Kenshi
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PROSPERITY: A Kenshi mod (BETA)
   
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5.499 MB
Oct 28, 2023 @ 8:13am
Dec 7, 2024 @ 4:27pm
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PROSPERITY: A Kenshi mod (BETA)

Description
This mod aims to give the player an extra in world reactivity in areas left lacking by the devs. It provides several new worldstates and new quest for the player to explore. This mod is an ongoing project and will be updated with new content being added every time.

It includes (FOR NOW):
-A better conquest of the Holy Nation by the Shek Kindgdom with Worldstates being added to the various Holy Outposts, Narko's Trap, Okran's Fist and Rebirth.
-The Shek Kingdom reemerges as a prosperous nation if the various splinter factions are defeated as well as reconquering Old Frontlines if the Bugmaster is killed.
- Being able to ally the Tech Hunters via paying or a fetch quest, if certain quests are completed, they will rebuild the two waystations in ruins as well as Expedition 4 and 5. If certain ruins are cleared they will establish a presence there.
-Allying the Cannibal Hunters is now possible with a full reward system for each cannibal killed.
-If the Grand Cannibal Wizard is now killed, all the different tribes will engage each other with new and crazy leaders appearing. If the player has an outpost Mighty Canhead will assault it with his personal horde.
-Deadcat can be revived as each cannibal leader killed will expand the faction. The new villages feature personalised guards and traders.
-Mourn can be rebuilt with the help of its misterious mayor. The final state features: a Free Traders factory, its own casino, thieves tower apart from guards and many other traders.
-The Free Traders influence can be expanded if the player invests in them. Talking with their leader Harmothoe, the player will be able to collect their share every couple of days depending on the strenght of the company. They can eventually have shops all over the Shek Kingdom, controll the Holy Mines, set an outpost in the Bonefields and a factory in Mourn, buying the Catun Scrapmasters and taking over the Trader's Guild if the UC falls.
-Bast is suppossed to be the largest battlefield in the continent, in the base game, nothing happens if any side wins. Now, if either the United Cities and The Holy Nation wins, they will rebuild it from the ground up. If both of them are gone the Empire Peasants will take over if the Free Traders are strong enough. Influence the war effort by taking out key figures on any side.
-The Hub and the Border Zone are essentially the tutorial zone for many players. However, they don't have reactions to worldstates. Now depending who is the victor in the Holy-Shek war the area will be occupied and rebuilt. If bandits are cleared the towns will be more developed.
-Join the Holy Crusade and conquer the Shek Kingdom as their leaders fall under your Paladin's Cross with new overrides for Admag, Squin, The Great Fortress, Shek Ruins, Old Frontlines, Last Stand, New Kralia and Berserker Village. Defeat the Flotsam Ninjas and the Cannibals and the Holy Nation will expand north.
-Added more bounties and mini-bosses for the player to hunt down, they are optional and won't be required for defeating a faction. (some locations haven't been added yet)

It is a work in progress and bugs can appear, if any problem arises feel free to comment in order for me to hopefully fix it.
15 Comments
nadierey  [author] Jan 15 @ 3:01am 
That was something I planned to do. However, I wanted to finish reworking the Holy Nation first.
qinlongfei Jan 13 @ 3:59pm 
Will you consider breaking your mod into smaller sub mods? The Hub especially, is a very heavily modded area in a lots of different mods with it often being the starting location.
nadierey  [author] Jul 19, 2024 @ 3:31am 
Found the problem, apparently FCS had deleted the AI goal from the Nameless faction.
nadierey  [author] Jul 19, 2024 @ 2:06am 
I'll look into it, was the option of protecting allies selected in the AI? It also happened to me I didn't think it was due to this mod.
Tyrassword Jul 18, 2024 @ 10:16am 
mod caused a conflict with other mods or did something else, but it made my squad sto protecting allies.
no idea if this was done on purpose.
spoogly Feb 20, 2024 @ 10:25am 
probably the free traders tbh, very original!
nadierey  [author] Feb 16, 2024 @ 1:42am 
Thank you, what is the part you've liked the most so far?
spoogly Feb 15, 2024 @ 1:57pm 
better than reactive and living world combined ngl
leonardodiasm Jan 12, 2024 @ 11:43am 
Eagerly waiting.
Tacka katterna! Jan 12, 2024 @ 6:53am 
:steamthumbsup: