eventually their distaste for their neighbors will flip from a diplomatic penalty to a bonus as they realize you’re not all bad. This is huge as it can cause a feedback loop where each one likes that the other one likes you, and the more they both like you, the more they both like you. If Stirland and Talabecland have discovered Reikland, Karl himself will get sucked into this loop as well.

TRADING SETTLEMENTS
In Warhammer III this diplomatic strategy is easier than ever thanks to the ability to capture a settlement and give it to someone as a gift. This will often convince them to join a defensive alliance right away. Keep an eye out for ruined or enemy-controlled settlements to take and give to the humans. If your army is sitting in a settlement that is given to someone else, they will immediately think you’re trespassing. If you can’t at least get military access in return for the settlement, make sure your army is out of the region first.

MILITARY ALLIANCE OR DEFENSIVE ALLIANCE?
A defensive alliance is easier to maintain because you are not immediately tied up in all diplomatic maneuverings with one another. This will also allow you to get an outpost for allied recruitment.
CONCLUSION
By following these steps you will have easily secured an alliance with Stirland and most likely with Talabecland and Karl as well. An alliance with Boris can be obtained in the same way. You can replicate these steps with different undead factions, such as Nessie and Count Cocktilus, to get an alliance with Stunty Moses/Border Princes and Tyrion.

Please feel free to message me if you have any questions or feedback!

Thank you for reading this guide and... bluh!
5 Comments
Calaforex Clan Jun 22 @ 6:36pm 
My Journey to becoming an ally of the empire in Old World Classic was a bizarre journey which led me to vassalizing Bretonnia... Peacefully somehow.
Otto Octavius  [author] Jan 8, 2024 @ 6:08pm 
Thank you all for your responses! The Alliance of Real Good Pals is easier than ever now. Never tried totally wiping out the dwarfs.
rRONNIE Jan 8, 2024 @ 12:26am 
i managed this a while back but instead i killed the dwarfs took their territory and rushed south into the badlands managed to secure military alliances with all of the empire with lahmian vampires and mortal levies using vlad so id say killing the dwarfs as fast as possible so you can easily expand east and south.
Hellvis Jan 1, 2024 @ 2:27pm 
Great guide. I love to keep other factions and races around instead of just painting the world my color, so diplomacy manipulation is a must. It seems that it's way easier in TW:WH 3 than it was in 1 and 2.
miffedhedgehog Dec 26, 2023 @ 1:53pm 
This is an interesting guide to stumble upon, as I just managed to do a very similar thing in my last game! Kislev and the other Kislev-dude were wiped out by Norsca and rat-dudes, so I didn't need to worry about that affecting my and Karl's eternal friendship!

It's also a very good guide. I didn't go too in-depth into the interactions of the various imperial states, but if Karl didn't like 'em, I'd start red-kissin' or even warrin' with 'em. If Karl was AT WAR with a faction, you bet I'd join him! He even paid me some gold to join wars with factions way far away. It was great.

Eventually, with our backs and flanks all protected, the great Isabella-Karl-Balthasar-Ungrim-Thorgrim-Belegar-Bretonnia Alliance of Real Good Pals swept across the world, being cool to everyone. Except the forces of Chaos, of course. Or the Greenskins... or Druchii... or other vampires... you get the idea. Total Peace!