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Improved Holy Nation Outlaws Faction Relations
   
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Oct 27, 2023 @ 1:06pm
Nov 10, 2023 @ 6:17am
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Improved Holy Nation Outlaws Faction Relations

In 1 collection by Anrhaa
MEGA Kaizo/Vanilla+ Modpack (2025)
691 items
Description
I finally got tired of unnecessary bloodbath. (again)

The Holy Nation Outlaws are now allied with (+ can coexist):

- Shinobi Thieves
- Free Traders
- Trade Ninjas
- Traders Guild
- Machinists
- Mongrel
- Tech Hunters
- Deadcat
- Flotsan Ninjas

All affected factions are set to ally/coexistence with HNO too to make extra sure they don't fight.

Logic: Why the hell a group that are trying to survive like a faction would be hostile to merchants and neutral factions that are supposed to help them prosper?
26 Comments
Anrhaa  [author] Jan 29 @ 5:23pm 
@DragonNTigerZ. At my collections, the comment section or the bug report at the discussion tab there
DragonNTigerZ Jan 29 @ 5:18pm 
Ugh... yeah, there it is... would be nice to get a version that doesn't include that bit. I get they're not technically factions, but they're still groups of various people who likely interact and tell others about your exploits.

On a side note, do you have a thread for reporting errors? Because I've got a few other issues that I can't imagine were caused by the mods I listed...
Anrhaa  [author] Jan 28 @ 10:17pm 
@DragonNTigerZ. It's 'Crunk Tweak Compilation'. It set's Starving Bandits and Outlaws factions as not real. That means you can kill as much as them as you want and it would not affect relation with them
DragonNTigerZ Jan 28 @ 9:39pm 
I'm using a few outside of your list, but I don't understand how they'd affect anything...
- Dark UI by Eldryn
- Water Optimizer by SCARaw
- Pocket Change by Benishe323
- Shrieking Bandits Expansion Readjustments by Momayo
- Bread is Food by... no name listed...
- The Unstealinator by Duxtorm
- A couple of additional weapon mods...
- And a custom start made by me that is essentially the Wanderer, but with six people instead of one... of interesting note, the regular Wanderer start also has six people instead of one now... I don't understand why, I renamed my version the Wanderers...
Anrhaa  [author] Jan 26 @ 5:00pm 
@DragonNTigerZ. Not mines. Are you using only the mods from my collection? If yes, then I can identify the culprit pretty fast
DragonNTigerZ Jan 26 @ 4:16pm 
Seems to work alright... haven't done any extensive testing, but the Hounds, Swampers, Blackshifters and Stone Rats appear to get along fine. Swamp Ninjas and Hounds were fighting once, but I almost never see the former in towns, so... it's good enough?

On a side note, are any of your mods suppose to remove the Starving Bandits faction status? Because their faction is no long visible on the list.
Anrhaa  [author] Jan 25 @ 7:51pm 
@DragonNTigerZ. Can you try this mod?

https://steamcommunity.com/sharedfiles/filedetails/?id=2978971976

Tell me if it worked
DragonNTigerZ Jan 25 @ 7:33pm 
Think you can one of these for the Hounds and the Swampers? I'm using your Kaizo/Vanilla mod list; they can be found together in multiple swamp towns... and they won't stop killing each other...
victor1957 Nov 29, 2024 @ 11:33pm 
https://steamcommunity.com/sharedfiles/filedetails/?id=3332129639
In the expanded and restored Hub there are 500 residents from 30 factions. How can I make them live in harmony and not fight among themselves? Thank you
[TLP] lucazz'tuoi Oct 27, 2024 @ 11:48am 
make drifter too since they attack the bounty npc in the hub