Cities: Skylines II

Cities: Skylines II

258 ratings
Building a (Functional) Pedestrian Overpass
By sens0r
my process of building a pedestrian bridge cims actually use
Pedestrian Bridges in Cities 2

Playing city builders and fundamentally disliking car-centric urban design is sometimes a bit of a challenge. So as a boundlessly optimistic city planner, I want my citizens to walk. Sometimes that means crossing a busy road that I simply had to build because of delivery vans and ambulances. Despite my best efforts, hundreds of people now want to cross that road, and it impacts traffic flow.

Since concrete is cheap, I build them a nice, safe pedestrian bridge.

And they ignore it.

If this has happened to you, I might have a solution. Inspired by a Reddit post by LyrukoF showing off a cool circular ramp, I set out to copy their design. In the process, I figured out how to make cims actually use it as well.
Building the Bridge
The major pitfalls are:
  • Getting it to actually build
  • Having additional crossing options nearby (bad)
  • Keeping yourself sane

Start with your major road. I chose a simple 4-lane arterial road.

Build your main span. For the look I’m going for, I extend the pillars out one zoning square. 6.25m is the lowest your bridge can be while still crossing the road.

Go out one more square with the continuous road tool. Set the angle of the turn at 180°.

Build your first turn and go down as low as possible, here 3.75m.

The next turn is at 90° and down to 1.25m. I couldn’t get this one to build properly most of the time, so I recommend demolishing the main span for this step. We will rebuild this without issues after the ramp is done.

Next, go down to ground level, but don’t connect to the road just yet!

Rebuilding the main span…

Finally, without any guidelines, join up to the sidewalk.
Avoid creating a pelican crossing or your cims will use that, even if you remove it with road tools later.

this will be a magnet for Cims

Repeat this process on the other side for a symmetrical look, or mirror it.

Mechanics Speculation
Behold! Cims walking to work.

If you add a crossing though, they won’t - presumably they prefer the shorter path and hate walking uphill.

And removing the crossing via the tool leads to quite a high percentage of jaywalking.

This guy almost manages to get hit by a semi

My guess is that the crossing nodes still exist, so (reckless) cims use them.

The only solution I found for this was to rebuild that arterial road completely, taking care not to connect any walking paths in a way that would create a crossing.

It should work as long as your road is one piece.

Static_Green Jun 20 @ 7:16pm 
I use these all the time in my city, I use a different design each time to be creative, nice work though.
....bill Jun 7 @ 7:34pm 
This is a great tutorial, I will give it a try tonight. I always seem to run out of room from not planning ahead. Didnt someone have a mod for these in CS1? I have to assume one is going to come along as the modding platform matures.
....bill Jun 7 @ 7:32pm 
Enough whining already. They didnt release a DLC called Pedestrian Bridges so you are being a little bitch making the argument.
TestDriver Jun 5 @ 12:25pm 
Just wait a little and there will probably be a new DLC. "Pedestrian Bridges".
And you will have to pay for it. Because why not charge all the suckers out there.
I am so tired of all the bull crap they want me to pay extra for.
HendriX Apr 7 @ 3:34am 
would love to add some stairs like spiral stairs or so for this kind of stuff...
REDFox Mar 28 @ 6:50am 
can't wait for blueprints, just drag and drop- thank you for this; man hours saved!!
Argus Mar 26 @ 6:24pm 
This really should have been an automatic adjusting asset in the game. But you know... CO...
GPball Jan 6 @ 4:28am 
how can I add light on pedestrian walkway?
Brinkers91 Nov 29, 2023 @ 8:03pm 
dang this turned out NICE! I will have to try to make some of these
Øuantum3 Nov 17, 2023 @ 6:19am 
State of the art! I wonder why the Devs didn't the same ting by using the stairs used in the Passanger Train station.