Kinetic Void

Kinetic Void

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Hurricane Fighter
   
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Ship Classification: Fighter
Number of Ship Modules: Medium Module Count
File Size
Posted
Updated
1.456 KB
Aug 26, 2014 @ 11:38pm
Apr 26, 2015 @ 1:00am
6 Change Notes ( view )

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Hurricane Fighter

Description
[Standard Fighter. Stats here, Fluff below]

Stats:

General Info:

Mass: 3.37K
Durability: 11K
Total Power: 3K
Power Needed: 1.86K
Energy Pool: 1.15K
Recharge: 20.15

Hull Resistances:

Kinetic Resist: 25%
Thermal Resist: 25%
EMP Resist: 25%

Engine Thrust:

Forward: 15.10K
Pitch/Yaw: 1.80K
Side: 3.40K
Roll: 2.35K
Backwards: 1.50K

Sensors:

Sensor Range: 2.5K
Sensor Speed: 2
Max Targets: 2

Kinetic Field:

Activation: 20
Deactivation: 0
Kinetic Resist: 0%
Thermal Resist: 0%
EMP Resist: 0%
Field Strength: 10K

Cargo:

Capacity: 3 m^3
Max Drones: 0
Drone Range: 0



===Fluff===

The Hurricane fighter was released along with it's smaller sister the "Avenger Light Fighter". The Hurricane is a very nimble combatant with a potent mix of speed, armor, and firepower. Reaching speeds of 588 Meters per second, and over 1200 M/s with the Kinetic field down. It utilizes a Blits-7DF5 engine to give it the power needed to reach these extreme speeds. Coupled with a Helios 3 Power plant with state of the art Force shielding technology minimizes any chance of failure, and should a power plant failure occur, the force shield would actually contain it, making sure no catastrophic damage is done to the vessel.

The Hurricane Fighter is the mainstay Fighter of the Avalonian Forces, and has in fact completely replaced the previouis generation of fighters on all bases, stations, and vessels. All thanks to it's outstanding performance on every role assigned to it. With the exception of bomber duty. Unlike it's bigger brother, the Sleipnir Heavy Fighter, the Hurricane should not be taking on frigates and corvettes. Rather it should focus on interceptor duty, infiltration missions, escort duty, search and destroy missions, and also retrieval. The last made possible thanks to it being equipped with a Glass Grip 2 Salvage Beam, allowing it to retrieve small objects and personnel back into it's hold.

It's weaponry is a middle point between the Avenger and the Sleipnir. Allowing it to have a powerful punch against most targets smaller than a standard corvette. With two kinetic chainguns, and enough missiles to over-saturate the kinetic fields on most aero-space fighters of comparable size in one or two salvos, it's Thor's Hammer rail gun, and Sun's Furnace Laser demolish the hulls and internal structure of it's targets as soon as there is a weakness in the Kinetic field.