RimWorld

RimWorld

605 ratings
Dungeon Core
8
4
2
3
4
3
4
2
2
   
Award
Favorite
Favorited
Unfavorite
Mod, 1.4, 1.5
File Size
Posted
Updated
5.269 MB
Oct 28, 2023 @ 6:27pm
May 1 @ 10:42pm
36 Change Notes ( view )
You need DLC to use this item.

Subscribe to download
Dungeon Core

In 1 collection by 骸鸾
Custom Quest Mod(used CQF)自定义任务mod
11 items
Description
The ancient dungeons have emerged from the rimworld into the peripheral world! Treasures and dangers are hidden underground in the mist, and countless people who crave treasures are exploring these ancient buildings. Only a few can successfully bring back the treasures, while others become the treasures themselves.
A new quest
Ancient dungeon
An ancient dungeon appeared around the colony, attracting various treasure hunters. However,the underground insects and ancient Mechanical appear together in the dungeon, they wandered in the dungeon and attacked greedy individuals who coveted the treasure.
Custom maps:
Five dungeon maps and one randomized dungeon map.

If you want to add some custom maps of your own design to the dungeon, you can watch the sample maps in this mod file and join my channel to watch the tutorial.

As long as your custom map has an exit with the exit name "DungeonExit" and the tags of the map has "Dungeon", there is a probability that your custom map will be generated when dungeons are generated.

Credit:
Code:HaiLuan
Art:aaaa椿
Custom maps:HaiLuan Ancot KT411 aaaa椿


Welcome to join my discord[discord.gg]
Popular Discussions View All (2)
3
Jan 16 @ 3:26am
Pathing Bug
dragonkade333
0
Apr 4 @ 2:26pm
Bug
lihtshadow
139 Comments
ODevil Sep 9 @ 10:07am 
The author of NoCaravanAbandon fixed the issue and the two mods work together now.
ODevil Sep 8 @ 8:27am 
I suspect there's a compatibility issue with NoCaravanAbandon. If in a dungeon and either randomly or when the game saves the caravan/map get's immediately abandoned. I confirmed that if I remove NoCaravanAbandon the issue does not occur.
[BRE]Baudry/Gman Aug 8 @ 10:49am 
Will this work with Medieval Fantasy Themed Quest Rewards? I wanna explore dungeons with my knights and men-at-arms searchin for good loot. :)
TomRock Jul 4 @ 4:24am 
when entering dungeon, it is all empty, and walls are all over the map. no errors getting for this
Svela Jun 29 @ 2:41am 
@骸鸾 No error log far as I can tell, but next time it happens I'll check the log.

@Darknote If it requires a settlement then that's understandable, I suppose. From what I understand the game doesn't consider the camps as "home_tile" so certain things that are normally available for a proper settlement is not possible in a camp. Otherwise, these dungeons are popping up without having to talk to any pawns. I'm getting the quest pop ups for free, it seems. Is getting them for free normal?

On a side note, there are actually two different mods I use that add camps, but one does not allow regular settlement events to trigger while the other does. I'll speak with the two mod devs and see if either of them can find some kind of fix or if I'm just out of luck.
骸鸾  [author] Jun 29 @ 12:57am 
That is a bug,any error?
Darknote Jun 28 @ 11:33pm 
Yes, this mod requires you have a settlement and buy the location of a Dungeon for like 5k silver from one of those trader folks that have a blue exclamation mark. Otherwise the game tells you there's a dungeon, but that's about it, no location.
Svela Jun 15 @ 2:34am 
I keep receiving notifications about dungeons popping up, but I can't seem to find them. I'm not sure if they are supposed to pop up on the map I am on or if they appear outside as a separate encounter. I am playing with a mod that allows me to create temporary "camps" without settling the tile, allowing a nomadic style of gameplay. Is it possible that this mod is 'causing issues because I do not have a permanent settlement yet? Or am I just blind and the entrance is somewhere on the screen?
May 3 @ 4:55pm 
@骸鸾 我试试卸载MOD再买一次看看有无报错,至少启动和游玩期间都没有报错
骸鸾  [author] May 2 @ 9:39am 
有无报错